Tag Archives: apps

New Amazon Alexa Skills now available!

8 Nov
2018

This Jesus Said skill features a large assortment of verses from Jesus in the Bible. Features verses from the books of Matthew, John, Luke, Mark, Revelation & more. In certain editions of the Holy Bible these would be also known as the “red text” which is believed to be the words spoken by Jesus. The verses within this skill were pulled from the King James version of the Bible. Take care! Enjoy!

 

 

This Alexa edition version of the highly downloaded Quiz of Medicine & RX Quiz of Pharmacy apps focuses on indications for the top 100 drugs in the United States. Within this skill are questions that ask the user which medicine is used for a particular indication(s). After each question the skill presents you with four possible answers, with one of the answers being correct. Simply reply to the question at any time with the answer number that you think is correct. Quiz of Medicine Indications is a neat & quick educational drug indications trivia game that features questions for the top 100 drugs used in the United States. It’s for pharmacy technicians, pharmacists, nurses, doctors, and anyone else who’s interested in furthering and/or refreshing their knowledge of which medicines are used for specific indications. Enjoy! Take care!

 

 

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New Release: Jumbo Egg Hunt 3 – Easter Egg Hunting Adventure

16 Mar
2018

   

Jumbo Egg Hunt 3 is a big, fun and artistic egg hunting adventure that can be challenging! It features thirty new areas with high quality artwork, three difficulties(casual, medium & hard), 90 total levels, and a hint system. In Jumbo Egg Hunt 3 you’ll be egg hunting in several different areas including; an aquarium, creeks, flower gardens, grocery stores, pumpkin areas, and several other different areas. A fun hidden object Easter egg hunt adventure for toddlers, kids, and adults. 

Find all 12 eggs in a level to obtain 1 star…….find them in under 60 seconds for 2 stars……..or achieve 3 stars by finding them in under 30 seconds! The timer shown at the top of the screen can be turned on or off within the app settings.The audio is fun, bright, bouncy, and a funky but both the sound and music can also be turned on or off as well.

The eggs are hidden differently depending on which difficulty you chose. You have 2 hints available for each level no matter how many eggs you’ve already found.

Casual difficulty is great for toddlers and kids, the eggs have no transparency and they’re bigger than normal in size. Parts of the eggs are somewhat hidden behind or in front of things, but they’re easy to find and provide a fun quick hidden object tapping experience.

Medium difficulty is great for kids and adults. The eggs blend in more with the background scenes and they’re around a normal size. Some levels are harder than others. The eggs provide a different hidden object challenge throughout each level. 

Hard difficulty is great for adults or kids who want a harder challenge, the eggs are small and blend in with the backgrounds even more. Playing on a smaller device makes this difficulty harder so if you’re having an extremely hard time finding eggs on a phone, try playing on a tablet for a more user-friendly experience.

• 30 Areas with Multiple Scenes (90 Total Levels)

• Awesome High Quality Artwork & Fun Audio

• Casual, Medium & Hard Difficulties

• Timer Shown, Music, & Sound Effects settings

• Simple Tap/Touch Gameplay

Jumbo Egg Hunt 3 is an awesome Easter egg hidden object game that’s fun for all ages! Jumbo Egg Hunt 3 is the best of the Jumbo Egg Hunt apps and overall one of the best egg hunting apps available….if not the best!

 

December Mobile App Development Report

5 Jan
2017

Overall December was probably the month with the least amount of app development in 2016 for me. I spent more of my little app dev free time doing other things like playing video games and catching up on some TV shows. Also, Christmas is my favorite holiday so some of the month was spent doing things related to the holiday. This is the first year since my first release in 2011 that I didn’t release a new app. Something like 97% of the app dev work I did this year was devoted to updates. I like my older apps especially some of the ones I updated this year, but I did get a bit burned at times from not working on much new material. Regardless, in December I updated one of my most popular apps and continued to work a bit on my new app.

A few months ago Apple implemented stricter App Store Review Guidelines that involved probing the app store for old apps that haven’t been updated in a few years, apps with titles too long, and more. Once your app falls into at least one of those categories Apple sends you a nice notice that your app does not comply with one or more App Review Guidelines. Then for more details it advises the developer to go to the Resolution Center in iTunes Connect. Upon doing that you’ll find out why your app was targeted.

So far, the four of my apps that were targeted were because they haven’t been updated in years. Even if the app still works perfectly fine like mine did, Apple still wants you to update. So to resolve the issue and prevent Apple from removing the app from the App Store I had to submit updates. This actually happened to three of my apps last month and I decided to update two of them, and let one make its exit from the App Store. I actually forgot to write about it in last months progress post so I’ll write about on this post. Last month my apps Detective Deep, Strike the Goal, & Raven’s Hidden Hollows received a notice from Apple basically about not being updated in a while. All of these apps worked fine and as intended so the updates I submitted to keep them on the app store were mostly just time consuming. Instead of just giving a blank update though I made a few adjustments to Detective Deep & Strikes the Goal which resulted in faster load times, 64 bit support, & some image enhancements. These adjustments weren’t necessary or needed right now, but since I had to use some of my time to do an update in general I decided to add a bit more time to actually make some minor improvements. 64-bit isn’t a minor issue, but luckily the task of supporting it is currently a minor thing for me to update for.

