Tag Archives: Android

November Mobile App Development Report

8 Dec
2016

Development work in November was mostly devoted to working on the new finance app I’ve been working on & off with. I continued to gather and check information for different categories and arrange  them in separate lists. I also decided on which exact categories to have in the app, which makes information compiling more productive. In December & January I’ll continue working with a large amount of data for this app. No guarantees, but I plan on releasing this app in the first or early second quarter of 2017. I’ll be reusing a lot of the code that I used in my Quiz of Medicine & RX Quiz of Pharmacy apps so that will save me a lot of time after completing the massive data section. I haven’t touched the design aspect of it yet so the timeframe of app completion will then depend on how quickly that progresses. I have a few rough ideas in mind on how I want it to look, but I want to complete the data portion before diving into design this time.

I ported Word Owl’s Word Search First Grade & Christmas editions to Google Play last month. With the release of great new devices, improvements to the developer console, a huge user base, and increasing download numbers for some of my apps, I’ve decided to focus more on the Google Play store. Apple iOS will still be my main target, and Amazon will stay at second in importance, but now Google Play will be a very strong third target for my apps. I already make an Android based build when I’m releasing an app on Amazon so when I make a build for Google Play I won’t have to change a lot. I won’t be releasing every one of my apps on Google Play because I still have some issues with the store, but going forward I will be focusing more energy there with new apps and possibly some of my older apps. Until next time ∞

More Word Owl’s Word Search Apps on Google Play

26 Nov
2016

WO1 Icon_512x512 Icon 512x512

Word Owl’s Word Search First Grade and Christmas editions are both now available on the Google Play app store! The Second Grade & Third Grade editions will also be available on that app store as well in the near future….

Saving Bunnies! Update & New Availability

31 Jul
2016

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Saving Bunnies! is now available for free on the Google Play & Amazon app stores!

Also, the new update to the iOS version includes new mountain graphics, audio enhancements, and faster load times. These improvement are also within the two new Android versions mentioned above.

Thank you to the thousands of players that have already saved thousands of bunnies. I hope you continue to enjoy the game, and welcome to the new players. Have fun saving those bunnies!

Ultra Fortune Ball 4.0 Update

3 Mar
2016

UFB 1024x500 promo banner

(Available on the Apple and Amazon App Stores)

(Free versions available on Apple, Amazon, and Google Play)

Today is a special day for me. 5 years ago I released my first app, which was Ultra Fortune Ball on the iOS App Store. I would go into more detail about this journey but it would take a while and I’m kind of in a rush right now which has been normal lately. I may write more about this journey later, but for now here are the details on the big update that went live today for Ultra Fortune Ball. Available on the Apple, Amazon, & Google Play app stores.

√ Completely updated and enhanced all of the graphics.

√ New fortunes/answers added.

√ New get fortune animation.

√ Added vibration reaction feature.

√ Faster load times.

√ New app icon.

Have fun and enjoy!

*The update for the free version is publicly shown as 4.1 instead of 4.0 on the Apple, Amazon & Google Play App Stores.

August Mobile App Development Report

7 Sep
2015

New apps are on the horizon, but first a couple of updates….

  • Crunchy Numbers Math Arcade received a minor update that improved the tweet feature to automatically input the hashtag(#CrunchyNumbersMathArcade) for the game in the editable tweet text box. The process of uploading the new build(and of course waiting on review period) took longer than the work in the actual update itself. Most players never tweet scores and I don’t think many people will use it in this game, but I wanted to do it because this is one of my favorite apps I’ve developed so it gets spoiled.
  • Motivational Quotes to inspire received a nice update. More info on it can be found on the Motivational Quotes to Inspire 1.5 Update post. One of the main changes in the new version was a minor update to the Settings section layout as seen below.

