Tag Archives: awesome

2013 Game of the Year, Runner-Ups, & Honorable Mentions

18 Jan
2014

Game of the Year:
Super Mario 3D World

Super-Mario-3D-World

Fun. Innovative & unique game design. Sometimes simple, without being too simple. Sometimes challenging, without being too frustrating. Awesome platforming gameplay. Colorful. Charming. Engaging. Silly. Nostalgic without being overly nostalgic. Nice music and sound effects. Great replay value. Oh yea and again…..FUN. Those are the reasons why Super Mario 3D World is easily my 2013 Game of the Year. Super Mario 64 was my favorite Mario game, but now that honor belongs to Super Mario 3D World. This game basically solidified itself as my favorite 2013 game after only playing it for a short amount of time. Congratulations Nintendo.

Runner Ups: 
Grand Theft Auto 5
Tomb Raider

Honorable Mentions:
BioShock Infinite
The Last of Us
Lego Marvel Super Heroes
Injustice: Gods Among Us Ultimate Edition     Guacamelee!

My Top Games of 2012: https://8bitavrin.com/2013/01/10/my-top-8-games-of-2012/

My Best of 2011 Picks: https://8bitavrin.com/2012/01/29/my-best-favorite-of-2011/

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Jumbo Egg Hunt – Top 100 Paid Games on Windows

21 Mar
2013

JEH Top 100 Paid in Windows

Jumbo Egg Hunt is currently in the Top 100 paid in Games section on the Windows Store. This was my first time checking this list, so I’m not sure how long its been on there or if its been ranked higher. Regardless……awesome! 

Jumbo Egg Hunt on Windows 8

**03/23 Update: Two days later…..Jumbo Egg Hunt is still in the Top 100 Paid Games on the Windows 8 Store!

THANK YOU to everyone who’s downloaded it! Have fun!**

JEG Top 100 Paid in Windows 03_23

**04/02 Update: Moved up in the rankings!

JEH Top 100 Paid in Windows 04_02

My Top Downloads In 2012 & etc

5 Jan
2013

My App Releases In 2012 Banner_1024x512

2012 was an extremely busy year for me. I only develop apps part-time, when I have time. So I usually end up giving up sleep and/or my little leisure time in order to develop apps. I somehow ended up releasing ten apps throughout the year. One of those ten apps was a Spanish spin-off of my fortune cookie app, and one was a free version of one of my apps. However that still leaves 8 original “IPs”(intellectual properties), so yea that’s a lot of work.

I came up with the ideas for some of the apps in 2011 and towards the beginning of 2012. Some of the apps I developed happened kind of sporadically when ideas popped into my head throughout the year. I started development on Chinatown Fortune Cookie and Lightspeed Bit Bit in 2011, but development on the other eight started throughout the year. 2012 was a year of some success and also a bit of failure. One of the things I look into as I reflect back on 2012 are the amount of downloads I’ve received. Amazon & Apple turned out being the more successful app stores for me in 2012. We’ll see what the future holds for my apps on Google Play. Here’s the conclusions from some of the data I’ve gathered.

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Top 5 Countries That Downloaded My Apps in 2012:

  1. US

  2. UK

  3. Australia 

  4. Canada

  5. Mexico

(Countries that almost made # 5 – Germany & China)

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Top 3 Downloaded Paid Apps on Apple:

  1. Jumbo Egg Hunt

  2. Ultra Fortune Ball

  3. Lightspeed Bit Bit

(Sidenote: My two free apps on the iOS Apple App Store have received a ton a downloads, but I’m just considering paid apps for this list.)

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Top 3 Downloaded Paid Apps on Amazon:

  1. Jumbo Egg Hunt

  2. Raven’s Hidden Hollows

  3. Strike The Goal

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THANK YOU to everybody that’s downloaded any of my apps! It really brings a smile on my face and a warm feeling in my heart when my apps are downloaded. Developing apps isn’t easy, especially when you like to pay close attention to detail like I do. Also, thank you to the people who have helped spread the word about my apps in real life and on the Twitters with the retweets, mentions & etc. I’ve met several great people and fellow game devs through Twitter, so I’d like to give a little thanks to Twitter for being a neat tool for networking and marketing. I’ve learned how hard it is to market apps so every little bit counts. 

Also thank you to those of you that gave positive or constructive feedback. The majority of people who download my apps don’t leave reviews, but I’ll just take that as a compliment. People in general seem to be quicker to give negative reviews than positive ones, which is a shame, but oh well that’s the internet for you.

In 2013 I plan on releasing fewer apps, but they’ll be even higher in quality than some of my previous ones. I’m going to start concentrating more on my full-time career this year so I can do something I actually like at a company that I like and respect. It’s also important that I try to move my family to a better area, and it’s becoming increasingly important to me especially since I have a kiddo now. I want him to grow up and go to school in a better city than the one we currently live in and be surrounded by more opportunities. Also I really dislike this city, the cons outweigh the pros for me.

