Overall December was probably the month with the least amount of app development in 2016 for me. I spent more of my little app dev free time doing other things like playing video games and catching up on some TV shows. Also, Christmas is my favorite holiday so some of the month was spent doing things related to the holiday. This is the first year since my first release in 2011 that I didn’t release a new app. Something like 97% of the app dev work I did this year was devoted to updates. I like my older apps especially some of the ones I updated this year, but I did get a bit burned at times from not working on much new material. Regardless, in December I updated one of my most popular apps and continued to work a bit on my new app.
A few months ago Apple implemented stricter App Store Review Guidelines that involved probing the app store for old apps that haven’t been updated in a few years, apps with titles too long, and more. Once your app falls into at least one of those categories Apple sends you a nice notice that your app does not comply with one or more App Review Guidelines. Then for more details it advises the developer to go to the Resolution Center in iTunes Connect. Upon doing that you’ll find out why your app was targeted.
So far, the four of my apps that were targeted were because they haven’t been updated in years. Even if the app still works perfectly fine like mine did, Apple still wants you to update. So to resolve the issue and prevent Apple from removing the app from the App Store I had to submit updates. This actually happened to three of my apps last month and I decided to update two of them, and let one make its exit from the App Store. I actually forgot to write about it in last months progress post so I’ll write about on this post. Last month my apps Detective Deep, Strike the Goal, & Raven’s Hidden Hollows received a notice from Apple basically about not being updated in a while. All of these apps worked fine and as intended so the updates I submitted to keep them on the app store were mostly just time consuming. Instead of just giving a blank update though I made a few adjustments to Detective Deep & Strikes the Goal which resulted in faster load times, 64 bit support, & some image enhancements. These adjustments weren’t necessary or needed right now, but since I had to use some of my time to do an update in general I decided to add a bit more time to actually make some minor improvements. 64-bit isn’t a minor issue, but luckily the task of supporting it is currently a minor thing for me to update for.
I decided not to update Raven’s Hidden Hollows though because I no longer liked the presentation and gameplay of the app specifically. I also removed the app from other stores for the same reason. I should have added a story and maybe some puzzle elements to the app, but instead of adding those to an old app I decided to just remove it, and if I decide to make an app like it in the future I’ll add those features. The only hidden object games without a story that I want in my app portfolio right now are my Jumbo Egg Hunt games. Which brings me to the update I had to make in December. During this month Apple sent me the same notice mentioned earlier about my app Jumbo Egg Hunt. This app is one of my most downloaded older apps combined across all app stores and I like it a lot so updating it to avoid it being removed from the iOS App Store was imperative. Again, instead of submitting a blank update I decided to make a few improvements which included; 64 bit support, image enhancements, and faster load times. Since I was updating the iOS version with improvements I went ahead and updated the Android versions as well on Amazon & Google Play.
In December I also worked on gathering more data for my finance app. I thought I would be further along in development on this app, but the more research I do, the more I want to continue adding more & more data to the app. I graduated with a degree in Finance several years ago so some of the research has been like a refresher to me which causes me to dive into additional reading and researching. Some of it has basically been common knowledge to me too which is nice because it causes me to work quicker. Development takes odd turns sometimes in general, but it additionally happens for various intriguing reasons when I’m working on an app with a subject on something that I already had an interest in and am somewhat knowledgable about like finance, medicine, soccer & so on. So far I’ve created two soccer themed apps, and two medical educational apps, but this is my first finance related app and finance is a wide rating subject. To make development go smoother and make more progress I’ve finally determined which exact categories I’m going to focus on and the range of difficulty I want implemented. In January I’ll continue working on the finance app and hopefully make grand strides towards its completion. I’ll also be finishing writing and then posting my yearly overview progress report too. Until next time ∞