MQTI_beforeafterupdate

  • In August I also worked a lot of my new pharmacy quiz app which included a lot of research, heavy work with tables, & UI design. I’ve started to use the Paper app along with the Pencil stylus to mock up UI designs. Working on an interfaces in a drawing app is really neat. I can quickly change things to roughly see how it will look on different devices and also test if it’s user friendly for the users hands. One of the first main menu iterations can be seen below, the finished version is still incomplete. There’s been a lot of work going into this app. I’ve been able to use a bit of data and some code from Quiz of Medicine, but a lot of the new app is being built from of the ground up.  This new medical app will focus on the top 200 drugs in 2015 for the medicine portion of the quizzes whereas Quiz of Medicine focused on featuring over 400 different medications. My new pharmacy app will include brands, generics, indications and drug class quiz types like Quiz of Medicine, but it will also include a couple of new quiz types as well. This will be a very focused well rounded pharmacy app for students and various people in different medical positions.

IMG_0801  QoPFullSizeRender-7

  • During August I also started to compile a list of words for my new Word Owl’s Word Search app. This will be the Halloween Edition so the overall design and words will be of course be Halloween themed. This app will be completely kid friendly so there will be no horror images or shocking words. I’ll be putting my medical app aside and working on this app more in September because I plan on releasing it during the first week of October.
  • Somehow I thought I was going to be finished with the pharmacy app during August and then jumping right into the Halloween word search app after, but other plans got in the way of those plans……..and I’ve been really distracted by Rocket League during my app development time! Rocket League is a very fun game that features two of my favorite things; racing and soccer! The game was free in July on PS Plus and I had never heard of it before downloading it, but definitely glad that I did. Ok, back to working on the word search! Until next time ∞

July Mobile App Development Report

2 Aug
2015

July was an all over the place month in app development land. Worked on new apps and updates to previously released apps, and then there were even some updates to updates. This is what happens when I develop without a clear organized plan…..

During the beginning of the month I worked on my new relaxation app. I continued tidying up the UI that I’ve been working on previously, and then I started implementing logic. As I was deep into development logic I released that I may not be able to finish this app this year because I’m not sure if I’ll be visiting a beach this year. No, that’s not a typo or a mismatched sentence. I really want to incorporate beach sounds in this app, and I want it to record them myself like I’ve done for various other sounds that will be in this app. This app will have a heavy focus on sounds and I want the sound of the beach & ocean to be a segment of it. So the conclusion of this little tangent is that I’ve decided to stop development on this app until I’ve gathered and edited all of the main sounds for this app. I’m still really interested in working on this app and I can’t wait to release it, but I feel like I would prevent a lot of backtracking if I have one of the main focus points of the app finished before I get too deep into implementation of rules, attributes, and other developmental aspects.

During the middle and end of the month I worked on several updates to previously released apps. Some of them were minor and some of them were more substantial. Gift Wrap Difference, Light Up The Tree, & Zompy Jumpy all received 64-bit support updates which also decreased loading times. Right after the Light Up The Tree update was released I realized that I needed to fix a couple of links within the app. So I quickly fixed those issues and published another update which is currently waiting on review with Apple. After the Zompy Jumpy update went live I realized that I forgot to include a pre-typed hashtag within the tweet feature. I know it’s a very minor mishap that can even be added or deleted by any user, but I’m really into minor details. Usually the minor details I may revisit pertain to graphics, sound, or code, but this time it was a preloaded tweet. Yea kind of ridiculous, but I should have noticed it during the initial update I did this month. If I would have been more patient I could have avoided these two back to back updates. The latter two updates were minor but they were still time consuming in a month were I didn’t have much app dev time to consume. I’ve learned my lesson from these mishaps though and hopefully I’ll avoid these similar situations in the future.

In July I also worked on the Fireworks Showeator 1.4 update. More info on the update itself and the reasoning behind a part of it can be found on the linked post. Fireworks Showeator also received a minor iOS update after version 1.4 went live that was similar to the additional update that I submitted for Zompy Jumpy.

