New Release: Quiz of Finance & Investing

22 Jun
2017

  

Quiz of Finance & Investing is an educational personal and business corporate finance app with a sleek on target stock trading design. There are thousands of questions within the four categories in this app. The four major categories in this app are; Abbreviations / Acronyms, Definitions, Formulas & Ratios, and Stock Symbols. The quiz is set up with various multiple choice answers for each question and there’s also a statistics feature that keeps up with your data in each category. 

This educational finance & accounting app is for a wide range of people. It’s targeted towards stock traders, investors, students in high school & college majoring in accounting, finance, entrepreneurship and other related fields, financial analysts, advisors and other finance professionals, accountants and other accounting professionals, economists, entrepreneurs, and anybody else with an interest in finance, accounting, or the economy. 

Use this app to learn new information, refresh yourself with information you’ve learned before, and to retain information that you’re already aware of. This app was developed and designed by a finance graduate who graduated with a Bachelor of Science degree in Business Administration Finance with a minor in Economics from one of the best business schools in America. The developer of this app is a somewhat active stock trader, value investor, and a big fan of the CNBC shows Fast Money & Mad Money.

This app can help you learn more about stock trading which will lead to aiding you in picking stocks and even being able to help others with stock trading tips & advice. Being informed and knowledgable about the stock market can of course also help you make money fast with the right securities and stock picks, but be careful because you can lose money as fast of you can make money too.

Quiz of Finance & Investing can also be used as a study guide to help college students with test exam prep. Whether you’re majoring in finance, accounting, or economics. This app touches on all of those subjects on the surface level and also in exquisite detail. This app also has a statistics screen and financial related sound effects.

This app is not responsible for any losses you may incur in the stock market or any gains either, but it can help you make those gains through the vast amount of valuable information within it. No data connection is needed to use the main features in this app. 

May Mobile App Development Report

8 Jun
2017

The one and only app I worked on in May is the educational finance app, and the work that was done on it varied greatly in 30min-2hour increments throughout the month. The only aspect of the app I worked on in May was adding more information and also rewording some information. As I added more info I decided to change the wording in some of the questions so there wasn’t any hesitation of what the answer would be if you were sure of the answer. With my educational apps I’m not trying to trick anyone into thinking something false, but instead help people become knowledgable about something new to them and also refresh and/or retain the knowledge of those that are informed on the subject or have been in the past.

In May I finished the formulas & ratios section which turned out to be the second largest category in the app and probably my favorite to work on. One reason why I liked working on it is because you can ask more than one question about each ratio without repeating the same question or answer. You can ask about the definition of the ratio, what the ratio is used for, the formula of the ratio, and what different results exhibit about a company or stock. Ratios are a very informative area of finance and I think this category of my app will be very useful for a wide range of investors and students.

Working on the formulas & ratios category in my app. The visible data on the spreadsheet only shows about .05% of the informational data in this app!

Throughout May I also added a few more lines of data to the abbreviations section. One of the podcasts I listen to on a somewhat normal basis in the car is a finance & investing podcast so there were a couple of moments where I would hear something and notice that the issue or terminology used wasn’t incorporated in my app yet. So when this happened I would jot down a quick note in my phone(at a stop light 🙂 ) to remind myself to add information about that topic during one of my next app dev sessions.

In June I plan on finishing and releasing this finance app. I’m really looking forward to completing this app. This app is kind of a personal project for me because I have an interest in Finance and investing personally and professionally. I also have a degree in Business Administration Finance but I don’t use the knowledge I obtained throughout those college years on a daily basis and not even professionally so using this app will be a nice way to refresh and retain information. I think it will end up being very useful for others in a somewhat similar experience like me, newcomers to this subject matter, and people who work in finance and investing areas.

