Tag Archives: Avrin Ross

App Development & Design in 2016 Overview | 8-Bit Avrin Apps

27 Jan
2017

updatesin2016bannerwithlines

2016 was the first year since releasing my first app in 2011 that I didn’t release a new app. Instead, most of my app development time was spent working on updates, some major and some minor. I began the year finishing the big update to Ultra Fortune Ball, which was the first app that I ever developed and released. The other major updates I worked on and released were for Ultra Soccer Match Soundboard, Professor Piggy Bank, Quiz of Medicine, Motivational Quotes to Inspire, Chinatown Fortune Cookie, and my suite of Word Owls Word Search apps. I also released somewhat minor updates for several other apps which included; Saving Bunnies, 8-Bit Eagle Smash, Zompy Jumpy, Detective Deep, Strike the Goal, & Jumbo Egg Hunt.

I really like working on new apps, but I also really like improving my older apps especially when the updates are voluntary. A few of the minor updates I did were mainly because of the new Apple App Store Review Guidelines but all of the other ones were updates that I wanted to work on and made exclusive time for. I like having the ability and authority of providing users with free improvements that can enhance their experience. Some of my most downloaded apps received great updates in 2016 so it feels good knowing that thousands and thousands of people out there are using better versions of my apps. As a creator, improving something that you’ve created is also just an overall great feeling too.

When I began developing apps it was just a hobby. However, as I started to get better and release more apps my download numbers increased which resulted in more income. Now I’m not rich and money still isn’t the main reason why I develop apps, but it is nice getting additional income from a creative endeavor. So this year with Apple iAds dissolving I decided to take a more serious look at monetization with my free apps and try different ad networks. After researching, implementing, testing, and viewing results I decided to go with Google Admob as my main ad provider and then Chartboost and Revmob as secondary ad providers. I had an issue were Admob wasn’t working well enough on my Amazon apps so I decided to use Chartboost as my main ad network with Revmob as secondary for those. Anyways that’s enough talk about monetization.

Below I’ll list my top downloaded apps and top countries that downloaded my apps. After that I’ll write a summary of what I worked on each month and what I plan on working on in 2017 and upload some images of some consumer app reviews I received in 2016.

 

Top 5 Free Downloads

  1. Quiz of Medicine
  2. Ultra Fortune Ball
  3. Motivational Quotes to Inspire
  4. Zompy Jumpy
  5. Chinatown Fortune Cookie

 

Top 5 Paid Downloads

  1. Professor Piggy Bank
  2. RX Quiz of Pharmacy
  3. Ultra Retro Game Soundboard
  4. Word Owl’s Word Search – First Grade
  5. Ultra Soccer Match Soundboard

 

Top 5 Countries for Downloads

  1. United States
  2. Mexico
  3. United Kingdom
  4. Canada
  5. Australia

 

Broad summaries of what I worked on each month….

January: Worked on and finished the big update for Ultra Fortune Ball.

February: Worked on screenshots and promo graphics for Ultra Fortune Ball. Worked on and finished an update for Quiz of Medicine. Tested and implemented new ad networks….this also continued off & on throughout the year with some of my other free apps.

March: Ported a free version of Ultra Fortune Ball to the Amazon App Store. Did a lot of work on the major Ultra Soccer Match Soundboard update. Started working on an Easter edition of Word Owl’s Word Search….haven’t worked on it since though….no sure I’m going to continue due to lack of time and other projects.

April: Finished the update to Ultra Soccer Match Soundboard and put together new screenshots for it. Worked on an update for Chinatown Fortune Cookie.

May: Continued working on the Chinatown Fortune Cookie update. Started working on the big Professor Piggy Bank update. Created a new main promo image for Ultra Soccer Match Soundboard.

June: Continued working on the updates for Professor Piggy Bank. Finished the update to Chinatown Fortune Cookie. Started working on an update for Motivational Quotes to Inspire.

July: Worked on and finished app updates for Motivational Quotes to Inspire & Saving Bunnies. Ported Savings Bunnies to the Google Play and Amazon app stores.

August: Worked on & finished updates for 8-Bit Eagle Smash, Professor Piggy Bank, Quiz of Medicine, Ultra Fortune Ball, & Zompy Jumpy. Started working on a new Finance app.

September: Worked on & finished updates for Word Owl’s Word Search Kindergarten, 1st, 2nd, 3rd Grades, Christmas, & Halloween editions. Did a small increment of work on the Finance app.