Last month I also finished my newest game. It’s a quick fast paced arcade game that I initially created during a space themed game jam. After the game jam I put it off for a while and went back to working on other apps. I recently decided to revisit the game, finish it, and release it on the Apple App Store. I may end up including the main gameplay of this game into a larger game in the future so I want to see how it’s received by the public. Most of the game has been finished for a while, but in order for me to feel fine with releasing it on the App Store I wanted to add a leaderboard and fully test it on different devices. So in July I incorporated Game Center leaderboards, added a main front screen to prepare players for the challenge, and then I tested it on different devices. The game has actually already been in front of you multiple times, but it’s just waiting on August 8th…..that’s a really lame inside joke that will make more sense when it’s released….

I recently quit a job that wasn’t related to my two separate ongoing careers (healthcare & app development) so things are going to start ramping up even more in app development land for me. My career focus is to stay on track with my two different paths, any other work is kind of a waste of my time, and I really don’t like wasting time. Anyways, I’m really excited about working on various new apps and sharing what I’ve been working on! I think I’ll start incorporating more images in these post too. I’m a visual person and I know a lot of other people are too. I’m excited about my healthcare career that’s been going well too, but this site isn’t about that. Back to the mobile apps. Until next time ∞

Top 8 Favorite Mobile Games of 2014

8 Jan
2015

Honorable mention: Timberman – It’s a challenging quick in & out arcade game that you’ll probably want to play multiple times to beat high scores. Great retro inspired art style. 

#8 – Run Sackboy Run!

Fun endless runner with great LittleBigPlanet style visuals and smooth gameplay. Sackboy still has the floaty jump that’s in the LittleBigPlanet console games, but after playing a couple of times I became familiar with it.

#7 – Crossy Road

Another fun quick in & out game that’s challenging. The art style is very neat, and I like how bright & vivid the colors are. Great take on the classic Frogger game. Neat gameplay that makes you think quickly.

#6 – Monument Valley

It’s a neat experience based artistic game. It’s kind of short, but I appreciate the work that went into this game because it looks like a lot of attention to detail was used while developing it. Excellent sound design.

#5 – Leo’s Fortune

I’m a big fan of retro art styles, and various other minimalistic art styles, but I also really appreciate good games with highly detailed graphics. Leo’s Fortune is an exquisite mobile platformer with appealing graphics.

#4 – Framed

Framed is a unique narrative puzzle game. I don’t play a ton of mobile games, but I have a sense there’s not much else like this game out there. I’ve never seen or played anything like it. It’s an innovative game, and I totally respect that.

#3 – Lyne

Lyne is a great challenging puzzle game that makes me feel slightly smarter after I play it sometimes, but it’s somehow kind of relaxing too. It was officially released at the end of 2013, and I didn’t discover it until 2014, so it deserves to be on this list.

#2 – Threes!

Threes! is awesome. It’s a challenging puzzle game with a simple gameplay mechanic that feels really natural. Great audio, charming characters, and the overall design is ace. Easy to pick up and play, and it always leaves me with a feeling that I should have spent more time with it after exiting.

#1 – Trials Frontier

Trials Frontier is the mobile game that I played the most in 2014. I’m a big fan of Trials HD and Trials Evolution, haven’t played Fusion yet, but I was skeptical of Frontier because I wasn’t sure how it would control on a touch screen. While I prefer Trials with a controller, Trials Frontier on the iPad was still incredibly fun. The free to play aspect of it never really bothered me. When I play mobile games it’s usually only for a few minutes at a time so I didn’t mind waiting on this or that. I actually make sure to watch ads on it to support the developers, which also gives me a gem, so win win. Awesome gameplay, excellent visuals, nice sound, and the updates have been great.

 

 

Ultra Soccer Match Soundboard 1.1 Update

5 Jan
2015

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  • Updated some of the flags with enhanced colors
  • Changed the loading wheel
  • Reduced overall loading times