After finishing the Finance app, hopefully in June, I’ll be jumping back into a soundboard app I’ve been working on and I hope to finish and release it in July! It will probably be my last soundboard app for a while though. I like making soundboard apps and the ones I’ve created get downloads, some more than others of course, so those are two good reasons to continue with them. Anyways, back to work on this finance app. Until next time ∞

April Mobile App Development Report

8 May
2017

April was a very productive month in app development land, and I’m starting to feel even better about how this year is going even though my app dev to-do list is long and varied. During the first half of the month I ported three of my apps to Google Play. As I’ve stated before I’ve become more and more interested in the Google Play app store. The Android smartphones continue to impress me and the Google Play app store itself does as well as it continues to improve the developer console. Most of my free apps still do incredibly better than my paid apps on the Google Play and both still lag way behind my iOS App Store numbers so I’m still working on metadata and related marketing approaches to gain more invisibility. More on this later.

Since Easter is in April the first app I ported to Google Play was Jumbo Egg Hunt 2 and then after that Ultra Big Celebration Soundboard and Crunchy Numbers Math Arcade made their way to Google Play. Since I’ve already had Android versions of these apps on the Amazon App Store the development process wasn’t lengthy and testing went smoothly also. After testing the apps on non-Amazon Android based devices the next main process was creating store listings. Google Play doesn’t have a keyword section for developers like the iOS, Windows, and Amazon app stores but instead it pulls keywords from the app description. They also don’t give any specifics about word usage, primacy and etc so this creates a bit more of a metadata challenge but I guess it also provides more flexibility since there’s not a character limit keyword section. App titles on Google Play do have a smaller character limit than the other app stores which has made me unable to use the real full names for some my apps because I opted for using more search friendly words in the titles instead.

I’m still baffled at how Google search is so great, but search on Google Play is still often inefficient. I’ve often tested different words while searching their app store and received several unrelated results. So needless to say I’ll continue to do some trail & error scenarios with metadata on Google Play. I do this with other app stores on occasion but Google Play has provided more of a challenge in that regard when compared to other app stores. As a developer it’s frustrating when you search for something on an app store and see several low quality and unrelated apps somehow appear in the results before your app that would provide the consumer with a better experience. In correlation it’s also frustrating as a consumer to search for something and receive insufficient results. Search results are the biggest area where Google Play needs improvement, but with other areas that are great and a huge consumer market I will continue to have a notable presence there with my app availability. I do also wish Google Play would give developers & publishers the option of making app bundles like the Apple App Store does. I think it’s neat that Apple allows us to bundle 2 or more apps together at a discount. All the other big App Stores should include this option as well.

Ultra Fortune Ball is one of my apps that I randomly use sometimes personally. Sometimes somewhat seriously and sometimes as a novelty. If I’ve got a yes/no question that I’m asking myself and I’m at a toss-up of a response sometimes I’ll open the app and simply ask it the question. So yes like most of my apps, I’m not only the creator but also a user. Anyways, there’s a point to this. I began noticing that I didn’t like the animation the ball was giving me and I didn’t like how some of the text didn’t fit into the ball answer area. So during April I put my other app projects on hold and worked on and released the Ultra Fortune Ball 4.3 Update to give the ball a better animation and fix the text issue.

In April I also continued to work on my finance app. I finished the acronyms section which proved to be more time consuming than I thought it would be. I’ve got two more sections to finish and then I’ll be able to jump into the UI design process. I’ll be using a lot of code from a couple of previous apps for this app so that compartment shouldn’t take too long. Really looking forward to finishing the spreadsheet sections so I can jump into design and see all this data in action. In May I plan on mainly only working on this finance app and trying to continue to make great strides with its completion. Until next time ∞

Ultra Fortune Ball 4.3 Update

18 Apr
2017

The 4.3 update is live on the Apple, Amazon, & Google Play app stores!

 

English

  • Improved the ball animation.
  • More of the response text fits inside the ball answer area.
  • Faster initial load times.

 

Espanol

  • Mejora la animación de la pelota.
  • La mayor parte del texto de respuesta se ajusta dentro del área de respuesta de la pelota.
  • Tiempos de carga iniciales más rápidos.

March Mobile App Development Report

8 Apr
2017

During the first week of March I started working on an 8-bit retro makeover of my app Ultra Fortune Ball. For some reason I got in the mood to give a retro redesign to one of my previously released apps. Since I have a lot of work to do on other new apps I’ve been working on I wanted to do this redesign quickly so it had to be on an app that didn’t have a lot of art assets. The first app that popped into my head was Ultra Fortune Ball, which made perfect sense not only because of the small graphical size of the app but also because of the app itself and because it’s the first app I ever developed. A retro design really fit well into this app and it also gave me the opportunity to add some new nerdy & old school video game answers to the fortune ball.

