November Mobile App Progress Report

9 Dec
2014

November app development consisted mostly of working on games for Game Jams. Both of the game jams were created by GameSalad and both had a separate two-week time period. In the end I was able to make a neat “finished enough” game for each jam even though I didn’t fully utilize the full time allowed. I decided to join both because I like the spark of energy and challenge a good game jam provides. Overall I’m happy with the outcome of both of the games I created for the jams and I’ll be releasing them on the Apple App Store in the near future. I’ll probably release the second one on other app stores as well.

The theme for the first game jam was “Soar to New Heights”. The first thing that popped in my head when I read about it was…..space. I went back and forth with a few different ideas but all of them shared a similar space theme. One of the suggested rules of the game jam was to make it a quick in & out type of game so I decided to make a fast paced arcade game that focuses on quick hand-eye coordination and quick replay. I finished most of the game by the end of the game jam and it worked great on iOS, but it ended up not working properly for the required HTML format of the game jam. I had to slow down the game, remove some of the code that affected difficulty, remove particle effects, and take away random constrained movements of the spaceship. The result was a highly stripped down version of what the game actually was, but it was playable. I wasn’t surprised that my game didn’t win, but I did get some nice positive feedback. I’ll be putting a few finishing touches on the game in December and releasing it soon after. Here’s a vine video of it….

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The theme for the second game jam was “Old School” so of course I had to join it. I was bouncing back and forth between different ideas for this Game Jam, but then I thought back to my childhood. One of the games I liked a lot was a game created in the 80’s called Number Munchers. So I created a game that’s inspired by it, but very different. I’ve been calling the game Number Nomber, but I may change it. Number Nomber is a challenging math game that makes you think. I’m really excited about how the game turned out. I ran into a few big problems while developing this one with how the answers were displayed, but I eventually made it work smoothly after a good bit of trail & error. I’ve used actual math in a lot of apps I’ve developed, possibly all, but this app definitely involved the most in multiple ways! The winners haven’t been announced for this Game Jam yet, but I no matter the result I’m looking forward to releasing it. Before releasing it I’m going to add some different modes to give the player more challenging options. I’m also considering changing the art style. I’ll keep it simple and retro, but I may add some overlays or filters.

I also worked on my new soundboard app in November, and I’ll hopefully be finishing and releasing it in December. In November I finished the overall design, all of the code unrelated to sound, and almost all of the sound effects. In December I’m planning on finishing the sfx, implementing them, and then final testing. It’s going to be…..Ultra! After the new soundboard is released I’ll focus on finishing my Game Jam games. Until next time ∞

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One Response to “November Mobile App Progress Report”

Trackbacks/Pingbacks

  1. December Mobile App Progress Report | 8-Bit Avrin Apps - 01/08/2015

    […] on the educational numbers game that I mentioned back in the November Mobile App Progress Report. If I weren’t so busy outside of app development right now this one would be closer to being […]

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