Tag Archives: independent

October Mobile App Development Report

8 Nov
2016

The amount of time I had towards app development in October seems like it was split almost evenly into working on a new app and working on some updates. I started the month by working on gathering more data for my financial app. When I gather data for this app I also verify it with different sources and then organize it to make it flow smoothly into app dev implementation. Eventually I’ll comb through all the data again and make sure there are no duplicates, misspelled words, and any other hiccups.

In October I also decided to update some of my free Amazon apps that were running interstitial AdMob ads. I recently began to notice through some random testing that my free Amazon apps running these ads were loading and responding slower than my the same Android apps on Google Play. Both Amazon & Google Play accept the same Android build once I convert it but Amazons Android based operating system is different than a pure Android OS. Due to this situation sometimes things that work one way on an Android OS may react differently on an Amazon Android OS. I want to make sure my apps work as smooth as possible and that the ads don’t get in the way of that so I decided to try some different implementations.

After some load time and touch recognition testing with different ad providers I decided to switch my free apps on Amazon from Admob interstitial & Revmob banner ads to Chartboost interstitial & Admob banner ads. After doing this each app that I updated loaded faster and the ad impressions were better. I’m not sure of the exact technicalities that caused these actions before & after, but testing different implementations eventually worked to bring out the best performance. I still prefer Admob as my main ad provider when feasible, but Chartboost has its positive aspects as well.

In November I plan on continuing work on my new financial app. It’s a very data heavy app and like my other apps, the main features are going to work without an internet connection, so working with data is a very important part of this app. I don’t think I’ll be finished with this app this year, but after I finish with the data I’ll jump into user experience(UX) & user interface(UI). When I start working on those facets I’ll upload some screenshots to present how the app will look. Until next time ∞

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March Mobile App Development Report

8 Apr
2016

App progress in March mostly consisted of work on a big update for Ultra Soccer Match Soundboard. The main feature of this update is the addition of 32 countries in the Anthems section which means 32 more flags & national anthems. With the Euro 2016 & Copa America 2016 tournaments approaching I wanted to make sure this app had all those teams in it. So I compared the list of current countries in the app with the countries participating in those tournaments and added the ones missing to a new list to be added. With the added countries the total came to 50 something but instead of stopping there I eventually thought it would be neat to double the complete total to 64. It also looked better design wise to just have two full pages of 32 teams. So I ended up going in reverse a bit to get the total up to 64 because I had already started the process of gathering flags & anthems. To achieve this new total goal I started adding other countries like Canada, Cuba, Puerto Rico & etc. Some of the countries didn’t have highly renowned soccer/football teams but I’m sure those countries still have tons of fans.

Throughout March I worked with new flags by making flag buttons and mostly full screen flags that looked good on tablet & phone screens. The full screen flags part took a bit extra attention since it involved some trial and error on height and width adjustments. I wanted to make sure the flags appeared as full as possible without cutting out too much on smaller screens. I adjusted flag sizes in Pixelmator and added a 3D button effect to the smaller ones in Inkscape for the Anthems selection page. I also worked on the Anthems page text and layout by adding the new countries while rearranging the previous countries since I wanted to make the finished interface in alphabetical order. Then after finishing the flags I went around and gathered national anthems for all of the countries. Throughout the process of working on flags and anthems I went back into the code within the app and added the new anthems and flags for the corresponding countries.

Screen Shot 2016-03-29 at 2.19.01 AM

Adding a 3D button effect to smaller flags in Inkscape.

Also one night a few days before Easter I started working on a Word Owl Easter edition game. I mainly just figured out the new main colors and edited all letter blocks with those new colors. I knew there would be no way to finish the app on time for Easter but I just felt like working on it for a bit. I didn’t decide to make an Easter version until kind of last minute in relation to the holiday approaching, but I’ll finish it sometime this year and wait to release next year about a month before Easter. 

Screen Shot 2016-03-18 at 2.37.27 AM

Working on new letter block colors in Pixelmator.

Well that’s it for now. Only a few more minutes in this day so I’m going to hurry and post this while it’s still the 8th because……..8-Bit Avrin! Until next time ∞

April Mobile App Progress Report

12 May
2015

Well, as you can tell from the date on this post May has been a bit crazy, but this post isn’t about May so let’s talk about last month. In April I only focused on one app and the name of that app is……well you’ll find out soon. It’s the numbers game that I’ve mentioned on some of these progress reports. I originally birthed the idea during a retro themed game jam I joined last year. Since then the core gameplay has remained the same but overall the game grew into something much more thorough and polished. In April I worked on finishing the last game mode(Roman numerals), difficulty, high score & combo implementations, and other random tweaks to gameplay and design.

Before this app I would normally work on apps in hour increments, but with everything else going on in my life I’ve now been doing app development in bite size chunks. When this first became the norm I wasn’t that efficient because I had to remember where I left off, and then after catching myself up my time to actually work on something was even shorter. So recently I started making to-do lists for things I can get done in like 20-40 minutes so that way I wouldn’t have to stop & start in the middle of something that’s somewhat mentally intense. I set aside things that required more time and effort for the now rare late nights were I stay up working on apps. This new simple process definitely helped speed up development on this app and I’ll be continue to use this method when possible. I still just jump in when an idea sparks though because sometimes it doesn’t feel right putting those moments in a to-do list. Overall no matter how organized app development becomes I always make sure to welcome and nourish improvisations. Until next time ∞

 

March Mobile App Progress Report

7 Apr
2015

March was another busy… where did the time go?….kind of month. There are a lot of changes and movements going on in my life right now outside of app development. I’m behind where I wanted to be with app development progress overall, but I’m not too down about it because I have been getting a lot of efficient design & development done in small amounts of time.  Eventually things will smooth out some and I’ll put my app development on some sort of schedule. Here’s an overview of what happened in app development land in March….

