Tag Archives: Atlanta

July Mobile App Development Report

2 Aug
2015

July was an all over the place month in app development land. Worked on new apps and updates to previously released apps, and then there were even some updates to updates. This is what happens when I develop without a clear organized plan…..

During the beginning of the month I worked on my new relaxation app. I continued tidying up the UI that I’ve been working on previously, and then I started implementing logic. As I was deep into development logic I released that I may not be able to finish this app this year because I’m not sure if I’ll be visiting a beach this year. No, that’s not a typo or a mismatched sentence. I really want to incorporate beach sounds in this app, and I want it to record them myself like I’ve done for various other sounds that will be in this app. This app will have a heavy focus on sounds and I want the sound of the beach & ocean to be a segment of it. So the conclusion of this little tangent is that I’ve decided to stop development on this app until I’ve gathered and edited all of the main sounds for this app. I’m still really interested in working on this app and I can’t wait to release it, but I feel like I would prevent a lot of backtracking if I have one of the main focus points of the app finished before I get too deep into implementation of rules, attributes, and other developmental aspects.

During the middle and end of the month I worked on several updates to previously released apps. Some of them were minor and some of them were more substantial. Gift Wrap Difference, Light Up The Tree, & Zompy Jumpy all received 64-bit support updates which also decreased loading times. Right after the Light Up The Tree update was released I realized that I needed to fix a couple of links within the app. So I quickly fixed those issues and published another update which is currently waiting on review with Apple. After the Zompy Jumpy update went live I realized that I forgot to include a pre-typed hashtag within the tweet feature. I know it’s a very minor mishap that can even be added or deleted by any user, but I’m really into minor details. Usually the minor details I may revisit pertain to graphics, sound, or code, but this time it was a preloaded tweet. Yea kind of ridiculous, but I should have noticed it during the initial update I did this month. If I would have been more patient I could have avoided these two back to back updates. The latter two updates were minor but they were still time consuming in a month were I didn’t have much app dev time to consume. I’ve learned my lesson from these mishaps though and hopefully I’ll avoid these similar situations in the future.

In July I also worked on the Fireworks Showeator 1.4 update. More info on the update itself and the reasoning behind a part of it can be found on the linked post. Fireworks Showeator also received a minor iOS update after version 1.4 went live that was similar to the additional update that I submitted for Zompy Jumpy.

Last month I also finished my newest game. It’s a quick fast paced arcade game that I initially created during a space themed game jam. After the game jam I put it off for a while and went back to working on other apps. I recently decided to revisit the game, finish it, and release it on the Apple App Store. I may end up including the main gameplay of this game into a larger game in the future so I want to see how it’s received by the public. Most of the game has been finished for a while, but in order for me to feel fine with releasing it on the App Store I wanted to add a leaderboard and fully test it on different devices. So in July I incorporated Game Center leaderboards, added a main front screen to prepare players for the challenge, and then I tested it on different devices. The game has actually already been in front of you multiple times, but it’s just waiting on August 8th…..that’s a really lame inside joke that will make more sense when it’s released….

I recently quit a job that wasn’t related to my two separate ongoing careers (healthcare & app development) so things are going to start ramping up even more in app development land for me. My career focus is to stay on track with my two different paths, any other work is kind of a waste of my time, and I really don’t like wasting time. Anyways, I’m really excited about working on various new apps and sharing what I’ve been working on! I think I’ll start incorporating more images in these post too. I’m a visual person and I know a lot of other people are too. I’m excited about my healthcare career that’s been going well too, but this site isn’t about that. Back to the mobile apps. Until next time ∞

March Mobile App Progress Report

7 Apr
2015

March was another busy… where did the time go?….kind of month. There are a lot of changes and movements going on in my life right now outside of app development. I’m behind where I wanted to be with app development progress overall, but I’m not too down about it because I have been getting a lot of efficient design & development done in small amounts of time.  Eventually things will smooth out some and I’ll put my app development on some sort of schedule. Here’s an overview of what happened in app development land in March….

  • Quiz of Medicine received an update on Android(Google Play & Amazon). This version 1.2 update included a new loading icon and faster startup load times. I also fixed lag issues on older devices and text that would display oddly on certain devices.
  • The biggest update this month was the Professor Piggy Bank 1.5 update (1.6 on Android). This update included enhanced coin graphics, new piggy bank colors in save mode, enhanced chalkboard graphics, faster load times, new graphics in play mode, a new loading icon, and a new app icon. The overall design and function of this app is great, but I felt like it deserved an update to enhance the look of it in certain areas. When I first developed this app I targeted phones but it should have initially been designed with tablets in mind, which means higher resolution graphics, and that’s part of what I accomplished with this update.
  • I also worked on the numbers game that I’ve mentioned in previous posts. A few months ago I thought I would have been near completion or totally finished with this app, but I haven’t been staying up late working on apps like I used to. Lately for this app I’ve been squeezing development time into bite size chunks throughout a couple of days each week. However, there has been a lot of progress made on this app and I think it will be ready for release in the coming months.

Earlier this year I made a rough overestimated schedule of my app releases for this year and the first half of next year. I’ll be revisiting this list soon and rearranging it to a more realistic schedule so I won’t be so hard on myself as the months go by. Regardless or not of how many or which apps will be released within that time frame I know one thing is for sure….all of them will be unique and awesome. Until next time ∞

January Mobile App Progress Report

5 Feb
2015

I didn’t have much time to develop apps in January, but a lot of the time I did have went towards reflecting on my development, releases, and results in 2014. I wrote about some of those thoughts and statistics in the 8-Bit Avrin Apps 2014 Overview post. During the first part of January I wrote a couple of app related and non-app related posts.

The Ultra Soccer Match Soundboard updates also went live on all the app stores its on throughout January. I previously updated the Apple version in December and it went live in early January, but then I noticed a minor graphical problem on the flags section so I updated it again which made version 1.4. Then after that I updated the Amazon and Windows variants with version 1.4.

During the later half of January I was able to slowly jump back into development on my numbers game. Progress on it is picking up in regards to the actual gameplay, but I still didn’t decide on a final art style. I think it will be finished or at least close to being finished in February. However, my life outside of app development has been all over the place so I’m not making a guarantee on that, but I’m really excited to release this game. It’s educational, fun, challenging, and has quick jump in gameplay. I don’t plan on releasing it until I create a trailer for it so even if I finish it in February it won’t be released until I finish the trailer.

One of my main marketing efforts in 2015 is to make promotional videos about my apps before release. I’ve done a decent job with video for some of my apps, but I’ve been somewhat lacking in this area. I think a lot of people, including myself sometimes, would rather see how something works instead of just reading about it. I think a good mix of both is the way to go in most circumstances. You can check out my current and future videos on YouTube & Vine. Well that’s enough writing for now. Back to work. Until next time ∞