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Overview of What I’ve Been Working On & Thinking About

30 Sep
2019

Hey!! It’s been a while since I’ve posted something on my site here, and it feels neglected! September has been one of the best(one main reason and some others) and worst(due to one situation) months of my life outside of software creation, but that’s not entirely the reason why I haven’t posted anything in a few months. I’m good overall though and not on the brink of self destruction or anything like that. One of the reasons I haven’t posted in months is because we bought a house a few months ago(yay!) and I’ve been getting settled in and working on some things here and there. Thankfully it was a well done renovation so I haven’t had to fix much. Most of the updates have been personal preference projects and some security measures. Nice neighborhood, but you can’t really be too careful in the world we live in. Anyways, since this site is about my software let’s dive into a quick overview of what’s going on with my software creation.

˙Mobile app! I’m still working on the nutrition app that I’ve been working on & off with this year. I’ve completed the major process of obtaining verified information and organizing it into broad sections. Now I’m in the process of expanding the information and converting it into a educational format. At the rate that I’m working on it now I think I’ll be finished with this aspect of the app by sometime in November. I’ll be working on UI design after finishing that, but I do have the look of it in my mind so hopefully it won’t be too hard to convert. I’ve been working on straying away from my perfectionism mentality that can sometimes hamper me from moving forward effectively. I’m hoping to have the entire app finished and released by the end of this year.

˙Amazon Alexa! On another note I’ve been thinking about Alexa skills again. I joined an Alexa ISP(In-Skill Purchasing) challenge, but it’s not mandatory for me so I can back out without any penalty if I decide not to continue with it. I’ll either be updating one of my current Alexa skills with some additional useful content or creating a new skill with some additional expanded content. Also in regards to Alexa skills, I updated the thumbnail for most of my Alexa skill YouTube videos. I just added some minor additions but they look much better than before. Previously the thumbnails were just of a random moment in the video without any added images or text. I somewhat recently started using an app called Canva which is great for creating promo banners, headers, thumbnails & etc. One of the podcasts I listen to sometimes called “NPR How I Built This” has an episode with the story behind Canva which is really neat, and made me like the app even more. I’ve also been using it for creating some content outside of software, but I may post about later.

New thumbnails! (Click image to go to this Youtube playlist.)

˙New project! Also in my mind is my next startup, which is app related, but separate from 8-Bit Avrin Apps aka basically Avrin Ross. I’m really excited to start working on it more but I want to finish the educational nutrition app I’ve been working on first and then also the possible new Alexa skill or update that I mentioned above. I’ll post more about this startup once I’ve got more to show or when I’ve set aside some time to write about it.

Until next time ∞

 

 

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Several New Videos Added to YouTube & Website

15 Mar
2019

One of the goals in my 2019 Manifesto is to promote my apps more with video. To start this goal I made a list of the apps I wanted to make videos of. I know how significant and beneficial it can be to have video to showcase something so I wanted to do that for some of my apps that I hadn’t made videos for yet. I also decided to make a video for some of my apps that already had one because they’ve improved since release with noticeable updates and I thought those changes needed to be displayed beyond just screenshots. As of now I’ve created & uploaded videos for all the apps that I had on my list. I also made videos for some of my Alexa Skills as well. Below is a list of all the mobile apps and Alexa skills that have new videos uploaded on my YouTube channel along with their respective links.

 


Mobile Apps

Professor Piggy Bank

Zompy Jumpy

Ultra Fortune Ball

Quiz of Medicine

RX Quiz of Pharmacy

Quiz of the Christian Bible

Lightspeed Bit Bit

Saving Bunnies

8-Bit Eagle Smash

 


Alexa Skills

Quiz of Medicine Brands & Generics

Quiz of Finance & Investing Definitions

Quiz of Medicine Indications

 


 

August & September Mobile App Development Report

8 Oct
2017

These past two months have been so all over the place and busy for me that I totally forgot to do a post for August and now I’ve almost forgot about September too. In this post I’m going to write about what I did in app development land in August and September. However, I’m going to try to keep it short because I need to jump back into working on various tasks. The rest of this year is going to continue being busy with app development and a lot of important things going on outside of app dev as well.

