Tag Archives: busy

March Mobile App Progress Report

7 Apr
2015

March was another busy… where did the time go?….kind of month. There are a lot of changes and movements going on in my life right now outside of app development. I’m behind where I wanted to be with app development progress overall, but I’m not too down about it because I have been getting a lot of efficient design & development done in small amounts of time.  Eventually things will smooth out some and I’ll put my app development on some sort of schedule. Here’s an overview of what happened in app development land in March….

  • Quiz of Medicine received an update on Android(Google Play & Amazon). This version 1.2 update included a new loading icon and faster startup load times. I also fixed lag issues on older devices and text that would display oddly on certain devices.
  • The biggest update this month was the Professor Piggy Bank 1.5 update (1.6 on Android). This update included enhanced coin graphics, new piggy bank colors in save mode, enhanced chalkboard graphics, faster load times, new graphics in play mode, a new loading icon, and a new app icon. The overall design and function of this app is great, but I felt like it deserved an update to enhance the look of it in certain areas. When I first developed this app I targeted phones but it should have initially been designed with tablets in mind, which means higher resolution graphics, and that’s part of what I accomplished with this update.
  • I also worked on the numbers game that I’ve mentioned in previous posts. A few months ago I thought I would have been near completion or totally finished with this app, but I haven’t been staying up late working on apps like I used to. Lately for this app I’ve been squeezing development time into bite size chunks throughout a couple of days each week. However, there has been a lot of progress made on this app and I think it will be ready for release in the coming months.

Earlier this year I made a rough overestimated schedule of my app releases for this year and the first half of next year. I’ll be revisiting this list soon and rearranging it to a more realistic schedule so I won’t be so hard on myself as the months go by. Regardless or not of how many or which apps will be released within that time frame I know one thing is for sure….all of them will be unique and awesome. Until next time ∞

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February Mobile App Progress Report

11 Mar
2015

Usually I write these posts during the first week of the month, but March is becoming an extremely busy month inside and outside app development like February was. Here’s an overview of what I accomplished in app dev land during February.

  • During the beginning of February I worked a little bit on my numbers game I’ve been working on. I finally decided on an art style to use for it, and I started making changes to the main graphics to reflect that decision. I’m very pleased with how it’s looking and playing so far. I can’t wait to eventually jump back into development on it, which will be after I finish a couple more updates in March.
  • Speaking of updates, the rest of February was filled with iOS updates that included 64-support, and some of the apps received additional features. The first app I updated with 64-bit support was Ultra Soccer Match Soundboard. It recently received a few improvements in prior updates so for this update I just focused on 64-bit support for iOS.
  • Jumbo Egg Hunt 2 received a 64-bit support and faster load time update. I also implemented full screen support on this update so now there are no wide black bars on the Apple versions.
  • Word Owl’s Word Search Kindergarten, First Grade, Second Grade, & Christmas editions all received updates in February as well. All of these updates included 64-bit support, faster load times, themed loading icons, and…..universal support! Previously all four of these apps were iPad only on the Apple App Store, but now they’re playable on newer iPhone & iPod Touch devices. Click here to read more about the Word Owl’s Word Search app updates.
  • I also worked on the awesome Ultra Retro Game Soundboard 1.4 update in February. This update included 64-bit support(iOS only), a favorites feature, full screen support, a themed loading icon, and new custom backgrounds because the original custom ones weren’t retro enough. The iOS version of the update was released in February and the Android(Amazon & Google Play) versions were released in the first week of March.

So yea February was packed with updates, and March has been also dedicated to updates so far. I didn’t have a lot of development time in February, but I worked hard when I did have it, and I tried to work as efficiently as possible. Some of the things taking up my time outside of app development are really important so I wouldn’t be upset if I didn’t get much done. However, I’m pleased and surprised with the amount of work I did in February given the small amount of time I had to do it. Until next time ∞