Tag Archives: 8-Bit Avrin Apps

New Amazon Alexa Skills now available!

8 Nov
2018

This Jesus Said skill features a large assortment of verses from Jesus in the Bible. Features verses from the books of Matthew, John, Luke, Mark, Revelation & more. In certain editions of the Holy Bible these would be also known as the “red text” which is believed to be the words spoken by Jesus. The verses within this skill were pulled from the King James version of the Bible. Take care! Enjoy!

 

 

This Alexa edition version of the highly downloaded Quiz of Medicine & RX Quiz of Pharmacy apps focuses on indications for the top 100 drugs in the United States. Within this skill are questions that ask the user which medicine is used for a particular indication(s). After each question the skill presents you with four possible answers, with one of the answers being correct. Simply reply to the question at any time with the answer number that you think is correct. Quiz of Medicine Indications is a neat & quick educational drug indications trivia game that features questions for the top 100 drugs used in the United States. It’s for pharmacy technicians, pharmacists, nurses, doctors, and anyone else who’s interested in furthering and/or refreshing their knowledge of which medicines are used for specific indications. Enjoy! Take care!

 

 

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December Mobile App Progress Report

8 Jan
2015
  • Put together the Happy Holidays App Bundle for iPad that’s available on the Apple App Store. Like I’ve said before, I really like the ability to put together discounted bundles on the Apple App Store, and I’ll continue to embrace it when it makes sense. I wish the other app stores would give developers & publishers the ability to put together bundles as well.

holiday bundle promo banner twitter

  • Finished Ultra Big Celebration Soundboard and released it on the Apple, Amazon, and Barnes & Noble app stores. It’s a really neat novelty soundboard app that can be used for any kind of celebration when you feel like playing various sounds on your phone. This app has a lot of different high quality sounds which include; horns, bells, fireworks, crowds, party noises, dubstep sounds, and other great effects. I enjoyed designing this app and working on sounds in GarageBand for it. I like my soundboard apps to have a sleek minimalistic design that focuses mainly on the buttons so that’s what I went with for this one as well. I wanted to make a trailer for it, but I was incredibly busy in December outside of app development. I still might put one together sometime in the near future, but for now here’s a quick Vine video of it in action……..

  • Worked on the educational numbers game that I mentioned back in the November Mobile App Progress Report. If I weren’t so busy outside of app development right now this one would be closer to being finished, but I still have a good bit of work to do on it before it’s complete. This is the main app I’ll be working on in January when I have time. I ended up changing the art style, but I still maintained some of the minimal blocky look it had before. I’ll tweet out a screenshot of it sometime in the near future before release. Really excited to release this app, but I want to make sure it has more modes than I initially made for it so progress must continue on it.

  • Worked on the Ultra Soccer Match Soundboard 1.1 update for the Apple App Store. The update was submitted in December, but it didn’t go live until January. I forgot to fix a minor issue in it so I’ll be releasing another update for it soon. It still works great like normal, but there’s a minor graphical issue with one of the backgrounds. The newer update will also be on the other app stores that this app is available on, and it will include the improvements from the previous update.

That was it for December. I’m actually surprised I was able to get that much work done considering everything else that was going on with me in December. I’ll be writing a 2014 overview/wrap up post soon like I’ve done before for previous years. This one will probably be short because I’ve got a lot of actual app development work I need to do in January and not much time to do it. 2014 was the first year that I wrote a “progress report” for each month, and I plan on continuing to do that in 2015. I like writing these posts to go over with myself what I’ve worked, to organize future development thoughts in my mind, and I like to give anybody who’s interested a little insight on my app development. Back to work. Happy New Year! Until next time ∞

8-Bit Avrin Apps 2013 Overview

18 Jan
2014

My App Releases In 2013 Banner

2013 was a year of great forward progress for my old and new apps. Some of my older apps received updates that improved their performance, and some of them received updates that added content and/or features. In 2013 I also went from being in three app stores to being in five by expanding into the Windows and Barnes & Noble app stores. My app development time in 2013 was all over the place. Porting apps to new app stores, updating apps with improvements, and developing new apps that were released in 2013. Definitely a busy and successful year.

2013 wasn’t by any means perfect though. I had a few set backs in development, and some of my apps didn’t perform as well as I thought they should. Marketing is still the hardest aspect to grasp in the mobile apps business for me. I still plan on concentrating mainly on the app itself though because if the app isn’t great it doesn’t matter much if the marketing is good. However, I did release some of my best apps ever in 2013, and some of them performed very well on some of the app stores. I’m very pleased with most of my new apps and the outcome of 2013 overall. I’m learning from mistakes I made as well as learning & thriving on the positive leaps and bounds I made. My development and design skills are continuing to improve greatly and they’ve shown through the apps I released in 2013 on the inside and outside.

