Tag Archives: 2014

8-Bit Avrin Apps 2014 Overview

11 Jan
2015

2014 app releases banner 2048x1000

Well, 2014 is in the books. First, I want to give a big THANK YOU to everyone that downloaded an app, liked or shared a post, favorited or retweeted a tweet, spread news word of mouth, or anything else positive for me. It was another busy all over the place year for me personally, but I was able to develop & release seven neat high quality apps that I’m proud of. My skills in app development and design continued to get better, I came up with some new app ideas, and some of the ideas I already had ended up transforming into something different. 

I probably won’t release as many apps in 2015 as I did in the previous two years, but I have a schedule in my mind of a few apps I definitely want to finish and release this year. In 2014 I became more organized and focused in my app development. I narrowed down the kind of apps I wanted to work on to specific categories; education, entertainment, health, & arcade games.  I’ll continue with those specific categories in the future but I’ll also be working on puzzle games & adventure games as well.  

In 2014 I continued the Word Owl’s Word Search series I started in 2013 with a First Grade & Second Grade edition. I really enjoyed working on these apps. They’re educational and I really like the cartoon wooden block design I went with. My Word Owl apps continue to acquire downloads, especially on the Apple App Store for iPad which is what they were initially designed for. I decided to make a couple of sound effects apps and include Ultra in the title to make it kind of like a series with Ultra Soccer Match SoundboardUltra Big Celebration Soundboard in 2014. Based on download numbers people seem to like my soundboard apps which is great because I enjoy designing them and working on the audio in GarageBand.

I also developed a medication quiz app(Quiz of Medicine) which has received way more downloads than I thought it would. I initially developed it to help myself and a few others learn more about medicine, but download numbers indicate that I’ve helped A LOT of people instead, which is awesome. I decided to develop Zompy Jumpy because I realized the fact that I have never created a game with zombies which I think is a requirement in the indie game developer world…….not really, I actually just wanted to make a quick challenging arcade game with dancing zombies, because why not?

I also joined a couple of game jams in 2014 as well. I liked the challenge of creating a theme specific game in a short time span so I’ll probably continue joining them in the future if they interest me. I created 8-Bit Eagle Smash in the span of a weekend during the Flappy Jam earlier in the year, and I also developed two other games during separate game jams. For those games I was able to make slim versions that were complete enough for the jams, but not complete enough for me personally to release officially. I’ll be working to make complete versions of these games in 2015, especially the numerical education one I’ve been referring to on different posts.

2014 also consisted of a few updates to some of my apps to increase performance or fix a minor issue. When something’s not working or looking right I always try to fix it as soon as possible, but so far I don’t recall ever releasing a broken app that needed an immediate fix. In 2014 I also started writing monthly progress reports where I give an overview of what I’ve been working on and what I plan to work on. I liked writing these post for various reasons so I’ll continue that in 2015. For previous posts feel free to use the category drop down on the top right of the website, search bar above the category section, or the archive section on the bottom right. 

Most people who download my apps never leave reviews, but I’ve made a little collage of a few reviews I received in 2014 that I’ll add below. First, here’s a few top 5 lists for my app downloads in 2014….

Top 5 Countries That Downloaded My Apps

  • United States
  • Canada
  • United Kingdom
  • Australia 
  • Philippines

 

Top 5 Free Apps Downloaded

  • Quiz of Medicine
  • 8-Bit Eagle Smash
  • Motivational Quotes to Inspire
  • Ultra Fortune Ball – Free
  • Saving Bunnies

 

Top 5 Paid Apps Downloaded

  • Ultra Retro Game Soundboard
  • Professor Piggy Bank
  • Rest, Relax, & Reflect
  • Ultra Soccer Match Soundboard
  • Word Owl’s Word Search: Kindergarten

 

Top 5 Download Months

  • September
  • December
  • March
  • October
  • May

 

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“Awesome mobile apps, inspired by the past, from the future.”

8-Bit Avrin Apps | Avrin Ross

Until next time ∞

2013 Overview2012 Overview

Top 8 Favorite Mobile Games of 2014

8 Jan
2015

Honorable mention: Timberman – It’s a challenging quick in & out arcade game that you’ll probably want to play multiple times to beat high scores. Great retro inspired art style. 

#8 – Run Sackboy Run!

Fun endless runner with great LittleBigPlanet style visuals and smooth gameplay. Sackboy still has the floaty jump that’s in the LittleBigPlanet console games, but after playing a couple of times I became familiar with it.

#7 – Crossy Road

Another fun quick in & out game that’s challenging. The art style is very neat, and I like how bright & vivid the colors are. Great take on the classic Frogger game. Neat gameplay that makes you think quickly.

#6 – Monument Valley

It’s a neat experience based artistic game. It’s kind of short, but I appreciate the work that went into this game because it looks like a lot of attention to detail was used while developing it. Excellent sound design.

#5 – Leo’s Fortune

I’m a big fan of retro art styles, and various other minimalistic art styles, but I also really appreciate good games with highly detailed graphics. Leo’s Fortune is an exquisite mobile platformer with appealing graphics.

#4 – Framed

Framed is a unique narrative puzzle game. I don’t play a ton of mobile games, but I have a sense there’s not much else like this game out there. I’ve never seen or played anything like it. It’s an innovative game, and I totally respect that.