In August I finished working on Master Fantasy RPG Soundboard and released it on the Apple, Amazon, & Google Play app stores. The app turned out like I wanted it to and I enjoyed working on it overall except for the testing phase, which was the most stressful aspect of working on it. After finishing the app and testing it on various devices I ran into an issue where the app crashed on most devices except for newer ones. After trying an assortment of different fixes it turned out to be in the code in regards to the way I had sounds loading in the app. None of my other soundboard apps have long load times, but while I was working on this soundboard app I created it with a different way of loading sounds in mind. I thought it would make the app load even faster than my other soundboard apps while also delivering any sound pressed instantly like the others apps do. However, it turned out that I was asking too much of the engine I used for this app and that’s basically what caused it to crash. So to fix the issue I changed the way that I make the app load sounds back to how I do with my other soundboard apps. Which I guess lead back to the old saying “if it ain’t broke, don’t fix it.” That saying definitely applied to this situation and I could have avoided some stress and long nights.

So after fixing the load issue that caused Master Fantasy RPG Soundboard to crash I started working on promo images and a simple trailer video. I wanted the video to be simple but also give the viewer a good idea of how efficient the app is at playing sounds instantly, and how vast the sound effect library is within the app. This app like all my other apps does not require a data connection to be used. After downloading the app you can use it anytime regardless of how bad your data connection is or lack thereof. I had the idea of this fantasy soundboard in my mind for the past couple of years, but kept pushing it back to work on other apps and updates. I’m glad that I came back to it and completed it. I think it’s a neat companion to use during board games, role-playing, and reenactments. I’m sure people will use it in those ways and other ways I haven’t even thought of like people have done with my other soundboard apps. There are some pictures of working on some of the sound and visual design of this app on the July App Development Report. I do plan on having a picture section on this site eventually that showcases some of the photos I’ve taken of my “behind the scenes” app development and design processes. As of now I mainly post those types of images on my Instagram, on these monthly progress posts, and sometimes on my Twitter.

In September I decided to work on an update to my Rest, Relax, and Reflect app. I’ve been told by some of the users of the app that they wished it had a Thunderstorm section which I agreed and thought it should as well. I’m not sure why I didn’t include that section initially. I probably rushed myself to release it so I could dedicate time on another project. It’s not a super popular app but adding a Thunderstorm section and making some other improvements wasn’t going to take long and were going to improve the app nicely so I went for it. One of the first things I did is take pictures for the Thunderstorm section and while taking some of those pictures I decided to take some pictures for some of the other sections to replace the background pics that I didn’t take myself. So now all of the background pictures in the game were taken by me except some of the fireplace photos. Taking the pictures myself for the other sections helped me incorporate the animation effects better and gave the app the perspective I wanted it to have more in those sections.

In between taking and editing the photos I also worked on the Thunderstorm section animations and sound. Audio is more important to me in this app than animation so I spent more time on it. After working on some audio I played around with some different rain and lightning effects until they felt right. Then I separated the intensity levels into low, medium, and heavy like I did for the other sections. After finishing the thunderstorm section and incorporating the new backgrounds for the rain & snow sections I decided to replace some of the fireplace photos as well. I looked around on the internet for public domain fireplace photos until I found a couple that I thought looked great and would play well into the fireplace animation that’s kind of realistic but also kind of looks computer generated.

I also made the background thumbnails in each settings section(except Space Travel) react to whether or not the Black & White option is on or off. Before, the thumbnails would stay in color regardless of if that B&W option was on or off. Now the thumbnails change to black & white or color depending on what’s chosen for that option. It’s a small change but its neat and makes sense that it should react that way. I’m kind of surprised that I didn’t do that when I initially created this app. Regardless, I finished the update last month and testing went well so I released it soon after. It’s available on the Apple & Amazon app stores, and I also released the app itself for the first time on Google Play. I decided to make it free(with ads) on Google Play since its been out for years on the other app stores. It’s still ad free on the other app stores which does deliver a more simple and less distracting experience, which is good for an app that’s main goal is to help the user relax.