October: Worked on gathering more data for the finance app. Updated some of my free apps on Amazon to change ad network providers. Continued working on the finance app.

November: Continued work on the finance app. Worked on and finished minor updates to Detective Deep & Strike the Goal on iOS because of Apple new review guidelines. Ported Word Owl’s Word Search 1st Grade & Christmas editions to Google Play.

December: Made a promo gameplay video for Word Owl’s Word Search Christmas Edition. Worked on and finished an update for Jumbo Egg Hunt on iOS due to the new Apple review guidelines. Continued researching and organizing data for my finance app.

In 2017 I plan on finishing and releasing two apps. One of them will be the finance app I’ve been working on and the I’m not exactly sure about the other one. There are a lot of app ideas in my head, but I’m not sure which one I’m going to pull out to start working on after the finance app. In 2017 I also plan on working on an awesome new start-up. It’s app related but it will be seperate from Avrin Ross/8-Bit Avrin Apps….more details on that later and eventually it will have its own site too for even more details. I’m very excited about this start-up and my goals for it. So far all my apps developed by Avrin Ross of 8-Bit Avrin Apps belong to a range of various genres, but my next company will be more focused and branded overall.

2016 was definitely the year of updates for me, and I’m glad I used the majority of my little app development time to work on them, but I’m also very much looking forward to working on new stuff. I plan on organizing my time better in 2017 so that I cut a bit down on my little leisure time and increase my app development time. Family is incredibly important to me so I’m still not going to take away much time from them for my apps no matter how hectic app dev lands may get.

Massive thank you to everyone who downloaded one of my apps! Every single one of them had a lot of work put into creating it. I hope you enjoyed them! If not, I’m sorry, but on the bright side you only wasted a little time and maybe like .99 cents if it wasn’t free, so not a big deal at all. Judging from the number of downloads in combination with only a few negative reviews though I’m guessing most users are satisfied overall so that’s awesome. Speaking of reviews, most people don’t leave reviews but below are some of the positive consumer reviews left in 2016 for some of my apps. Thank you to everyone who left a positive review and the people who helped spread the word about my apps too. Until next time ∞

photo-jan-15-2-28-44-am photo-jan-13-10-04-51-am photo-jan-13-10-04-03-am wo-halloween-review-on-windows

2016 reviews on Google Play

screen-shot-2017-01-26-at-12-56-49-am screen-shot-2017-01-26-at-12-58-43-am screen-shot-2017-01-26-at-12-57-20-am screen-shot-2017-01-26-at-12-57-44-am

2015 Overview – 2014 Overview – 2013 Overview – 2012 Overview

June Mobile App Development Report

7 Jul
2016

During the first part of June I worked on and finished answer graphics for the Professor Piggy Bank update which included possible answers and correct answer congratulation pop ups. Then I organized answers and incorrect answers in a spreadsheet for game implementation in Quiz mode. The next step for this update will be to record a lot of new dialogue for quiz mode. My wife did a great job delivering the dialogue originally so I’ll be getting her to lend me her lovely voice again. Now we just need to schedule a day when we’re both available, ready and have one of our parents keep the kids.

Screen Shot 2016-06-07 at 6.45.03 PM

Working on the Quiz mode spreadsheet for Professor Piggy Bank.

In June I also finished and released the 2.0 & 1.5.5 update for Chinatown Fortune Cookie. The update features a lot of new fortunes and enhancements to all graphics. The amount of fortunes in app is really enormous. This app as well as all of my other apps do not require an internet connection to use their main features so I try to make sure my apps are well equipped and packed with offline content without being too bloated of course.

Towards the end of June I started working on an update to Motivational Quotes to Inspire. So far the main work on it has been the addition of new quotes. Like Chinatown Fortune Cookie mentioned above, this app is also packed with data for the quotes and this update will add even more to an already astounding list. In July I plan on continuing work on this update by adding more quotes and adding a Spanish language feature which will display all the quotes & settings in Spanish. Then after finishing the motivational quotes app update I’ll hopefully get close to completing the piggy bank app update. Until next time ∞

March Mobile App Development Report

8 Apr
2016

App progress in March mostly consisted of work on a big update for Ultra Soccer Match Soundboard. The main feature of this update is the addition of 32 countries in the Anthems section which means 32 more flags & national anthems. With the Euro 2016 & Copa America 2016 tournaments approaching I wanted to make sure this app had all those teams in it. So I compared the list of current countries in the app with the countries participating in those tournaments and added the ones missing to a new list to be added. With the added countries the total came to 50 something but instead of stopping there I eventually thought it would be neat to double the complete total to 64. It also looked better design wise to just have two full pages of 32 teams. So I ended up going in reverse a bit to get the total up to 64 because I had already started the process of gathering flags & anthems. To achieve this new total goal I started adding other countries like Canada, Cuba, Puerto Rico & etc. Some of the countries didn’t have highly renowned soccer/football teams but I’m sure those countries still have tons of fans.