  • Quiz of Medicine received an update on Android(Google Play & Amazon). This version 1.2 update included a new loading icon and faster startup load times. I also fixed lag issues on older devices and text that would display oddly on certain devices.
  • The biggest update this month was the Professor Piggy Bank 1.5 update (1.6 on Android). This update included enhanced coin graphics, new piggy bank colors in save mode, enhanced chalkboard graphics, faster load times, new graphics in play mode, a new loading icon, and a new app icon. The overall design and function of this app is great, but I felt like it deserved an update to enhance the look of it in certain areas. When I first developed this app I targeted phones but it should have initially been designed with tablets in mind, which means higher resolution graphics, and that’s part of what I accomplished with this update.
  • I also worked on the numbers game that I’ve mentioned in previous posts. A few months ago I thought I would have been near completion or totally finished with this app, but I haven’t been staying up late working on apps like I used to. Lately for this app I’ve been squeezing development time into bite size chunks throughout a couple of days each week. However, there has been a lot of progress made on this app and I think it will be ready for release in the coming months.

Earlier this year I made a rough overestimated schedule of my app releases for this year and the first half of next year. I’ll be revisiting this list soon and rearranging it to a more realistic schedule so I won’t be so hard on myself as the months go by. Regardless or not of how many or which apps will be released within that time frame I know one thing is for sure….all of them will be unique and awesome. Until next time ∞

8-Bit Avrin Mobile App Vines in 2014

8 Feb
2015

A compilation of my app videos that I made on Vine in 2014.

December Mobile App Progress Report

8 Jan
2015
  • Put together the Happy Holidays App Bundle for iPad that’s available on the Apple App Store. Like I’ve said before, I really like the ability to put together discounted bundles on the Apple App Store, and I’ll continue to embrace it when it makes sense. I wish the other app stores would give developers & publishers the ability to put together bundles as well.

holiday bundle promo banner twitter

  • Finished Ultra Big Celebration Soundboard and released it on the Apple, Amazon, and Barnes & Noble app stores. It’s a really neat novelty soundboard app that can be used for any kind of celebration when you feel like playing various sounds on your phone. This app has a lot of different high quality sounds which include; horns, bells, fireworks, crowds, party noises, dubstep sounds, and other great effects. I enjoyed designing this app and working on sounds in GarageBand for it. I like my soundboard apps to have a sleek minimalistic design that focuses mainly on the buttons so that’s what I went with for this one as well. I wanted to make a trailer for it, but I was incredibly busy in December outside of app development. I still might put one together sometime in the near future, but for now here’s a quick Vine video of it in action……..

  • Worked on the educational numbers game that I mentioned back in the November Mobile App Progress Report. If I weren’t so busy outside of app development right now this one would be closer to being finished, but I still have a good bit of work to do on it before it’s complete. This is the main app I’ll be working on in January when I have time. I ended up changing the art style, but I still maintained some of the minimal blocky look it had before. I’ll tweet out a screenshot of it sometime in the near future before release. Really excited to release this app, but I want to make sure it has more modes than I initially made for it so progress must continue on it.

  • Worked on the Ultra Soccer Match Soundboard 1.1 update for the Apple App Store. The update was submitted in December, but it didn’t go live until January. I forgot to fix a minor issue in it so I’ll be releasing another update for it soon. It still works great like normal, but there’s a minor graphical issue with one of the backgrounds. The newer update will also be on the other app stores that this app is available on, and it will include the improvements from the previous update.

That was it for December. I’m actually surprised I was able to get that much work done considering everything else that was going on with me in December. I’ll be writing a 2014 overview/wrap up post soon like I’ve done before for previous years. This one will probably be short because I’ve got a lot of actual app development work I need to do in January and not much time to do it. 2014 was the first year that I wrote a “progress report” for each month, and I plan on continuing to do that in 2015. I like writing these posts to go over with myself what I’ve worked, to organize future development thoughts in my mind, and I like to give anybody who’s interested a little insight on my app development. Back to work. Happy New Year! Until next time ∞

April Mobile App Progress Report

7 May
2014
  • Released Quiz of Medicine on the Apple, Amazon, Google Play, and Barnes & Noble app stores. It’s a neat informative app that has thousands of questions for over 400 drugs. (Finished the build of the iOS version in March, followed by the Android versions in early April.)
  • Continued working on the soccer/football/futbol themed app. Definitely aiming to release this app before the World Cup starts in June because I’m sure a lot of people will want to use it while watching the games. (Made a lot of progress on this app recently so it should be finished and released in May.)
  • Worked on the 1st Grade Edition of Word Owl’s Word Search. Put together a big compilation of sight words from different school lists. Wasn’t able to work on this app much because I was working on the soccer app during the sparse app development time I had in April.
  • Fixed a couple of issues and enhanced some of the graphics in the version 1.1 update of Word Owl Word Search: Kindergarten Edition.

 

 

March Mobile App Progress Report

5 Apr
2014
  • Finished the Apple iOS version of the medicine quiz app I’ve been working on. It will be submitted to Apple for approval once the Android version is complete and ready to be submitted also. The Android version will be finished very soon so I expect this app to be released sometime around the middle of April. 
  • Started working on a soccer/football/futbol entertainment app. I’m definitely aiming to have it released prior to the World Cup. Hopefully it will be ready for release at the end of April or beginning of May. Development has been moving along on it somewhat quickly when I actually have time to work on it.
  • Worked on some graphics for a random game idea that popped in my head. Might continue working on it, but I’m not sure. My app schedule is already super packed.
  • Started development on Word Owl’s Word Search 1st and 2nd Grade Editions. I’ll try to continue working on these two apps heavily in April and hopefully releasing them soon after in May or June!