August Mobile App Development Report

2016

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August continued the trend of…..UPDATES! Since January 2016 I’ve been steadily working on various app updates during most of my development time. August was a massive month of work, but due to what I was able to accomplish it will be the last month this year in app dev land that’s devoted mainly to updates. However before diving into what’s next, let talk about what happened in August.

The first app update I worked on and completed was 8-Bit Eagle Smash. For this app I updated the text score font to match the look of the rest of the game. This game was created in a couple of days during a gamejam so it was kind of rushed, but the new font obviously looks better with game. I should have updated it earlier than 2 years after release, but other apps continued to take precedence over this one. While testing I also noticed that one of the tweet functions caused the pre-entered text to be cut off so I also fixed that. After doing a quick search on Twitter I discovered that most people(like 99.99%) who play this game don’t tweet their scores, but I still wanted to feature to work efficiently as intended. The game also received 64-bit support and overall performance enhancements which cut down on the already short load times. More can be read about the game itself and the gamejam that initiated its development on the 8-Bit Eagle Smash release post.

With iAds closing down I also had to replace it in the remaining apps that still had it embedded. I only put banner ads in 8-Bit Eagle Smash so I replaced the iOS banner ads with Admob banner ads. Then for the Zompy Jumpy update I replaced the iOS banner ads with Revmob and replaced the Chartboost interstitial ads with Admob. Zompy Jumpy is also running on a newer improved game engine so the minor loading times and gameplay movements are improved. When it comes to ad providers Admob is my favorite and then it’s kind of a tie between Revmob & Chartboost. Chartboost doesn’t have banner ads so I’ve decided to go with an Admob interstitial & Revmob banner ad combination for most of my free apps.

The biggest and overall most time consuming update that I worked on and finished in August was Professor Piggy Bank. I started working on this update months ago, but this month brought the update to completion. This is one of my favorite apps and it gets a decent amount of downloads sometimes, including some from actual classrooms, so I wanted to make sure this app received a few more major improvements. A list of what all the app update contains can be seen on the Professor Piggy Bank 2.0 post or on one of the app store pages so for this post we’ll just dive into what was worked on in August. The last big section that was completed in August was the recording and implementation of the additional dialogue. The Quiz mode features more than double the amount of questions so there was a lot of new audio to record. I also added some new correct answer graphic pop ups so we had to record audio for those as well. My wife happily agreed to continue being the voice of the game so one day we got the parents to keep to kids to minimize disruptions and we were able to record all the new dialogue that evening. I already told her in person and also via a Facebook post but another big THANK YOU to my wife for lending me her lovely voice. Kiss kiss! Ok back to dev land……I also did the minor editing to each piece of audio after we recorded it so after we were done I only had to implement it into the actual app. After finishing the implementation I started testing the app with the completed new update. I ran into some issues in quiz mode with a couple of incorrect sections in the quiz spreadsheet so I found those and fixed them quickly. After testing I worked on a couple of new screenshots to showcase some of the visual enhancements. Once I got the screenshots I wanted I had to edit them to conform to the various different sizes required for each app store that the app is on.

There have been issues with blurry text appearing in some of my apps so I updated two of my text heavy apps, Quiz of Medicine & Ultra Fortune Ball. The issues mainly appeared in Android devices, and usually they were Kindle Fire devices. This fix also enhanced the text resolution overall so I decided to update the iOS versions of these apps that didn’t have this component already embedded. So during August both of those apps received that update and I also replaced the iOS banner ads that were no longer working.

Now that the majority of the updates that I’ve wanted to do are done I’m now able to jump into app dev on a new app. The new app I’m working on is a finance app so yea nothing too exciting if you’re not interested in finance. However, it’s one of my interests and I’ve noticed a void within the app stores for the type of app I’m creating so I decided to jump back into development on it. I had the idea for it a while ago, but pushed it back because of other new releases and updates. I’m hoping to finish and release it sometime this year. In August I mainly worked on gathering data for it, and that will continue in September as well along with some UI design hopefully. There are still one couple of other app updates that I’ll be working on in September as well, but nothing that time consuming compared to some of the other big updates I’ve released this year. They’ll mainly be blurry text fixes to my word search apps on the Amazon app store. This issue doesn’t appear on all devices and it doesn’t make the text unreadable at all, but knowing that it does appear for some users along with knowing how to fix it means……I’m fixing it. I also plan on making some new videos for the newer versions of some of my apps. It’s somewhat unfair to apps that had an initial release video, but have received major visual & feature updates since then. So yea I’ll be working on a couple of new videos sometime soon too. Until next time ∞

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