The first thing I worked on for this retro redesign was the ball itself. After making a new fortune ball with a retro look I then worked on the other graphics and then incorporated the retro pixel block style text. After completing the look of the app I added several new answers for the ball to give. After that I thought I was done with the app but then when I tested it and the music started playing I realized that I totally forgot to give the audio some retro attention. So then I jumped into the audio. I used the same theme that I created for the original Ultra Fortune Ball but then I completely changed all of the sounds, loops, and keys to 8-bit and 16-bit effects to give the theme a retro video game sound. After editing and completing the new theme I then gave the sound effects the same treatment as the theme. The app turned out great so I decided to give it its own standalone release on the Amazon & Google Play app stores. However, the App was rejected from a reviewer in Apple which was the first time I’ve ever had an app rejected because of the app itself. They stated that the app had a lack of overall content which is ridiculous considering all the spam, copycat and junk apps on their app store. There’s also no other app like this on the app store. I’ve been in contact with Apple casually about the ridiculous rejection from one of their reviewers but as of now the app will remain an Android exclusive which is fine with me overall because I personally really like the app and it will still get thousands & thousands of downloads without it being on iOS. The main frustrating part about this release outcome is that before I was able to finish the iOS build to submit to Apple I ran into a very odd graphic glitch that only occurred on the iOS version. It took a lot of research, testing, and trail & error to finally find the cause and then to fix it, but then after all that work it ends up being rejected for a lame personal opinionated reason. Adding it to one of the many reasons why I’ll continue to focus more on Google Play. Not necessarily less focus on Apple, but definitely more towards Google Play.

Some of the screenshots from the graphics glitch I ran into on the iOS version that was eventually fixed. (App is not available on Apple. Read above for more info)

After finishing 8-Bit Ultra Fortune Ball I went back to working on my new educational finance quiz app. I then decided that instead of going back and forth between working on that app and my new soundboard app that I would focus on one at a time. So after I finish the finance app I’ll then pick up where I left off on the soundboard app and continue to work on it exclusively. I decided to add another category to the finance app which is of course going to involve more development time and a push back on its release, but it’s going to be worth it. I gave myself a deadline to release the soundboard app by the beginning of July, and since I plan on finishing the finance app first that means that it will be released sometime before July. No specific release date or month right now though.

I told myself if I finish this post at a certain time I could play some Mass Effect Andromeda…..that time has passed, but I still want to play. I’ve been really enjoying Andromeda but because of that it also took away a good bit of my app development time in March and into April as well. It’s a great game with fun gameplay and a lot of nice detail even with its odd bugs here and there. I’m going to try to limit my time with it soon though so I can finish these two apps I’ve been working on, but I’ve got a new planet to explore right now. Until next time ∞

New Release: 8-Bit Ultra Fortune Ball

21 Mar
2017

 

Gathered and generated from the pixels of all the everyday questions and answers in the world. Forged by might and intellectual actions. Born in space. Raised in another galaxy. Now it’s in the palm of your human hand, and with it you hold great power, responsibility, & magic. Life is dangerous. Don’t go at it alone. Take this app with you. 8-Bit Ultra Fortune Ball is an authentic magic pixelated crystal device that will make your life easier and reduce stress by helping you answer everyday questions. 

Hundreds of responses in English and Spanish / Espanol

Features animations, and optional chip tune music & sound effects.

Open the app, choose a language, ask a question, then shake or touch the ball for an answer.

Is it a mind reader? Is it a problem solver? Is there a fortune teller inside the app? Is there a fortune teller inside the magic pixel crystal ball? Can I use this magic ball to play truth or dare? Does it answer questions correctly most of the time or all of the time? Well, simply download it to find out how this app can help answer your simple & complex questions in either English or Spanish/Espanol.