Amazon and Apple continue to be the best outlets for my apps. However, things started off fairly bright on Windows and Barnes & Noble was definitely a nice addition for my apps. Below I’ll list the top 5 countries where I received the most downloads and my top 5 apps that were downloaded the most. As usual I won’t be posting any specific numbers because I don’t do that. I’m not rich though so don’t get that idea.

Top 5 Counties That Downloaded My Apps:

  1. United States
  2. United Kingdom
  3. Australia
  4. Canada
  5. Germany

My Overall Top 5 Downloaded Apps:

  1. Jumbo Egg Hunt
  2. Jumbo Egg Hunt 2
  3. Professor Piggy Bank
  4. Raven’s Hidden Hollows
  5. Ultra Retro Game Soundboard

I’m planning & working on some great things for 2014 and beyond when time permits, and I can’t wait to share more info on them. I want to give a big THANK YOU to everyone who has downloaded any of my apps, and another big THANK YOU to the people in my life that have been supportive. I develop apps for you random people out there and because I have a bunch of ideas that pop in my head that I need to eventually get out. Have fun!

2012 Overview: https://8bitavrin.com/2013/01/05/my-top-downloads-in-2012-etc/

Jumbo Egg Hunt – Top 100 Paid Games on Windows

21 Mar
2013

JEH Top 100 Paid in Windows

Jumbo Egg Hunt is currently in the Top 100 paid in Games section on the Windows Store. This was my first time checking this list, so I’m not sure how long its been on there or if its been ranked higher. Regardless……awesome! 

Jumbo Egg Hunt on Windows 8

**03/23 Update: Two days later…..Jumbo Egg Hunt is still in the Top 100 Paid Games on the Windows 8 Store!

THANK YOU to everyone who’s downloaded it! Have fun!**

JEG Top 100 Paid in Windows 03_23

**04/02 Update: Moved up in the rankings!

JEH Top 100 Paid in Windows 04_02

Nook Developer: 8-Bit Avrin

8 Mar
2013

Nook App Developer Post

It’s official……..I’m now a part of the Nook(Barnes & Noble) App Store! Earlier today Professor Piggy Bank and Jumbo Egg Hunt became available for Nook tablets. They’re currently supported by the Nook Tablet, Nook Color, and Nook HD/HD+ Tablets. The Nook tablets run on an Android OS similar to other tablets that I’ve developed for. I already had an Android build of Professor Piggy Bank & Jumbo Egg Hunt ready so porting those apps over didn’t take long at all. After completing all of the meta-data I just had to change a link within the apps and they were ready. 

Jumbo Egg Hunt 2 is currently under review for the Nook App Store. I submitted it after the other apps were approved so hopefully it will be available soon as well. The process for publishing apps on the Nook App Store is set up differently than the other app stores so I wanted to go through it completely with those two apps before I submitted my newest one. All of the app stores have their own submission differences, but two of the main differences on this app store were the first initial step and the final review process.

In order to publish apps on the Nook App Store you have to first become a “Qualified Nook Developer.” In order to become one I had to fill out some specific info and answer questions that resembled those of an interview. After I was approved I went through the same steps like the other app stores in regards to adding age ratings, descriptions, screenshots & etc. Then came another new part, I had to submit the app for meta-data approval before uploading the APK app file. After the meta-data was approved I uploaded the APK for technical review. After it passed technical review it went through a business review. Then after the business review was passed the app started the publishing process for the app store itself.

However, for Jumbo Egg Hunt 2(my third submission) I didn’t have to wait for meta-data to be approved to upload the app file for review so I’m not sure if that step still exists. There’s a lot of informative information about the entire process on their website so I was never confused or stuck on anything though, plus I guess I have a good deal of experience when it comes to submitting apps and whatnot. Overall it didn’t take that long to get an app published on their app store for me. I started the process in the middle of February off & on and I didn’t run into any errors or rejections.

I like the clean presentation of their app store and the Nook devices themselves are very nice. They also seem to have a nice casual & educational market/audience overall, and several of my apps fit very well into those categories. I look forward to making more of my apps available for Nook tablets in the future. Since my final app builds for Nook are similar to those for the Kindle Fire, I’ll probably try making some if not all of my apps available on the Nook App Store concurrently with my Amazon releases. Apple, Amazon, Google Play, Windows, and now Barnes & Noble………bringing the total number of app stores I’m on to five! A big THANK YOU to all of the companies that are distributing my apps. I think those are enough for now……..time to put all of my app focused occasions back into the apps themselves.

