August Mobile App Progress Report

4 Sep
2014
  • Updated the free versions of Ultra Fortune Ball, Chinatown Fortune Cookie, & Jumbo Egg Hunt 2, and re-released them on the Apple App Store. I initially made free versions of these apps to test how they would perform on the Apple App Store, and see if they affected the downloads of any of my other apps. I’m not totally sure if they directly increased downloads of my other apps, but they did get a lot of downloads themselves and confirmed my thought that people would really like free apps from 8-Bit Avrin. I’ll be embracing the idea of making certain apps free(with ads and/or in-app purchases) in the future. However, they definitely won’t have annoying ads that constantly pop up or ridiculous in-app purchases that make the apps worse.
  • Completed a massive update on the Amazon App Store. More info on this can be found on this post.
  • Created a new icon for Light Up The Tree! Made the iOS version universal to work efficiently on supported iPhone, iPod Touch, and iPad devices.
  • Also updated Gift Wrap Difference to become universal on the Apple App Store. Previously there was a separate iPhone version and iPad version. The iPad version had more downloads so I removed the iPhone version and made the iPad version universal so now it works full screen on supported iPhone, iPod Touch, and iPad devices.
  • Added full screen support for Saving Bunnies on the Apple App Store. This update hasn’t gone live yet, but it should available soon. I also added full screen support for some of my other apps including this one on the Amazon App Store which was a part of the massive update mentioned above.
  • Started minor development on the entertainment app I mentioned in the progress report post last month. Also started working on graphics for the educational children’s app mentioned in that post. However, both of these apps will be pushed back to make way for a game that I’ve started working on. This game will feature challenging gameplay with a minimalistic design and quirky characters.  I’ll jump right back into development on the children’s educational game followed by the entertainment app after I finish this game.

 

As you can tell, August was a super busy month in app development land. I was also busy trying to make substantial progress with my full-time career, but things have been moving slow in that area so I used some of the time I had available to work extra hard on apps. App development in August mainly consisted of updates, but I improved the quality of some of my older apps, and learned a lot while working on them. Looking forward to eventually releasing new apps though. Until next time ∞

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