Throughout March I worked with new flags by making flag buttons and mostly full screen flags that looked good on tablet & phone screens. The full screen flags part took a bit extra attention since it involved some trial and error on height and width adjustments. I wanted to make sure the flags appeared as full as possible without cutting out too much on smaller screens. I adjusted flag sizes in Pixelmator and added a 3D button effect to the smaller ones in Inkscape for the Anthems selection page. I also worked on the Anthems page text and layout by adding the new countries while rearranging the previous countries since I wanted to make the finished interface in alphabetical order. Then after finishing the flags I went around and gathered national anthems for all of the countries. Throughout the process of working on flags and anthems I went back into the code within the app and added the new anthems and flags for the corresponding countries.

Screen Shot 2016-03-29 at 2.19.01 AM

Adding a 3D button effect to smaller flags in Inkscape.

Also one night a few days before Easter I started working on a Word Owl Easter edition game. I mainly just figured out the new main colors and edited all letter blocks with those new colors. I knew there would be no way to finish the app on time for Easter but I just felt like working on it for a bit. I didn’t decide to make an Easter version until kind of last minute in relation to the holiday approaching, but I’ll finish it sometime this year and wait to release next year about a month before Easter. 

Screen Shot 2016-03-18 at 2.37.27 AM

Working on new letter block colors in Pixelmator.

Well that’s it for now. Only a few more minutes in this day so I’m going to hurry and post this while it’s still the 8th because……..8-Bit Avrin! Until next time ∞

December Mobile App Progress Report

8 Jan
2015
  • Put together the Happy Holidays App Bundle for iPad that’s available on the Apple App Store. Like I’ve said before, I really like the ability to put together discounted bundles on the Apple App Store, and I’ll continue to embrace it when it makes sense. I wish the other app stores would give developers & publishers the ability to put together bundles as well.

holiday bundle promo banner twitter

  • Finished Ultra Big Celebration Soundboard and released it on the Apple, Amazon, and Barnes & Noble app stores. It’s a really neat novelty soundboard app that can be used for any kind of celebration when you feel like playing various sounds on your phone. This app has a lot of different high quality sounds which include; horns, bells, fireworks, crowds, party noises, dubstep sounds, and other great effects. I enjoyed designing this app and working on sounds in GarageBand for it. I like my soundboard apps to have a sleek minimalistic design that focuses mainly on the buttons so that’s what I went with for this one as well. I wanted to make a trailer for it, but I was incredibly busy in December outside of app development. I still might put one together sometime in the near future, but for now here’s a quick Vine video of it in action……..

  • Worked on the educational numbers game that I mentioned back in the November Mobile App Progress Report. If I weren’t so busy outside of app development right now this one would be closer to being finished, but I still have a good bit of work to do on it before it’s complete. This is the main app I’ll be working on in January when I have time. I ended up changing the art style, but I still maintained some of the minimal blocky look it had before. I’ll tweet out a screenshot of it sometime in the near future before release. Really excited to release this app, but I want to make sure it has more modes than I initially made for it so progress must continue on it.

  • Worked on the Ultra Soccer Match Soundboard 1.1 update for the Apple App Store. The update was submitted in December, but it didn’t go live until January. I forgot to fix a minor issue in it so I’ll be releasing another update for it soon. It still works great like normal, but there’s a minor graphical issue with one of the backgrounds. The newer update will also be on the other app stores that this app is available on, and it will include the improvements from the previous update.