Some of the new background images with effects overcast

If you would have asked me a couple of months ago what my last app of 2018 would be I would have told you Master Fantasy RPG Soundboard, but yea……..another app idea popped up in my head that I thought would be a great idea to try to finish and release this year. It’s an app that revolves around Christianity and the bible. I’m a Christian and I believe in God, but I’m not one that shoves it in peoples face. I also recognize that some Christians are hypocrites, which gives the rest of us a bad name. I’m not trying to prove anybody right or wrong, or make judgements. I just want to create a simple to use app that helps others and myself learn more about the bible, and hopefully this app will accomplish that. I’ll just leave it at that until the next progress report post. Alright, I wrote that I wanted to make this post short but I ended up writing a few long paragraphs so that’s all I’ll write for now. I’m sure I’ve left out some things that I worked on and am going to work on, but these posts are supposed to be overviews without going into a lot of details. Until next time ∞

July Mobile App Development Report

8 Aug
2017

App development in July revolved around my new fantasy soundboard app. During the bulk of the month I worked on sound effects for the app. I made sounds with lettuce, cardboard, cards, coins, shoes, knives, my voice, water, nature, paper and other random items. I also edited various sounds from public domain resources. I used the Go Mic by Samson to record my sounds, and edited those and others in Garageband. I’ve used that mic for years to make sound effects and its been great, although I think I will be upgrading soon. I also used some resources within Garageband like musical instruments and sounds within other sections to make different finished sound effects for the app.

Making sound effects for the objects category

I researched and reminisced various fantasy board games and video games to gather sound effect ideas and make sure that most of the main types of sounds in those segments were included in my app in some form. Throughout development on this app I kept a spreadsheet with the sound categories and specific sounds listed underneath that I planned on being in the app. This spreadsheet along with the sound effects themselves were updated several times. After completing most of the sound effects towards the end of month some sounds were cut and some new ones were added after looking at the app as a well put together fantasy sounds effects collection. I wanted to make sure the app included a wide variety of sounds and not too many of the same ones that basically repeated themselves.

Making some sounds for the combat and people categories

Making some sound effects for the people and objects categories

During July I also worked on the visual aspects of the app. I looked around for a font that would fit in well with the app and add a lot to it visually. I narrowed the font choices down to a couple and then quickly decided on one that kept standing out to me. I liked this font the most because it was easy to read in regards to each of the letters being easy to decipher, and overall it had a great medieval fantasy style to it. After deciding on a font I made buttons with a focus on being minimal. I decided to add a slight reflection to the buttons to add a bit more style to them without making them stand out too much. The main focus of this app is to provide high quality sound effects quickly with an easy to use interface wrapped in a modern fantasy aesthetic. An easy to use interface to me isn’t just putting assets in the right areas but also making sure the graphical assets themselves fit in well and form a coherent visual display together.

Towards the end of the month I also made loading screens and the app icon. A day after finishing the app icon I thought it looked kind of dull so I decided to change some of the colors. There were too many neutral colors together which made the icon not stand out like it should. After changing some of the colors the icon looked more invigorating visually overall and the art inside the icon looked sharper.

Working on the app icon. End result is different than what’s shown in this photo

In August I plan on finishing the fantasy soundboard app and releasing it on Apple, Amazon, & Google Play. I’ve only got a few more things to complete on it and then testing, testing, testing. I’ll probably try to put together a simple trailer and have it ready in time for release as well. I didn’t do a trailer for my last app until after release which kind of made the release not as complete initially as it could and should have been. This soundboard app will be the last new app I plan on releasing this year. After finishing it I’ll be updating a couple of apps on iOS just so I can add some words to the title name. Yeap, it ridiculous, Apple is the only main app store that doesn’t let developers change app titles and metadata without an app/binary update. So in order to change the title of two of my main apps to help them hopefully move up in the search results I’ll have to release a new version of them. The apps themselves are complete in my mind so the updates will just be performance improvements that I can probably squeeze in to shave some time off the meager loading times. After finishing a few more things on my app marketing to-do list work will ramp up on my next startup, which is app related.

Until next time ∞

June Mobile App Development Report

6 Jul
2017

June was a month that mostly consisted of finishing an app and then releasing it along with a bit of a positive distraction towards the end.

Quiz of Finance & Investing was released on June 22 but a lot of work went into the app before that in June. When I first started working on design for this app I thought about and worked on a few different dimensions to go for but I eventually firmly decided to go with a standard stock trading screen as the main design influence. Stock trading screens involve a lot of green and red to track gains and losses and moving parts so I incorporated some of that throughout the app without making it distracting from its main focus as an educational app. One of the first things I concerned myself with was finding a text font style that had a professional & computer related look. After looking at a lot and testing a few I ended up going with two different fonts. One mainly for the quiz section which was more standardized and then one for other sections of the app that had an LED dot style. I remember seeing a neat stock ticker banner outside in New York City the last time I was there a few years ago and it had the LED dots type of font to show the stock symbol, numbers & etc so I felt great going with that type of font for the non-quiz sections of the app as well as the promotional images to help drive the stock trading design goal.

