Tag Archives: mobile apps

2019 Year in Review for my Software Development

29 Feb
2020

Happy New Year! Is it too late to say that? I feel like it’s only been a few days into 2020, but here we(leap day!), and tomorrow is the beginning of March! Ok, lets get to it. 2019 started off productive for me in regards to my mobile apps. I made several videos for some of my apps that didn’t have a video associated with them, and I also made videos showing off some of the newer updates for my apps that already had videos of their initial release state. Video is an important and useful resource for marketing. Just google “marketing with video” or something similar and you’ll see all kinds of articles on how powerful video marketing can be. In the past I would make videos for most of my apps and release them at or around the release date, but for some of the past few releases I kept putting off making videos. So in 2019 I decided to stop procrastinating with the video for those apps. Previously I used Reflector and Reflector 2 to obtain video screen capture of my apps and then edited it in iMovie to make a final video, but since the update on iOS that allows screen capturing its been even easier to make videos for my apps. Lack of time is usually the reason why I procrastinate with things but the new screen capture feature is a big time saver and a great motivator for me to make videos. So for the videos I made in 2019, I used a mix of Reflector 2 and screen capture.

Having videos for my my apps on YouTube is a great free way to share an overview of my apps with people all over the world, and help those discover my apps whom may be interested with what its providing. It’s a win win situation for me and potential users. Since some of my apps get updates that add new features and graphics, it’s also neat to be able to look back on how an app looked before an update as a way to witness the progress. In the future I’ll continue to make videos for my apps to coincide with their release date, and also randomly as a way to show new features or just to highlight an app for a promotion or just because. You can check out the YouTube channel for my apps at https://www.youtube.com/user/8BitAvrin

In 2019 I also continued working on the educational health app that I was working on & off with throughout 2018. At times I became a bit overwhelmed at all the information I was researching and including within the app, but I enjoyed learning new information and refreshing knowledge I had so I continued with it. I also thought that many people would benefit from this app, but then I started to realize that the app didn’t have a clear target audience. For all of my apps there’s at least one obvious target audience in a niche, and all of them also have other various audiences that are also targeted. For this health education app I couldn’t narrow down to that first main niche target audience and find the route I wanted to take it. While working on the information segment of it, which is the largest time component of creating it, I thought it would somewhat automatically go in a path of a specific niche audience. However, it never really did, the large factual and possible factual data of it somewhat overwhelmed me, and things outside of app development happened that put my in a major damper on my life. I won’t get into the details of all of that, but in the end I decided to stop development on it. I may return to it eventually, but as of right now I’m not sure.

In October I joined an Amazon Alexa Skill challenge to create a skill with an ISP(In-Skill Purchase) feature. I’ve created a few Alexa skills before but never any with an ISP element so I decided to take on the challenge of creating one. In October I was also sent an invitation by Amazon to join the Amazon Alexa Developer Community Contest. In this engagement I was tasked with giving feedback to other Alexa developers about a skill they’ve submitted and was advised that I would also receive an Amazon gift card for being an eligible participate. This was a separate submission from the ISP challenge, although I guess developers could have submitted their skill to that one as well if they met the requirements. I thought this was neat opportunity for developers to receive feedback from fellow developers to help improve their skill and for developers to discover and enable skills that they may or may not have naturally. Amazon picked the first two skills for me to give feedback on and if I had time I could also check out more as well. I ended up being a bit short on time that month so I decided to just check out the two skills that I was assigned. I’m glad I got to participate though and would again in the future.

I went to Disney World in October and it was awesome! I hadn’t been in over 10 years and it was great visiting it again and I look forward to returning. All of the Star Wars in Disney Hollywood Studios was my favorite and Toy Story Land was really neat too. I also really enjoyed Pandora in Animal Kingdom and other areas there, the ambiance of Magic Kindgom, and the food and drink at Epcot. My wife, our kids, and my wifes sister all had a great time overall as well. Very expensive, but very fun haha. We also went to Disney Springs which is a big indoor/outdoor mall. I’m not a big shopper but I really enjoyed that area and my family did as well.