I decided not to update Raven’s Hidden Hollows though because I no longer liked the presentation and gameplay of the app specifically. I also removed the app from other stores for the same reason. I should have added a story and maybe some puzzle elements to the app, but instead of adding those to an old app I decided to just remove it, and if I decide to make an app like it in the future I’ll add those features. The only hidden object games without a story that I want in my app portfolio right now are my Jumbo Egg Hunt games. Which brings me to the update I had to make in December. During this month Apple sent me the same notice mentioned earlier about my app Jumbo Egg Hunt. This app is one of my most downloaded older apps combined across all app stores and I like it a lot so updating it to avoid it being removed from the iOS App Store was imperative. Again, instead of submitting a blank update I decided to make a few improvements which included; 64 bit support, image enhancements, and faster load times. Since I was updating the iOS version with improvements I went ahead and updated the Android versions as well on Amazon & Google Play.

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An email from Apple

In December I also worked on gathering more data for my finance app. I thought I would be further along in development on this app, but the more research I do, the more I want to continue adding more & more data to the app. I graduated with a degree in Finance several years ago so some of the research has been like a refresher to me which causes me to dive into additional reading and researching. Some of it has basically been common knowledge to me too which is nice because it causes me to work quicker. Development takes odd turns sometimes in general, but it additionally happens for various intriguing reasons when I’m working on an app with a subject on something that I already had an interest in and am somewhat knowledgable about like finance, medicine, soccer & so on. So far I’ve created two soccer themed apps, and two medical educational apps, but this is my first finance related app and finance is a wide rating subject. To make development go smoother and make more progress I’ve finally determined which exact categories I’m going to focus on and the range of difficulty I want implemented. In January I’ll continue working on the finance app and hopefully make grand strides towards its completion. I’ll also be finishing writing and then posting my yearly overview progress report too. Until next time ∞

8-Bit Eagle Smash 1.1 Update

14 Aug
2016

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√ 64-bit support

√ Faster initial load times

√ Updated score font

√ Fixed tweet bug

 

(This update went live earlier this month, but I forgot to make a quick post on it 🙂 )

Saving Bunnies! Update & New Availability

31 Jul
2016

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Saving Bunnies! is now available for free on the Google Play & Amazon app stores!

Also, the new update to the iOS version includes new mountain graphics, audio enhancements, and faster load times. These improvement are also within the two new Android versions mentioned above.

Thank you to the thousands of players that have already saved thousands of bunnies. I hope you continue to enjoy the game, and welcome to the new players. Have fun saving those bunnies!

Motivational Quotes to Inspire 2.0 Update

19 Jul
2016

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Available on the Apple App Store

Available for FREE on the Apple App Store.

√ Added a lot of old & new quotes.

√ Added a Spanish language feature which translates the entire app into Español.

√ Increased performance to provide faster initial load times.

New quotes added are from various people including; Elon Musk, Serena Williams, Albert Einstein, Satoru Iwata, Mark Zuckerberg, Muhammad Ali, and many more!

Chinatown Fortune Cookie 2.0 & 1.5.5 Update

30 Jun
2016

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  • Added more fortunes.
  • Updated and enhanced graphics.

 

Available for free on the Apple, Amazon & Google Play App Stores. Paid versions without ads also available on Apple & Amazon. New update version listed as 2.0 on Apple and 1.5.5 on Android for Amazon & Google Play.

March Mobile App Development Report

8 Apr
2016

App progress in March mostly consisted of work on a big update for Ultra Soccer Match Soundboard. The main feature of this update is the addition of 32 countries in the Anthems section which means 32 more flags & national anthems. With the Euro 2016 & Copa America 2016 tournaments approaching I wanted to make sure this app had all those teams in it. So I compared the list of current countries in the app with the countries participating in those tournaments and added the ones missing to a new list to be added. With the added countries the total came to 50 something but instead of stopping there I eventually thought it would be neat to double the complete total to 64. It also looked better design wise to just have two full pages of 32 teams. So I ended up going in reverse a bit to get the total up to 64 because I had already started the process of gathering flags & anthems. To achieve this new total goal I started adding other countries like Canada, Cuba, Puerto Rico & etc. Some of the countries didn’t have highly renowned soccer/football teams but I’m sure those countries still have tons of fans.

Throughout March I worked with new flags by making flag buttons and mostly full screen flags that looked good on tablet & phone screens. The full screen flags part took a bit extra attention since it involved some trial and error on height and width adjustments. I wanted to make sure the flags appeared as full as possible without cutting out too much on smaller screens. I adjusted flag sizes in Pixelmator and added a 3D button effect to the smaller ones in Inkscape for the Anthems selection page. I also worked on the Anthems page text and layout by adding the new countries while rearranging the previous countries since I wanted to make the finished interface in alphabetical order. Then after finishing the flags I went around and gathered national anthems for all of the countries. Throughout the process of working on flags and anthems I went back into the code within the app and added the new anthems and flags for the corresponding countries.

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Adding a 3D button effect to smaller flags in Inkscape.

Also one night a few days before Easter I started working on a Word Owl Easter edition game. I mainly just figured out the new main colors and edited all letter blocks with those new colors. I knew there would be no way to finish the app on time for Easter but I just felt like working on it for a bit. I didn’t decide to make an Easter version until kind of last minute in relation to the holiday approaching, but I’ll finish it sometime this year and wait to release next year about a month before Easter. 

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Working on new letter block colors in Pixelmator.

Well that’s it for now. Only a few more minutes in this day so I’m going to hurry and post this while it’s still the 8th because……..8-Bit Avrin! Until next time ∞