That was it for December. I’m actually surprised I was able to get that much work done considering everything else that was going on with me in December. I’ll be writing a 2014 overview/wrap up post soon like I’ve done before for previous years. This one will probably be short because I’ve got a lot of actual app development work I need to do in January and not much time to do it. 2014 was the first year that I wrote a “progress report” for each month, and I plan on continuing to do that in 2015. I like writing these posts to go over with myself what I’ve worked, to organize future development thoughts in my mind, and I like to give anybody who’s interested a little insight on my app development. Back to work. Happy New Year! Until next time ∞

8-Bit Avrin Apps 2013 Overview

18 Jan
2014

My App Releases In 2013 Banner

2013 was a year of great forward progress for my old and new apps. Some of my older apps received updates that improved their performance, and some of them received updates that added content and/or features. In 2013 I also went from being in three app stores to being in five by expanding into the Windows and Barnes & Noble app stores. My app development time in 2013 was all over the place. Porting apps to new app stores, updating apps with improvements, and developing new apps that were released in 2013. Definitely a busy and successful year.

2013 wasn’t by any means perfect though. I had a few set backs in development, and some of my apps didn’t perform as well as I thought they should. Marketing is still the hardest aspect to grasp in the mobile apps business for me. I still plan on concentrating mainly on the app itself though because if the app isn’t great it doesn’t matter much if the marketing is good. However, I did release some of my best apps ever in 2013, and some of them performed very well on some of the app stores. I’m very pleased with most of my new apps and the outcome of 2013 overall. I’m learning from mistakes I made as well as learning & thriving on the positive leaps and bounds I made. My development and design skills are continuing to improve greatly and they’ve shown through the apps I released in 2013 on the inside and outside.

Amazon and Apple continue to be the best outlets for my apps. However, things started off fairly bright on Windows and Barnes & Noble was definitely a nice addition for my apps. Below I’ll list the top 5 countries where I received the most downloads and my top 5 apps that were downloaded the most. As usual I won’t be posting any specific numbers because I don’t do that. I’m not rich though so don’t get that idea.

Top 5 Counties That Downloaded My Apps:

  1. United States
  2. United Kingdom
  3. Australia
  4. Canada
  5. Germany

My Overall Top 5 Downloaded Apps:

  1. Jumbo Egg Hunt
  2. Jumbo Egg Hunt 2
  3. Professor Piggy Bank
  4. Raven’s Hidden Hollows
  5. Ultra Retro Game Soundboard

I’m planning & working on some great things for 2014 and beyond when time permits, and I can’t wait to share more info on them. I want to give a big THANK YOU to everyone who has downloaded any of my apps, and another big THANK YOU to the people in my life that have been supportive. I develop apps for you random people out there and because I have a bunch of ideas that pop in my head that I need to eventually get out. Have fun!

2012 Overview: https://8bitavrin.com/2013/01/05/my-top-downloads-in-2012-etc/

New Release: Ultra Retro Game Soundboard

4 May
2013

Promo banner 1024x500

Available_on_the_App_Store_Badge_US-UK_135x40_0824

amazonappstore-black_badge_updated

Google Play badge

WindowsStore_badge_black_en_large_120x376

Relive the sound of games from the 80’s & 90’s with the Ultra Retro Game Soundboard. Part of the reason why some retro games are great is the audio. Each bleep and bloop helped immerse the player in the game and some of those sounds stick with players for years. This soundboard app will help remind retro gamers of how some retro games sounded. If you’re new to retro gaming, this app will help welcome you to it. 

Ultra Retro Game Soundboard has 10 sound effect categories. Each of those categories has 12 or 24 different sound effects and all of them can be played in 3 different pitches. In total, this app has over 500 sound effects! 

The sound effect categories are; Coin Pickup, Enemy, Explosion, Game Over, Hurt/Low Health, Item Pickup, Jump, Power-Up, Shoot/Fire, Start Game 

Prepare yourself for some awesome 8-Bit & 16-Bit bleeps,blips, bloops, and more with the Ultra Retro Game Soundboard! 

• Classic Retro Game Sound Effects 
• Ten Main Sound Categories 
• Each Category Has 12 or 24 Different Sounds 
• Three High Retro Quality Pitch Modes 
• Over 500 Total Sound Effects Included
• 8 Difference Backgrounds

  IMG_4604 IMG_4609 IMG_4607 IMG_4608 IMG_4605

(*new screenshots from updated versions after the initial 1.0 release)

and also……..