#3 – Lyne

Lyne is a great challenging puzzle game that makes me feel slightly smarter after I play it sometimes, but it’s somehow kind of relaxing too. It was officially released at the end of 2013, and I didn’t discover it until 2014, so it deserves to be on this list.

#2 – Threes!

Threes! is awesome. It’s a challenging puzzle game with a simple gameplay mechanic that feels really natural. Great audio, charming characters, and the overall design is ace. Easy to pick up and play, and it always leaves me with a feeling that I should have spent more time with it after exiting.

#1 – Trials Frontier

Trials Frontier is the mobile game that I played the most in 2014. I’m a big fan of Trials HD and Trials Evolution, haven’t played Fusion yet, but I was skeptical of Frontier because I wasn’t sure how it would control on a touch screen. While I prefer Trials with a controller, Trials Frontier on the iPad was still incredibly fun. The free to play aspect of it never really bothered me. When I play mobile games it’s usually only for a few minutes at a time so I didn’t mind waiting on this or that. I actually make sure to watch ads on it to support the developers, which also gives me a gem, so win win. Awesome gameplay, excellent visuals, nice sound, and the updates have been great.

 

 

Happy Holiday App Bundle for iPad

10 Dec
2014

Screen Shot 2014-11-29 at 12.23.09 PM

Available on the Apple App Store

This Happy Holidays bundle for iPad features four great apps for the holiday season. With this bundle you can have some fun, exercise your brain, test your visual abilities, and relax! Read below for more information on each of the apps included in this great discounted bundle.

• Gift Wrap Difference: Gift Wrap Difference is a fun and festive spot the difference game. There are over 50 difference screens constructed from 20 different amazing gift wrapping papers. The graphics are sharp, colorful, and HD. This game also plays two full length holiday songs with real instruments. Each level has five differences to find. Some differences are big and some are small. Something may be missing, added, or completely changed. If you get stuck, feel free to use one of the three hints per game.

• Light Up The Tree! Light Up The Tree! is a fun & festive game for kids, parents, and people who love Christmas and the holiday season. This app is colorful, musical, and filled with holiday joy. The lights flash and they also create particle effects when touched. There are 3 separate game modes; Turn on the Lights, Just Colors, and Colors & Numbers.

• Word Owl’s Word Search – Christmas Edition: Word Owl’s Word Search – Christmas Edition is a big, jolly and colorful word search puzzle. This Christmas Edition of Word Owl’s Word Search features over 100 Christmas holiday related words, big and small. This app can be used as an educational tool and/or just for fun. The words in the word search are displayed forwards or backwards, and they can be found vertically, horizontally, or diagonally. For an increased challenge you can turn the “Show Words” option off and seek out holiday related words in the word search. If you need help when the Show Words option is off you can press the Hint button, and the words on the left that need to be found will appear for a few seconds.

• Rest, Relax, and Reflect: This app features rainfall, snowfall, fireplaces, and space travel. Each category has 5 different scenes with 4 different sound tone and animation level options. You can also strip the color out and transform any scene into black & white with the press of a button. Real sound effects, HD graphics, real background scenes(except space travel….maybe), and no annoying loop pauses.

Happy Holidays from Avrin Ross / 8-Bit Avrin Apps!

 

August Mobile App Progress Report

4 Sep
2014
  • Updated the free versions of Ultra Fortune Ball, Chinatown Fortune Cookie, & Jumbo Egg Hunt 2, and re-released them on the Apple App Store. I initially made free versions of these apps to test how they would perform on the Apple App Store, and see if they affected the downloads of any of my other apps. I’m not totally sure if they directly increased downloads of my other apps, but they did get a lot of downloads themselves and confirmed my thought that people would really like free apps from 8-Bit Avrin. I’ll be embracing the idea of making certain apps free(with ads and/or in-app purchases) in the future. However, they definitely won’t have annoying ads that constantly pop up or ridiculous in-app purchases that make the apps worse.
  • Completed a massive update on the Amazon App Store. More info on this can be found on this post.
  • Created a new icon for Light Up The Tree! Made the iOS version universal to work efficiently on supported iPhone, iPod Touch, and iPad devices.
  • Also updated Gift Wrap Difference to become universal on the Apple App Store. Previously there was a separate iPhone version and iPad version. The iPad version had more downloads so I removed the iPhone version and made the iPad version universal so now it works full screen on supported iPhone, iPod Touch, and iPad devices.
  • Added full screen support for Saving Bunnies on the Apple App Store. This update hasn’t gone live yet, but it should available soon. I also added full screen support for some of my other apps including this one on the Amazon App Store which was a part of the massive update mentioned above.
  • Started minor development on the entertainment app I mentioned in the progress report post last month. Also started working on graphics for the educational children’s app mentioned in that post. However, both of these apps will be pushed back to make way for a game that I’ve started working on. This game will feature challenging gameplay with a minimalistic design and quirky characters.  I’ll jump right back into development on the children’s educational game followed by the entertainment app after I finish this game.

 

As you can tell, August was a super busy month in app development land. I was also busy trying to make substantial progress with my full-time career, but things have been moving slow in that area so I used some of the time I had available to work extra hard on apps. App development in August mainly consisted of updates, but I improved the quality of some of my older apps, and learned a lot while working on them. Looking forward to eventually releasing new apps though. Until next time ∞