If developing apps becomes successful enough to become a full-time job than that’s great, but I’m not going to just automatically think that’s going to happen. When I first started developing apps it was just a hobby, but it eventually turned into a part-time adventure as well. I’m not ruling it becoming full-time out, but I’m not depending on that happening either. So I’ve got to dust off my degree, clean up my resume, and see what’s out there. However, I’m going to continue making time for app development. I’ve got several awesome ideas and I hope I’m able to bring some of them to life on phones & tablets throughout the world this year. If all goes well….. I’ll be releasing my first app of 2013 in a few weeks……..more details later……..OYE!

Christmas Time on Amazon

17 Dec
2012

GWD Banner promo

amazonappstore-black_badge

LUTT Promotional banner w:border 1024x500

amazonappstore-black_badge

Both of my Christmas holiday themed apps, Light Up The Tree! and Gift Wrap Difference, are now available on the Amazon app store! Light Up The Tree! has been available on Amazon for the past couple of weeks, but Gift Wrap Difference was just approved today!

Light Up The Tree! is a festive tapping game where you have to turn on the Christmas tree lights and try to keep them on. It features three different game modes that also incorporate numbers & colors, which adds an educational element. Gift Wrap Difference is a spot the difference game filled with holiday joy. It features over 50 difference levels constructed from 20 different festive wrapping papers. Enjoy! Happy Holidays!

Christmas Time on Google Play

16 Dec
2012

GWD Banner promo

Google Play badge

LUTT Promotional banner w:border 1024x500

Google Play badge

Both of my Christmas holiday themed apps, Light Up The Tree! and Gift Wrap Difference, are now available on the Google Play app store! Light Up The Tree! is a festive tapping game where you have to turn on the Christmas tree lights and try to keep them on. It features three different game modes that also incorporate numbers & colors, which adds an educational element. Gift Wrap Difference is a spot the difference game filled with holiday joy. It features over 50 difference levels constructed from 20 different festive wrapping papers. Enjoy! Happy Holidays!

Now Available On….. Google Play

27 Oct
2012

As of late last night, 8-Bit Avrin Apps, has expanded, to the Google Play AppStore! I’ve had my eye on the Google Play store for a while and I wanted to make sure it was going in the right direction before I jumped in. The store looks nice and the main devices themselves are continuously improving. I recently played around with the Nexus 7 and it’s a very nice tablet. Google is developer friendly and it doesn’t take long to update apps and make changes. The layout for the apps on their respective pages are also very nice. The search function for finding apps is also great, which makes sense because….hey….it’s Google, it’s in their electric veins.

Raven’s Hidden Hollows and Strike The Goal were published yesterday and are available for download. Lightspeed Bit Bit was published today and it’s also currently available for download. I plan on porting a couple more of my current apps over to Google Play soon. As far as future plans go, I’ll be releasing my apps/games on Google Play somewhat shortly after they’re released on the other markets. The prices for my apps will basically remain consistent throughout each app store.

Apple AppStore: check (2011). Amazon AppStore: check (early 2012). Google Play AppStore: check (yesterday!)

8-Bit Avrin Apps

Lightspeed Bit Bit 1.4 Update (Apple)

21 Aug
2012

√ Added Game Center Achievements! 14 achievements for a total of 1,000 points!



Achievements!!! Everybody likes achievements/trophies right?!? Well I do and I know several other gamers that do as well. I game mostly on the PS3 & Xbox 360, but Apple’s Game Center is nice also. The three game modes in Lightspeed Bit Bit are well-suited for achievements, and some of them are quite ambitious.  So lightspeeders, are you up for the challenge? Have fun!

New Release: Strike The Goal

25 Jul
2012

(My newest game, Strike The Goal, is now available on the Amazon App Store for Android! I didn’t expect it to get its first approval until later this week, but the Amazon Android App Store review was super quick. It will also be available on the Apple App Store soon.) 

Strike The Goal is a fun soccer themed physics puzzler. The goal… of the game is to strike the ball into the goal. Move your teammates around to help set up the perfect shot. Aim the arrow in the direction you want to kick the ball to score while avoiding obstructing opponents & yellow cards. However, sometimes you might be able to use an opponent to your advantage. The match is lost when you strike a wrong goal, get two yellow cards, or strike the ball more than 9 times(tournament mode only).

 – Plan out each strike by moving teammates around or just strike it.

 – Learn about different countries before each match. Over 700 random facts in the game.

 – Exhibition mode: Compete against 40 top international teams.

 – Challenge yourself by trying to score in one strike. 

 – Score a goal in 1 strike to obtain 3 stars. 2 strikes for 2 stars. 3 or more strikes for 1 star. 

 – Tournament mode: Win 3 randomized matches in a row to obtain the STG championship & extra coins.

 – 20 Achievements/Trophies for a total of 1,000 Game Center achievement points.

 – Opponents stand still, move around, and sometimes attack the ball.

– Extend the aiming arrow further for a harder kick or shorter for a softer kick.

– Real crowd noise, chants, vuvuzelas, and other sound FX.

– Use coins earned in-game to buy different balls & fields.

Development Notes:

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