Tag Archives: app developer

My Top 8 Favorite Albums of 2016

5 Jan
2017

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My Top 8 Favorite Albums of 2016 Spotify playlist

 

#8

Porches – Pool

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(Standout tracks: Underwater, Mood, Hour, Shaver)

 

#7

Kings of Leon – Walls

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(Standout tracks: Around the World, Find Me, Reverend, Over)

 

 

#6

Frank Ocean – Blond

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(Standout tracks: Ivy, Solo, Nights, Futura Free)

 

 

#5

Radiohead – A Moon Shaped Pool

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(Standout tracks: Daydreaming, Decks Dark, Ful Stop, Identikit)

 

 

#4

Metronomy – Summer 08

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(Standout tracks: Old Skool, 16 Beat, Mick Slow, Night Owl)

 

 

#3

Young the Giant – Home of the Strange

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(Standout tracks: Amerika, Elsewhere, Repeat, Art Exhibit)

 

 

#2

Local Natives – Sunlit Youth

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(Standout tracks: Villainy, Masters, Mother Emanuel, Everything All At Once)

 

 

#1

Kid Cudi – Passion, Pain, & Demon Slayin’

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(Standout tracks: By Design, Rose Golden, Baptized in Fire, Cosmic Warrior, The Commander)

 

(Top 8 Favorite Albums of 2015, 201420132012)

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November Mobile App Development Report

8 Dec
2016

Development work in November was mostly devoted to working on the new finance app I’ve been working on & off with. I continued to gather and check information for different categories and arrange  them in separate lists. I also decided on which exact categories to have in the app, which makes information compiling more productive. In December & January I’ll continue working with a large amount of data for this app. No guarantees, but I plan on releasing this app in the first or early second quarter of 2017. I’ll be reusing a lot of the code that I used in my Quiz of Medicine & RX Quiz of Pharmacy apps so that will save me a lot of time after completing the massive data section. I haven’t touched the design aspect of it yet so the timeframe of app completion will then depend on how quickly that progresses. I have a few rough ideas in mind on how I want it to look, but I want to complete the data portion before diving into design this time.

I ported Word Owl’s Word Search First Grade & Christmas editions to Google Play last month. With the release of great new devices, improvements to the developer console, a huge user base, and increasing download numbers for some of my apps, I’ve decided to focus more on the Google Play store. Apple iOS will still be my main target, and Amazon will stay at second in importance, but now Google Play will be a very strong third target for my apps. I already make an Android based build when I’m releasing an app on Amazon so when I make a build for Google Play I won’t have to change a lot. I won’t be releasing every one of my apps on Google Play because I still have some issues with the store, but going forward I will be focusing more energy there with new apps and possibly some of my older apps. Until next time ∞

October Mobile App Development Report

8 Nov
2016

The amount of time I had towards app development in October seems like it was split almost evenly into working on a new app and working on some updates. I started the month by working on gathering more data for my financial app. When I gather data for this app I also verify it with different sources and then organize it to make it flow smoothly into app dev implementation. Eventually I’ll comb through all the data again and make sure there are no duplicates, misspelled words, and any other hiccups.

In October I also decided to update some of my free Amazon apps that were running interstitial AdMob ads. I recently began to notice through some random testing that my free Amazon apps running these ads were loading and responding slower than my the same Android apps on Google Play. Both Amazon & Google Play accept the same Android build once I convert it but Amazons Android based operating system is different than a pure Android OS. Due to this situation sometimes things that work one way on an Android OS may react differently on an Amazon Android OS. I want to make sure my apps work as smooth as possible and that the ads don’t get in the way of that so I decided to try some different implementations.

After some load time and touch recognition testing with different ad providers I decided to switch my free apps on Amazon from Admob interstitial & Revmob banner ads to Chartboost interstitial & Admob banner ads. After doing this each app that I updated loaded faster and the ad impressions were better. I’m not sure of the exact technicalities that caused these actions before & after, but testing different implementations eventually worked to bring out the best performance. I still prefer Admob as my main ad provider when feasible, but Chartboost has its positive aspects as well.

In November I plan on continuing work on my new financial app. It’s a very data heavy app and like my other apps, the main features are going to work without an internet connection, so working with data is a very important part of this app. I don’t think I’ll be finished with this app this year, but after I finish with the data I’ll jump into user experience(UX) & user interface(UI). When I start working on those facets I’ll upload some screenshots to present how the app will look. Until next time ∞

October Mobile App Development Report

4 Nov
2015

October started with a new app release on October 1st, and the rest of app dev work during the month went towards a new app that’s being released today(November 4th)!

The first couple of days went towards promoting and enjoying the release of Word Owl’s Word Search: Halloween Edition.