Getting ready to do a mock-up of the main menu screen

End result of the main menu mock-up

After picking a font and deciding on the main colors to use throughout the app I made buttons and static text sections. After incorporating the buttons and other text areas I gave the main screen subtle animations to make it appear active and alive like stock trading is during the open hours because of the constant trades and reactions. So on the main menu screen I incorporated randomized movements to the bar buttons that the categories are placed on. The main menu was also the first place that I incorporated the moving ticker at the bottom. I did a lot of testing with the ticker to make sure it looped without overlapping but also somewhat recycled itself to prevent any bog down on the performance of the app.

Working on the main menu layout in Pixelmator

This app doesn’t need or require an internet connection so I didn’t want that to change at all for a cosmetic addition, so I just incorporated some historic data for that ticker to pull from for the main menu. Then on the results screen I added a ticker that gives the results. The results are shown as the focus on the center part of the screen so the ticker is just there to add to the overall design of the app. The last place I added a ticker was on the Statistics screen that repeats the results that are shown in the statistics table.

Which brings me to one of the main additions I added in June. The Statistics section that tracks how many questions you’ve answered in each category along with the correct amount answered and percentage correct. I also incorporated an erase option to wipe the slate if the user wants to. I used the same features in my RX Quiz of Pharmacy app so I was able to reuse a lot of code which was very helpful and efficient when working on this feature. I mainly had to pull the data from differently named sections that were loaded into the app and change around a few numbers since the question count options are a little different in this app. I also added a green/red delegation that depends on if the percentage correct is above or below 50%.

After implementing all the data and design within the app I worked on sound effects. This app isn’t audio heavy so it didn’t take long to finish this aspect. I knew I wanted computer related & breaking news style sound effects so I went into GarageBand with those intentions and created some audio to incorporate. The last aspect of finishing the app build for me was making an icon. I usually wait to make the app icon towards the end of the apps development because by that time I definitely know what the app is about and how I want it represented. I’ve written about the importance of a well represented app icon before and there are plenty of other articles about that as well. At this point of the app process I had the design of the app cemented freshly into my mind so thankfully it didn’t take long to create an app icon that I was happy with. After finishing the icon I tested the app on different devices like usual. I only ran into a couple of functionality bugs and they were easily fixed. I also tested the visibility conditions to ensure the text sizes were adequate for the different categories since they each had a variance in the lengths of the questions & answers. I ended up adjusting the text sizes so they are different but more fitting depending on the category chosen on the main menu and throughout the changes in an Assorted category quiz. After completing a release ready build I uploaded it and worked on descriptions, metadata, screenshots & etc.

Working on the app icon in Pixelmator

After my new app was approved and went live I spent a few days relaxing. It’s deserved! Then while I was on the Amazon developer portal a few days later to change some keywords I noticed an Alexa skill promotion that stated that developers who created a new skill that passed certification in June would receive an Echo dot. I remember seeing this briefly in an email before but this time I thought about it as a challenge. Voice recognition software is neat, I like Amazon as a company, the Echo devices are intriguing, I recently successfully completed a new app and I was up for the challenge of learning and trying something new. So I challenged myself to make a skill in one day. I went through a couple of skill ideas and then quickly decided upon making a Game of Thrones related skill because its my favorite TV show and season 7 is coming out in a few weeks!

I worked on the skill off & on through the day and stayed up late to finish it. The first thing I did was scour the internet for quotes as well as implementing some of my favorites on a spreadsheet. Throughout development I used a template provided by Amazon and a couple of different articles which were mostly helpful. After having a somewhat finished product I went back and forth with testing until it worked as intended. I got stuck on one part were Alexa would just keep responding with the phrase I gave her to say when she doesn’t understand a request. Eventually I found the error on my part, fixed it, and then the skill worked fine. The first certification review was rejected because my example phrases had an incorrect format which thankfully was an easy fix. After changing those and re-submitting it my Alexa skill passed certification and went live. Overall I made the skill within one day and it was approved within two. This is my first Alexa skill and it’s called Quotes of Game of Thrones. I recently received the email about receiving my Echo Dot too so I should be getting that sometime soon in July. Learned some new things, got a result I’m satisfied with, and I’m getting a neat item for free. Awesome! I may or may not make another Alexa skill down the road, not exactly sure either way right now.

