July Mobile App Development Report

2 Aug
2015

July was an all over the place month in app development land. Worked on new apps and updates to previously released apps, and then there were even some updates to updates. This is what happens when I develop without a clear organized plan…..

During the beginning of the month I worked on my new relaxation app. I continued tidying up the UI that I’ve been working on previously, and then I started implementing logic. As I was deep into development logic I released that I may not be able to finish this app this year because I’m not sure if I’ll be visiting a beach this year. No, that’s not a typo or a mismatched sentence. I really want to incorporate beach sounds in this app, and I want it to record them myself like I’ve done for various other sounds that will be in this app. This app will have a heavy focus on sounds and I want the sound of the beach & ocean to be a segment of it. So the conclusion of this little tangent is that I’ve decided to stop development on this app until I’ve gathered and edited all of the main sounds for this app. I’m still really interested in working on this app and I can’t wait to release it, but I feel like I would prevent a lot of backtracking if I have one of the main focus points of the app finished before I get too deep into implementation of rules, attributes, and other developmental aspects.

During the middle and end of the month I worked on several updates to previously released apps. Some of them were minor and some of them were more substantial. Gift Wrap Difference, Light Up The Tree, & Zompy Jumpy all received 64-bit support updates which also decreased loading times. Right after the Light Up The Tree update was released I realized that I needed to fix a couple of links within the app. So I quickly fixed those issues and published another update which is currently waiting on review with Apple. After the Zompy Jumpy update went live I realized that I forgot to include a pre-typed hashtag within the tweet feature. I know it’s a very minor mishap that can even be added or deleted by any user, but I’m really into minor details. Usually the minor details I may revisit pertain to graphics, sound, or code, but this time it was a preloaded tweet. Yea kind of ridiculous, but I should have noticed it during the initial update I did this month. If I would have been more patient I could have avoided these two back to back updates. The latter two updates were minor but they were still time consuming in a month were I didn’t have much app dev time to consume. I’ve learned my lesson from these mishaps though and hopefully I’ll avoid these similar situations in the future.

In July I also worked on the Fireworks Showeator 1.4 update. More info on the update itself and the reasoning behind a part of it can be found on the linked post. Fireworks Showeator also received a minor iOS update after version 1.4 went live that was similar to the additional update that I submitted for Zompy Jumpy.

Last month I also finished my newest game. It’s a quick fast paced arcade game that I initially created during a space themed game jam. After the game jam I put it off for a while and went back to working on other apps. I recently decided to revisit the game, finish it, and release it on the Apple App Store. I may end up including the main gameplay of this game into a larger game in the future so I want to see how it’s received by the public. Most of the game has been finished for a while, but in order for me to feel fine with releasing it on the App Store I wanted to add a leaderboard and fully test it on different devices. So in July I incorporated Game Center leaderboards, added a main front screen to prepare players for the challenge, and then I tested it on different devices. The game has actually already been in front of you multiple times, but it’s just waiting on August 8th…..that’s a really lame inside joke that will make more sense when it’s released….

I recently quit a job that wasn’t related to my two separate ongoing careers (healthcare & app development) so things are going to start ramping up even more in app development land for me. My career focus is to stay on track with my two different paths, any other work is kind of a waste of my time, and I really don’t like wasting time. Anyways, I’m really excited about working on various new apps and sharing what I’ve been working on! I think I’ll start incorporating more images in these post too. I’m a visual person and I know a lot of other people are too. I’m excited about my healthcare career that’s been going well too, but this site isn’t about that. Back to the mobile apps. Until next time ∞

Advertisements

One Response to “July Mobile App Development Report”

Trackbacks/Pingbacks

  1. 8-Bit Avrin Apps 2015 Overview | 8-Bit Avrin Apps - 02/20/2016

    […] May (Crunchy Numbers Math Arcade, unfinished relaxation app), June (unfinished relaxation app), July (unfinished relaxation app, several minor updates, Survive in Hyperdrive), August (Motivational […]

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s