Then….because I’m a workaholic that set ambitious goals for the rest of the year….I went right into work on finishing RX Quiz of Pharmacy. I finished several tables containing questions and answers  in September so October development went towards implementation of that data into the actual app, design, testing & audio. After implementing the quiz data I jumped more into design, design, & more design. I decided to make the app basically look like a clipboard with pills on it but also have an overall clean bold look. So I made flat clipboard backgrounds and slightly raised buttons that looked like tablets.  For the color of the tablet graphics I used colors from actual real life pill images online. After finishing those graphics I decided to make a statistics page that would store the number of questions answered, number answered correctly, and answered correct percentages.

After the all the work mentioned above was finished, I went into the testing phase. After finding and fixing some of the data issues I went to work on the audio. For most of the audio on the app I recorded sound effects using actual pills and pill bottles. The button click sounds are the sounds of tablets dropping into a bottle. The Start Quiz button sound effect is the sound of a pill bottle opening with pills inside, and the sound heard after finishing a quiz is the sound of pouring pills on a table. I added minor effects to these sounds in GarageBand after recording them to make sound more bounteous. Then after finishing those sounds I also made basic correct & incorrect sound effects.

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Recording sound effects for RX Quiz of Pharmacy

I really wanted to make sure this app looked different from my Quiz of Medicine app, but also kind of pay homage to it because that app inspired me to make this app. When I started working on Quiz of Medicine I thought I was going to make it more focused, but I went a little overboard with the medications and the app ended up turning into a massive quiz app featuring thousands of questions for over 400 medications. However, I definitely wasn’t disappointed with how that app turned out. I still think it’s a great app and it’s one of my best performing and well received apps with a lot of downloads and mostly positive reviews. 

My goal for RX Quiz of Pharmacy was for it to be more focused on pharmacy overall as a whole. I believe I succeeded with that goal by having it feature abbreviations, law, history, and only the top 200 drugs(in 2015 currently). I’m also really satisfied with the look of the app. I even smiled at the app icon for about a minute after finishing it. Working on an app icon is usually one of the final things I do during development, and that was also the case for this app. So I wasn’t just smiling because I really liked the look of the app icon, but also because it was a moment of culmination.

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Working on the RX Quiz of Pharmacy app icon

Up next on my app development plate will be a finance app and the next Word Owl’s Word Search app. Not sure which one I’ll focus more on, but I’ll be working on both until I figure it out. Until next time ∞

April Mobile App Progress Report

7 May
2014
  • Released Quiz of Medicine on the Apple, Amazon, Google Play, and Barnes & Noble app stores. It’s a neat informative app that has thousands of questions for over 400 drugs. (Finished the build of the iOS version in March, followed by the Android versions in early April.)
  • Continued working on the soccer/football/futbol themed app. Definitely aiming to release this app before the World Cup starts in June because I’m sure a lot of people will want to use it while watching the games. (Made a lot of progress on this app recently so it should be finished and released in May.)
  • Worked on the 1st Grade Edition of Word Owl’s Word Search. Put together a big compilation of sight words from different school lists. Wasn’t able to work on this app much because I was working on the soccer app during the sparse app development time I had in April.
  • Fixed a couple of issues and enhanced some of the graphics in the version 1.1 update of Word Owl Word Search: Kindergarten Edition.

 

 

March Mobile App Progress Report

5 Apr
2014
  • Finished the Apple iOS version of the medicine quiz app I’ve been working on. It will be submitted to Apple for approval once the Android version is complete and ready to be submitted also. The Android version will be finished very soon so I expect this app to be released sometime around the middle of April. 
  • Started working on a soccer/football/futbol entertainment app. I’m definitely aiming to have it released prior to the World Cup. Hopefully it will be ready for release at the end of April or beginning of May. Development has been moving along on it somewhat quickly when I actually have time to work on it.
  • Worked on some graphics for a random game idea that popped in my head. Might continue working on it, but I’m not sure. My app schedule is already super packed.
  • Started development on Word Owl’s Word Search 1st and 2nd Grade Editions. I’ll try to continue working on these two apps heavily in April and hopefully releasing them soon after in May or June!

February Mobile App Progress Report

11 Mar
2014
  • Started and finished 8-Bit Eagle Smash. In February I decided to support and join the Flappy Jam which was a Flappy Bird inspired game jam. I also wanted to challenge myself to see if I could quickly make a game similar to Flappy Bird but different. It took me around 24 hours to develop 8-Bit Eagle Smash, and I was really pleased with the outcome so I released it on a couple of app stores. It’s a neat challenging game with a minimalistic retro art style.
  • Updated my apps that had Twitter integration because of a tweet error that prevented tweets from posting within the apps.
  • Continued working on the medicine app. Should be finished with the iOS version in March. However, I won’t be releasing it until I finish the Android version which should be complete relatively soon.