July Mobile App Development Report

2016

July was another month filled with app update progress. During the middle of July I finished the Motivational Quotes to Inspire 2.0 update. Work on it in July first consisted of adding new quotes and then when I thought I was finished with that I continued work on adding the Spanish feature. For the Spanish feature I first worked on translating the settings sections. Then I quickly translated all the English quotes into Spanish with the help of major translator programs. After that I then I added the off/on language switch on the settings scene graphically and within the code. I wanted to make sure it was quick & seemless, and it turned out that way. There’s no load time on the settings screen when making the language switch and when you go back to the quotes screen the quote you viewed before going to the settings is there in the language chosen.

image
Working on Español settings text for Motivational Quotes to Inspire

After finishing the Spanish feature I ended up going back and adding new quotes a few times in which I then had to translate those quotes and change random search parameters within the app code. After getting to a point were I felt satisfied with the quantity & quality of new quotes I made a final build and began testing. There were only a few bugs found during testing and they were quick fixes. The app itself was compiled with a newer improved version of the engine I used for it initially so that also resulted in faster load times. I also switched the ad provider from iAds to AdMob since Apple shut down iAds, which will also prevent any bugs from happening by having old code pertaining to iAds.

Towards the end of July I finished the Saving Bunnies update and ported it to Google Play as a new release for that App Store. The first thing I worked on with that app was removing the initial startup ad and removing iAds since Apple shut down iAds as mentioned above. I then added Revmob & AdMob ads. The Revmob ads are banner ads that appear after the game session and sometimes on the main menu screen depending on which App Store version. The AdMob ads are interstitial and appear after the game session is played a few times. Neither ad is shown during gameplay which I make sure is true with all my free games that have ads. I also updated the mountain graphics because they were the only original graphics within the game that I felt didn’t flow well with the rest of the look of the game. This app was also compiled with a newer improved game engine which resulted in faster overall load times and audio enhancements that improved the sound clarity.

image

App development work in August will consist of……….more update work! I hope to finish the major update for Professor Piggy Bank that I started working on a few months ago and also finish a couple of minor app updates along the way as well. Until next time ∞

Advertisement

One thought on “July Mobile App Development Report

Leave a Reply to App Development & Design in 2016 Overview | 8-Bit Avrin Apps | 8-Bit Avrin Apps Cancel reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.