Tag Archives: behind the scenes app development

July Mobile App Development Report

4 Aug
2016

July was another month filled with app update progress. During the middle of July I finished the Motivational Quotes to Inspire 2.0 update. Work on it in July first consisted of adding new quotes and then when I thought I was finished with that I continued work on adding the Spanish feature. For the Spanish feature I first worked on translating the settings sections. Then I quickly translated all the English quotes into Spanish with the help of major translator programs. After that I then I added the off/on language switch on the settings scene graphically and within the code. I wanted to make sure it was quick & seemless, and it turned out that way. There’s no load time on the settings screen when making the language switch and when you go back to the quotes screen the quote you viewed before going to the settings is there in the language chosen.

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Working on Español settings text for Motivational Quotes to Inspire

After finishing the Spanish feature I ended up going back and adding new quotes a few times in which I then had to translate those quotes and change random search parameters within the app code. After getting to a point were I felt satisfied with the quantity & quality of new quotes I made a final build and began testing. There were only a few bugs found during testing and they were quick fixes. The app itself was compiled with a newer improved version of the engine I used for it initially so that also resulted in faster load times. I also switched the ad provider from iAds to AdMob since Apple shut down iAds, which will also prevent any bugs from happening by having old code pertaining to iAds.

Towards the end of July I finished the Saving Bunnies update and ported it to Google Play as a new release for that App Store. The first thing I worked on with that app was removing the initial startup ad and removing iAds since Apple shut down iAds as mentioned above. I then added Revmob & AdMob ads. The Revmob ads are banner ads that appear after the game session and sometimes on the main menu screen depending on which App Store version. The AdMob ads are interstitial and appear after the game session is played a few times. Neither ad is shown during gameplay which I make sure is true with all my free games that have ads. I also updated the mountain graphics because they were the only original graphics within the game that I felt didn’t flow well with the rest of the look of the game. This app was also compiled with a newer improved game engine which resulted in faster overall load times and audio enhancements that improved the sound clarity.

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App development work in August will consist of……….more update work! I hope to finish the major update for Professor Piggy Bank that I started working on a few months ago and also finish a couple of minor app updates along the way as well. Until next time ∞

December Mobile App Progress Report

8 Jan
2015
  • Put together the Happy Holidays App Bundle for iPad that’s available on the Apple App Store. Like I’ve said before, I really like the ability to put together discounted bundles on the Apple App Store, and I’ll continue to embrace it when it makes sense. I wish the other app stores would give developers & publishers the ability to put together bundles as well.

holiday bundle promo banner twitter

  • Finished Ultra Big Celebration Soundboard and released it on the Apple, Amazon, and Barnes & Noble app stores. It’s a really neat novelty soundboard app that can be used for any kind of celebration when you feel like playing various sounds on your phone. This app has a lot of different high quality sounds which include; horns, bells, fireworks, crowds, party noises, dubstep sounds, and other great effects. I enjoyed designing this app and working on sounds in GarageBand for it. I like my soundboard apps to have a sleek minimalistic design that focuses mainly on the buttons so that’s what I went with for this one as well. I wanted to make a trailer for it, but I was incredibly busy in December outside of app development. I still might put one together sometime in the near future, but for now here’s a quick Vine video of it in action……..

  • Worked on the educational numbers game that I mentioned back in the November Mobile App Progress Report. If I weren’t so busy outside of app development right now this one would be closer to being finished, but I still have a good bit of work to do on it before it’s complete. This is the main app I’ll be working on in January when I have time. I ended up changing the art style, but I still maintained some of the minimal blocky look it had before. I’ll tweet out a screenshot of it sometime in the near future before release. Really excited to release this app, but I want to make sure it has more modes than I initially made for it so progress must continue on it.

  • Worked on the Ultra Soccer Match Soundboard 1.1 update for the Apple App Store. The update was submitted in December, but it didn’t go live until January. I forgot to fix a minor issue in it so I’ll be releasing another update for it soon. It still works great like normal, but there’s a minor graphical issue with one of the backgrounds. The newer update will also be on the other app stores that this app is available on, and it will include the improvements from the previous update.

That was it for December. I’m actually surprised I was able to get that much work done considering everything else that was going on with me in December. I’ll be writing a 2014 overview/wrap up post soon like I’ve done before for previous years. This one will probably be short because I’ve got a lot of actual app development work I need to do in January and not much time to do it. 2014 was the first year that I wrote a “progress report” for each month, and I plan on continuing to do that in 2015. I like writing these posts to go over with myself what I’ve worked, to organize future development thoughts in my mind, and I like to give anybody who’s interested a little insight on my app development. Back to work. Happy New Year! Until next time ∞