Now Available as a Nook App

Icon 512x512

Professor Piggy Bank: http://www.barnesandnoble.com/w/professor-piggy-bank-avrin-ross/1114781609?ean=2940147113417

JEH Icon 512x512

 Jumbo Egg Hunt: http://www.barnesandnoble.com/w/jumbo-egg-hunt-avrin-ross/1114781613?ean=2940147113455

The link to all of my apps available for Nook tablets will be at: http://www.barnesandnoble.com/c/avrin-ross

Available As A Nook App

My Top Downloads In 2012 & etc

5 Jan
2013

My App Releases In 2012 Banner_1024x512

2012 was an extremely busy year for me. I only develop apps part-time, when I have time. So I usually end up giving up sleep and/or my little leisure time in order to develop apps. I somehow ended up releasing ten apps throughout the year. One of those ten apps was a Spanish spin-off of my fortune cookie app, and one was a free version of one of my apps. However that still leaves 8 original “IPs”(intellectual properties), so yea that’s a lot of work.

I came up with the ideas for some of the apps in 2011 and towards the beginning of 2012. Some of the apps I developed happened kind of sporadically when ideas popped into my head throughout the year. I started development on Chinatown Fortune Cookie and Lightspeed Bit Bit in 2011, but development on the other eight started throughout the year. 2012 was a year of some success and also a bit of failure. One of the things I look into as I reflect back on 2012 are the amount of downloads I’ve received. Amazon & Apple turned out being the more successful app stores for me in 2012. We’ll see what the future holds for my apps on Google Play. Here’s the conclusions from some of the data I’ve gathered.

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Top 5 Countries That Downloaded My Apps in 2012:

  1. US

  2. UK

  3. Australia 

  4. Canada

  5. Mexico

(Countries that almost made # 5 – Germany & China)

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Top 3 Downloaded Paid Apps on Apple:

  1. Jumbo Egg Hunt

  2. Ultra Fortune Ball

  3. Lightspeed Bit Bit

(Sidenote: My two free apps on the iOS Apple App Store have received a ton a downloads, but I’m just considering paid apps for this list.)

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Top 3 Downloaded Paid Apps on Amazon:

  1. Jumbo Egg Hunt

  2. Raven’s Hidden Hollows

  3. Strike The Goal

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THANK YOU to everybody that’s downloaded any of my apps! It really brings a smile on my face and a warm feeling in my heart when my apps are downloaded. Developing apps isn’t easy, especially when you like to pay close attention to detail like I do. Also, thank you to the people who have helped spread the word about my apps in real life and on the Twitters with the retweets, mentions & etc. I’ve met several great people and fellow game devs through Twitter, so I’d like to give a little thanks to Twitter for being a neat tool for networking and marketing. I’ve learned how hard it is to market apps so every little bit counts. 

Also thank you to those of you that gave positive or constructive feedback. The majority of people who download my apps don’t leave reviews, but I’ll just take that as a compliment. People in general seem to be quicker to give negative reviews than positive ones, which is a shame, but oh well that’s the internet for you.

In 2013 I plan on releasing fewer apps, but they’ll be even higher in quality than some of my previous ones. I’m going to start concentrating more on my full-time career this year so I can do something I actually like at a company that I like and respect. It’s also important that I try to move my family to a better area, and it’s becoming increasingly important to me especially since I have a kiddo now. I want him to grow up and go to school in a better city than the one we currently live in and be surrounded by more opportunities. Also I really dislike this city, the cons outweigh the pros for me.

If developing apps becomes successful enough to become a full-time job than that’s great, but I’m not going to just automatically think that’s going to happen. When I first started developing apps it was just a hobby, but it eventually turned into a part-time adventure as well. I’m not ruling it becoming full-time out, but I’m not depending on that happening either. So I’ve got to dust off my degree, clean up my resume, and see what’s out there. However, I’m going to continue making time for app development. I’ve got several awesome ideas and I hope I’m able to bring some of them to life on phones & tablets throughout the world this year. If all goes well….. I’ll be releasing my first app of 2013 in a few weeks……..more details later……..OYE!

Now Available On….. Google Play

27 Oct
2012

As of late last night, 8-Bit Avrin Apps, has expanded, to the Google Play AppStore! I’ve had my eye on the Google Play store for a while and I wanted to make sure it was going in the right direction before I jumped in. The store looks nice and the main devices themselves are continuously improving. I recently played around with the Nexus 7 and it’s a very nice tablet. Google is developer friendly and it doesn’t take long to update apps and make changes. The layout for the apps on their respective pages are also very nice. The search function for finding apps is also great, which makes sense because….hey….it’s Google, it’s in their electric veins.

Raven’s Hidden Hollows and Strike The Goal were published yesterday and are available for download. Lightspeed Bit Bit was published today and it’s also currently available for download. I plan on porting a couple more of my current apps over to Google Play soon. As far as future plans go, I’ll be releasing my apps/games on Google Play somewhat shortly after they’re released on the other markets. The prices for my apps will basically remain consistent throughout each app store.

Apple AppStore: check (2011). Amazon AppStore: check (early 2012). Google Play AppStore: check (yesterday!)

8-Bit Avrin Apps