Tag Archives: indie app development insights

8-Bit Avrin Apps 2014 Overview

11 Jan
2015

2014 app releases banner 2048x1000

Well, 2014 is in the books. First, I want to give a big THANK YOU to everyone that downloaded an app, liked or shared a post, favorited or retweeted a tweet, spread news word of mouth, or anything else positive for me. It was another busy all over the place year for me personally, but I was able to develop & release seven neat high quality apps that I’m proud of. My skills in app development and design continued to get better, I came up with some new app ideas, and some of the ideas I already had ended up transforming into something different. 

I probably won’t release as many apps in 2015 as I did in the previous two years, but I have a schedule in my mind of a few apps I definitely want to finish and release this year. In 2014 I became more organized and focused in my app development. I narrowed down the kind of apps I wanted to work on to specific categories; education, entertainment, health, & arcade games.  I’ll continue with those specific categories in the future but I’ll also be working on puzzle games & adventure games as well.  

In 2014 I continued the Word Owl’s Word Search series I started in 2013 with a First Grade & Second Grade edition. I really enjoyed working on these apps. They’re educational and I really like the cartoon wooden block design I went with. My Word Owl apps continue to acquire downloads, especially on the Apple App Store for iPad which is what they were initially designed for. I decided to make a couple of sound effects apps and include Ultra in the title to make it kind of like a series with Ultra Soccer Match SoundboardUltra Big Celebration Soundboard in 2014. Based on download numbers people seem to like my soundboard apps which is great because I enjoy designing them and working on the audio in GarageBand.

I also developed a medication quiz app(Quiz of Medicine) which has received way more downloads than I thought it would. I initially developed it to help myself and a few others learn more about medicine, but download numbers indicate that I’ve helped A LOT of people instead, which is awesome. I decided to develop Zompy Jumpy because I realized the fact that I have never created a game with zombies which I think is a requirement in the indie game developer world…….not really, I actually just wanted to make a quick challenging arcade game with dancing zombies, because why not?

I also joined a couple of game jams in 2014 as well. I liked the challenge of creating a theme specific game in a short time span so I’ll probably continue joining them in the future if they interest me. I created 8-Bit Eagle Smash in the span of a weekend during the Flappy Jam earlier in the year, and I also developed two other games during separate game jams. For those games I was able to make slim versions that were complete enough for the jams, but not complete enough for me personally to release officially. I’ll be working to make complete versions of these games in 2015, especially the numerical education one I’ve been referring to on different posts.

2014 also consisted of a few updates to some of my apps to increase performance or fix a minor issue. When something’s not working or looking right I always try to fix it as soon as possible, but so far I don’t recall ever releasing a broken app that needed an immediate fix. In 2014 I also started writing monthly progress reports where I give an overview of what I’ve been working on and what I plan to work on. I liked writing these post for various reasons so I’ll continue that in 2015. For previous posts feel free to use the category drop down on the top right of the website, search bar above the category section, or the archive section on the bottom right. 

Most people who download my apps never leave reviews, but I’ve made a little collage of a few reviews I received in 2014 that I’ll add below. First, here’s a few top 5 lists for my app downloads in 2014….

Top 5 Countries That Downloaded My Apps

  • United States
  • Canada
  • United Kingdom
  • Australia 
  • Philippines

 

Top 5 Free Apps Downloaded

  • Quiz of Medicine
  • 8-Bit Eagle Smash
  • Motivational Quotes to Inspire
  • Ultra Fortune Ball – Free
  • Saving Bunnies

 

Top 5 Paid Apps Downloaded

  • Ultra Retro Game Soundboard
  • Professor Piggy Bank
  • Rest, Relax, & Reflect
  • Ultra Soccer Match Soundboard
  • Word Owl’s Word Search: Kindergarten

 

Top 5 Download Months

  • September
  • December
  • March
  • October
  • May

 

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“Awesome mobile apps, inspired by the past, from the future.”

8-Bit Avrin Apps | Avrin Ross

Until next time ∞

2013 Overview2012 Overview

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December Mobile App Progress Report

8 Jan
2015
  • Put together the Happy Holidays App Bundle for iPad that’s available on the Apple App Store. Like I’ve said before, I really like the ability to put together discounted bundles on the Apple App Store, and I’ll continue to embrace it when it makes sense. I wish the other app stores would give developers & publishers the ability to put together bundles as well.

holiday bundle promo banner twitter

  • Finished Ultra Big Celebration Soundboard and released it on the Apple, Amazon, and Barnes & Noble app stores. It’s a really neat novelty soundboard app that can be used for any kind of celebration when you feel like playing various sounds on your phone. This app has a lot of different high quality sounds which include; horns, bells, fireworks, crowds, party noises, dubstep sounds, and other great effects. I enjoyed designing this app and working on sounds in GarageBand for it. I like my soundboard apps to have a sleek minimalistic design that focuses mainly on the buttons so that’s what I went with for this one as well. I wanted to make a trailer for it, but I was incredibly busy in December outside of app development. I still might put one together sometime in the near future, but for now here’s a quick Vine video of it in action……..

  • Worked on the educational numbers game that I mentioned back in the November Mobile App Progress Report. If I weren’t so busy outside of app development right now this one would be closer to being finished, but I still have a good bit of work to do on it before it’s complete. This is the main app I’ll be working on in January when I have time. I ended up changing the art style, but I still maintained some of the minimal blocky look it had before. I’ll tweet out a screenshot of it sometime in the near future before release. Really excited to release this app, but I want to make sure it has more modes than I initially made for it so progress must continue on it.

  • Worked on the Ultra Soccer Match Soundboard 1.1 update for the Apple App Store. The update was submitted in December, but it didn’t go live until January. I forgot to fix a minor issue in it so I’ll be releasing another update for it soon. It still works great like normal, but there’s a minor graphical issue with one of the backgrounds. The newer update will also be on the other app stores that this app is available on, and it will include the improvements from the previous update.

That was it for December. I’m actually surprised I was able to get that much work done considering everything else that was going on with me in December. I’ll be writing a 2014 overview/wrap up post soon like I’ve done before for previous years. This one will probably be short because I’ve got a lot of actual app development work I need to do in January and not much time to do it. 2014 was the first year that I wrote a “progress report” for each month, and I plan on continuing to do that in 2015. I like writing these posts to go over with myself what I’ve worked, to organize future development thoughts in my mind, and I like to give anybody who’s interested a little insight on my app development. Back to work. Happy New Year! Until next time ∞