May the fourth be with you

New Release: Jumbo Egg Hunt 2

10 Mar
2013

Main Menu

Available_on_the_App_Store_Badge_US-UK_135x40_0824

amazonappstore-black_badge

WindowsStore_badge_black_en_large_120x376

Jumbo Egg Hunt is back with a bigger and better egg hunting adventure! Jumbo Egg Hunt 2 features 30 new areas with high quality artwork, 2 difficulties(casual & challenge), 60 total levels, and a hint system. In Jumbo Egg Hunt 2 you’ll be egg hunting in several different areas including; parks, forests, playgrounds, zoos, a carousel, and various other areas. Find all 12 eggs in a level to obtain 1 star…….find them in under 60 seconds for 2 stars……..or achieve 3 stars by finding them in under 30 seconds!

Jumbo Egg Hunt 2 is an awesome Easter egg hidden objects game that’s fun for all ages. The eggs are hidden differently depending on which difficulty you chose.

Casual: The eggs are bigger and easier to find. The later levels become more challenging. You have two hints per level that can be used if you get stuck.

Challenge: The eggs are smaller and more well hidden. Luckily you have two hints per level if decide you need help.

√ 30 Great Locations (60 Total Levels)

√ Awesome High Quality Artwork & Fun Audio

√ Casual & Challenge Difficulty

√ Earn Up To Three Stars On Each Level

√ Simple Tap/Touch Gameplay

(Jumbo Egg Hunt 2 is currently in review for the Windows App Store. It will be available on that market as soon as its approved.)

Development notes:

Continue reading

Nook Developer: 8-Bit Avrin

8 Mar
2013

Nook App Developer Post

It’s official……..I’m now a part of the Nook(Barnes & Noble) App Store! Earlier today Professor Piggy Bank and Jumbo Egg Hunt became available for Nook tablets. They’re currently supported by the Nook Tablet, Nook Color, and Nook HD/HD+ Tablets. The Nook tablets run on an Android OS similar to other tablets that I’ve developed for. I already had an Android build of Professor Piggy Bank & Jumbo Egg Hunt ready so porting those apps over didn’t take long at all. After completing all of the meta-data I just had to change a link within the apps and they were ready. 

Jumbo Egg Hunt 2 is currently under review for the Nook App Store. I submitted it after the other apps were approved so hopefully it will be available soon as well. The process for publishing apps on the Nook App Store is set up differently than the other app stores so I wanted to go through it completely with those two apps before I submitted my newest one. All of the app stores have their own submission differences, but two of the main differences on this app store were the first initial step and the final review process.

In order to publish apps on the Nook App Store you have to first become a “Qualified Nook Developer.” In order to become one I had to fill out some specific info and answer questions that resembled those of an interview. After I was approved I went through the same steps like the other app stores in regards to adding age ratings, descriptions, screenshots & etc. Then came another new part, I had to submit the app for meta-data approval before uploading the APK app file. After the meta-data was approved I uploaded the APK for technical review. After it passed technical review it went through a business review. Then after the business review was passed the app started the publishing process for the app store itself.

However, for Jumbo Egg Hunt 2(my third submission) I didn’t have to wait for meta-data to be approved to upload the app file for review so I’m not sure if that step still exists. There’s a lot of informative information about the entire process on their website so I was never confused or stuck on anything though, plus I guess I have a good deal of experience when it comes to submitting apps and whatnot. Overall it didn’t take that long to get an app published on their app store for me. I started the process in the middle of February off & on and I didn’t run into any errors or rejections.

I like the clean presentation of their app store and the Nook devices themselves are very nice. They also seem to have a nice casual & educational market/audience overall, and several of my apps fit very well into those categories. I look forward to making more of my apps available for Nook tablets in the future. Since my final app builds for Nook are similar to those for the Kindle Fire, I’ll probably try making some if not all of my apps available on the Nook App Store concurrently with my Amazon releases. Apple, Amazon, Google Play, Windows, and now Barnes & Noble………bringing the total number of app stores I’m on to five! A big THANK YOU to all of the companies that are distributing my apps. I think those are enough for now……..time to put all of my app focused occasions back into the apps themselves.

Now Available as a Nook App

Icon 512x512

Professor Piggy Bank: http://www.barnesandnoble.com/w/professor-piggy-bank-avrin-ross/1114781609?ean=2940147113417

JEH Icon 512x512

 Jumbo Egg Hunt: http://www.barnesandnoble.com/w/jumbo-egg-hunt-avrin-ross/1114781613?ean=2940147113455

The link to all of my apps available for Nook tablets will be at: http://www.barnesandnoble.com/c/avrin-ross

Available As A Nook App