Should I eat tacos today?
Am I going to do well on this test?
Should I smile for this selfie?
If I count sheep will I dream about them?
Should I put on underwear?
Is my tea too hot?
Do I need to even?
Do I need to even odd?
Should I do a jumping jack?
Is that random stranger staring at me going to eat me?
Am I being followed?
Am I going to fall down these stairs?
Is 8-Bit Ultra Fortune Ball awesome? Well, obviously

Using this app is easy & fun and the answers it gives you are right like 99.9% of the time. 

For entertainment purposes only……?…..!…….?…..:)…….:T……..

February Mobile App Development Report

9 Mar
2017

February is the shortest month, but it was filled with app development on two very different apps. The first part of the month was dedicated to more work on my educational finance app. I continued to research, gather, and organize information for the database. I’m more than halfway complete with the information portion of the app and it’s A LOT of data. I just looked at it to see how much I’ve done and what’s remaining, and its pretty daunting on both spectrums of complete & incomplete. One of the things I worked on in February for this app was gathering terms and dispersing those terms throughout the app for an Acronyms section. I initially thought it would be a quick thing to do, but with the mass amount of data in this app along with how varied I want it to be proved that to be an incorrect assumption. After I complete the Acronyms section I’m going to jump into another vast portion of data that’s been organized and finish the additional add-ins to make it more varied as well.

Working with financial terms across multiple spreadsheets for my finance app in OpenOffice

During the second half of February I decided to take a break from the finance app and work on a new soundboard app. I already had the idea of this soundboard app in my mind and on a list of app ideas that I have so the idea wasn’t new but this is the first time I’ve dedicated more than a few moments on it. The only part of this app that I had worked on before besides the overall concept was background graphics. So I picked up from where I left off before and finished the backgrounds for the app first. I then started making a list of what kind sound categories I wanted within the app, and then I went further by listing specific sounds within those categories.

Then after that I jumped into the main part of a soundboard app, the sounds! I gathered some sounds from public domain resources to edit and incorporate and I also recorded several new sounds. With some of the sounds I gathered I ended up doing so much editing to them that they turned out sounding like something completely different. This situation ended up happening often due to my audio experimentation and general curiosity, but it’s been neat to discover what sounds can evolve into after various editing, mixing, & etc. So far I’ve been working mainly in Garageband with the audio and that will continue to be the main program that I use for audio. It’s a great program overall, its included with Apple computers so I’ve been using it for years, and it’s been getting the job done for my main audio tool so I’ll continue with it. 

Using pedals to make fire sound effects in Garageband

During the first week of March I worked on giving one of my apps a retro 8-bit makeover. Since this is the February post I won’t go into much detail on this now, but this reskinned app will be getting a standalone release in March across all platforms that the original app is currently on. After finishing that app I’ll jump back in the soundboard app and/or the finance app I wrote about above. Until next time ∞

January Mobile App Development Report

18 Feb
2017

Whoa, so I almost forgot to write a report on what I worked on in January. For the first half of January I mostly worked on writing the big App Development & Design in 2016 Overview post, and making a banner for it. I like to write those yearly posts to kind of wrap up the previous year in app development land, and look back on what happened and how it’s going to impact the new year. I also like to write it to give viewers a sense of how much work, time, and effort goes into my apps and also remind myself of that, which I can also use to better organize things for future endeavors. I also like looking at download numbers and seeing overall which apps received the most downloads & etc. It’s also nice to look to see which apps received customer reviews. The trend continues that most people who download my apps don’t leave reviews so I don’t look out for them much, but it is nice and a bit reassuring that the majority of reviews that I do get are positive. My goal is to continue to create unique great apps that I want to make that are within my skill realm, and try to make sure they provide a great experience for users, whether it be through education, entertainment, fun, or tranquility.

screen-shot-2017-01-24-at-7-24-07-pm

Working on the promotional banner for my Development & Design in 2016 Overview post

Throughout the month I also continued to work on gathering, reviewing, and organizing information for my finance app. I’m trying to somehow condense the information but not take away too much from how vast the app is in regards to how much varied information it contains. When it’s complete it’s going to have thousands of lines of information within it without needing any sort of internet connection. I’m hoping to delve into the design of the app in March and publish it in April or May. After that I might jump into my next relaxation app. I’ve also been thinking about doing a different graphical design(aka reskinning) to one of my previous apps so I may mess around with that first. Until next time ∞