Towards the end of June I decided that I wanted to make a simple to the point trailer for my new Quiz of Finance & Investing app. I probably should have done this before release but oh well. I used Reflector 2 to record the screen on my iPhone to capture different question scenarios from my app so I could pick and choose during final editing in iMovie. After I finished gathering different screen captures I worked on the music. While in GarageBand experimenting I believe I got influenced by a combination of Daft Punk and school marching bands because that’s what the end result of my trailer song reminded me of. I was really satisfied with how the song turned out. It makes me want to move and it has a nice orchestral feel to it.

Alright this post was longer than I initially intended it to be. In July I’ll mainly be working on and hopefully finishing my new soundboard app. I’ll probably post some peeks into it on my Twitter and/or Instagram before release. Until next time ∞

May Mobile App Development Report

8 Jun
2017

The one and only app I worked on in May is the educational finance app, and the work that was done on it varied greatly in 30min-2hour increments throughout the month. The only aspect of the app I worked on in May was adding more information and also rewording some information. As I added more info I decided to change the wording in some of the questions so there wasn’t any hesitation of what the answer would be if you were sure of the answer. With my educational apps I’m not trying to trick anyone into thinking something false, but instead help people become knowledgable about something new to them and also refresh and/or retain the knowledge of those that are informed on the subject or have been in the past.

In May I finished the formulas & ratios section which turned out to be the second largest category in the app and probably my favorite to work on. One reason why I liked working on it is because you can ask more than one question about each ratio without repeating the same question or answer. You can ask about the definition of the ratio, what the ratio is used for, the formula of the ratio, and what different results exhibit about a company or stock. Ratios are a very informative area of finance and I think this category of my app will be very useful for a wide range of investors and students.

Working on the formulas & ratios category in my app. The visible data on the spreadsheet only shows about .05% of the informational data in this app!

Throughout May I also added a few more lines of data to the abbreviations section. One of the podcasts I listen to on a somewhat normal basis in the car is a finance & investing podcast so there were a couple of moments where I would hear something and notice that the issue or terminology used wasn’t incorporated in my app yet. So when this happened I would jot down a quick note in my phone(at a stop light 🙂 ) to remind myself to add information about that topic during one of my next app dev sessions.

In June I plan on finishing and releasing this finance app. I’m really looking forward to completing this app. This app is kind of a personal project for me because I have an interest in Finance and investing personally and professionally. I also have a degree in Business Administration Finance but I don’t use the knowledge I obtained throughout those college years on a daily basis and not even professionally so using this app will be a nice way to refresh and retain information. I think it will end up being very useful for others in a somewhat similar experience like me, newcomers to this subject matter, and people who work in finance and investing areas.

After finishing the Finance app, hopefully in June, I’ll be jumping back into a soundboard app I’ve been working on and I hope to finish and release it in July! It will probably be my last soundboard app for a while though. I like making soundboard apps and the ones I’ve created get downloads, some more than others of course, so those are two good reasons to continue with them. Anyways, back to work on this finance app. Until next time ∞

March Mobile App Development Report

8 Apr
2017

During the first week of March I started working on an 8-bit retro makeover of my app Ultra Fortune Ball. For some reason I got in the mood to give a retro redesign to one of my previously released apps. Since I have a lot of work to do on other new apps I’ve been working on I wanted to do this redesign quickly so it had to be on an app that didn’t have a lot of art assets. The first app that popped into my head was Ultra Fortune Ball, which made perfect sense not only because of the small graphical size of the app but also because of the app itself and because it’s the first app I ever developed. A retro design really fit well into this app and it also gave me the opportunity to add some new nerdy & old school video game answers to the fortune ball.

The first thing I worked on for this retro redesign was the ball itself. After making a new fortune ball with a retro look I then worked on the other graphics and then incorporated the retro pixel block style text. After completing the look of the app I added several new answers for the ball to give. After that I thought I was done with the app but then when I tested it and the music started playing I realized that I totally forgot to give the audio some retro attention. So then I jumped into the audio. I used the same theme that I created for the original Ultra Fortune Ball but then I completely changed all of the sounds, loops, and keys to 8-bit and 16-bit effects to give the theme a retro video game sound. After editing and completing the new theme I then gave the sound effects the same treatment as the theme. The app turned out great so I decided to give it its own standalone release on the Amazon & Google Play app stores. However, the App was rejected from a reviewer in Apple which was the first time I’ve ever had an app rejected because of the app itself. They stated that the app had a lack of overall content which is ridiculous considering all the spam, copycat and junk apps on their app store. There’s also no other app like this on the app store. I’ve been in contact with Apple casually about the ridiculous rejection from one of their reviewers but as of now the app will remain an Android exclusive which is fine with me overall because I personally really like the app and it will still get thousands & thousands of downloads without it being on iOS. The main frustrating part about this release outcome is that before I was able to finish the iOS build to submit to Apple I ran into a very odd graphic glitch that only occurred on the iOS version. It took a lot of research, testing, and trail & error to finally find the cause and then to fix it, but then after all that work it ends up being rejected for a lame personal opinionated reason. Adding it to one of the many reasons why I’ll continue to focus more on Google Play. Not necessarily less focus on Apple, but definitely more towards Google Play.

Some of the screenshots from the graphics glitch I ran into on the iOS version that was eventually fixed. (App is not available on Apple. Read above for more info)

After finishing 8-Bit Ultra Fortune Ball I went back to working on my new educational finance quiz app. I then decided that instead of going back and forth between working on that app and my new soundboard app that I would focus on one at a time. So after I finish the finance app I’ll then pick up where I left off on the soundboard app and continue to work on it exclusively. I decided to add another category to the finance app which is of course going to involve more development time and a push back on its release, but it’s going to be worth it. I gave myself a deadline to release the soundboard app by the beginning of July, and since I plan on finishing the finance app first that means that it will be released sometime before July. No specific release date or month right now though.

I told myself if I finish this post at a certain time I could play some Mass Effect Andromeda…..that time has passed, but I still want to play. I’ve been really enjoying Andromeda but because of that it also took away a good bit of my app development time in March and into April as well. It’s a great game with fun gameplay and a lot of nice detail even with its odd bugs here and there. I’m going to try to limit my time with it soon though so I can finish these two apps I’ve been working on, but I’ve got a new planet to explore right now. Until next time ∞

February Mobile App Development Report

9 Mar
2017

February is the shortest month, but it was filled with app development on two very different apps. The first part of the month was dedicated to more work on my educational finance app. I continued to research, gather, and organize information for the database. I’m more than halfway complete with the information portion of the app and it’s A LOT of data. I just looked at it to see how much I’ve done and what’s remaining, and its pretty daunting on both spectrums of complete & incomplete. One of the things I worked on in February for this app was gathering terms and dispersing those terms throughout the app for an Acronyms section. I initially thought it would be a quick thing to do, but with the mass amount of data in this app along with how varied I want it to be proved that to be an incorrect assumption. After I complete the Acronyms section I’m going to jump into another vast portion of data that’s been organized and finish the additional add-ins to make it more varied as well.

Working with financial terms across multiple spreadsheets for my finance app in OpenOffice

During the second half of February I decided to take a break from the finance app and work on a new soundboard app. I already had the idea of this soundboard app in my mind and on a list of app ideas that I have so the idea wasn’t new but this is the first time I’ve dedicated more than a few moments on it. The only part of this app that I had worked on before besides the overall concept was background graphics. So I picked up from where I left off before and finished the backgrounds for the app first. I then started making a list of what kind sound categories I wanted within the app, and then I went further by listing specific sounds within those categories.

Then after that I jumped into the main part of a soundboard app, the sounds! I gathered some sounds from public domain resources to edit and incorporate and I also recorded several new sounds. With some of the sounds I gathered I ended up doing so much editing to them that they turned out sounding like something completely different. This situation ended up happening often due to my audio experimentation and general curiosity, but it’s been neat to discover what sounds can evolve into after various editing, mixing, & etc. So far I’ve been working mainly in Garageband with the audio and that will continue to be the main program that I use for audio. It’s a great program overall, its included with Apple computers so I’ve been using it for years, and it’s been getting the job done for my main audio tool so I’ll continue with it. 

Using pedals to make fire sound effects in Garageband

During the first week of March I worked on giving one of my apps a retro 8-bit makeover. Since this is the February post I won’t go into much detail on this now, but this reskinned app will be getting a standalone release in March across all platforms that the original app is currently on. After finishing that app I’ll jump back in the soundboard app and/or the finance app I wrote about above. Until next time ∞