Ok, now back to my software in 2019. For the Amazon ISP Alexa Skill challenge I created a skill called Stock Market Help, and I believe it’s useful for beginner, amateur and even professional investors as a way to learn terms or refresh knowledge. With this being my first skill with ISP I did run into some issues that held me up during the certification process, but I was eventually able to find solutions to the problems I ran into and get my skill through certification by the deadline. I didn’t end up winning the challenge, but Amazon did give me a consolation prize of a $50 Amazon gift card which was nice. Regardless, I’m glad that I entered the challenge and made this skill. Not only because I like the way the skill turned out and believe it will be helpful to use for myself and others, but also for the experience I gained while creating it.

My Alexa Skill with the most enables in 2019 was Jesus Said. I was slightly surprised by this one because it’s one of my simpler Alexa Skills in terms of its build, but sometimes when it comes to code, design, product, design and more……..simpler is better. The subject matter in this skill is very important, meaningful and motivational to a lot of people so I’m sure that’s part of the reason why it had the most enables of all my skills. In relation to total enables and downloads, most people don’t leave reviews for skills and apps, but this skill has received some good ratings which is nice to see.

 

My mobile app with the most downloads in 2019 was Quiz of Medicine. Released in 2014, but still going strong with its downloads. This was the first quiz app that I ever developed so it holds a special place with me for that fact and for other reasons as well. I learned a lot while making this app, not only about the subject matter, but also about development and design as well. This is one of the apps that helped me realize how much I adore minimalism and efficiency in design. It also helped continue my interest in making educational software. Since releasing this quiz app, I’ve created and released three other quiz apps and four quiz related Alexa skills. One of the main reasons why I like making educational quiz software is because its a neat way for people to obtain new knowledge and refresh the knowledge that they’ve already acquired. Quiz of Medicine doesn’t have many ratings, except on Google Play, but its usability, effectiveness, amount of information, and volume of downloads overall are awesome.

 

Below are my top five mobile apps with the most downloads in 2019 and the top five countries where most of my app downloads came from. Also since I have more than a couple of Alexa skills now, I’ll also list my top five Alexa skills with the most enables in 2019.


My Top 5 Apps Downloaded in 2019

  1. Quiz of Medicine
  2. Ultra Fortune Ball
  3. Quiz of the Christian Bible
  4. Motivational Quotes to Inspire
  5. Quiz of Finance and Investing

Top 5 Countries That Downloaded My Apps

  1. United States
  2. United Kingdom
  3. Canada
  4. Mexico
  5. Australia

My Top 5 Alexa Skills Enabled in 2019

  1. Jesus Said
  2. Quotes of Game of Thrones
  3. Quiz of Medicine – Brands & Generics
  4. Quiz of Medicine – Indications
  5. Kids Coin Quiz

As of now I’m working on finishing updating all of my apps on Google Play to be compliant with the 64-bit requirement, which is somewhat time consuming. After finishing the updates I plan on working on my new mobile app company which will be separate from 8-Bit Avrin Apps. However, that does not mean I’m abandoning this though, definitely not. I’ll continue to promote my current software, offer user support, and update when needed. I still really like my apps and skills, and I’m proud of them, some more than others but there’s at least a few things about all of them that I really like a lot overall. Also, the number of app downloads and skill enables in 2019 was better than 2018 overall so that’s ace. Looking forward to promoting my apps more in 2020 and hopefully increasing downloads. Most of my software is targeted towards certain groups and audiences so hopefully the people that are interested will continue to find my apps and those that have them already will continue to enjoy them. Thank you to everyone who downloaded my apps or enabled my Alexa skills in 2020! And thank you to everyone who told others about my software as well! To everybody whom has used my software and enjoyed it, thank you and you’re awesome!

One more thing…..Even with the new app company in my mind, I’m also floating around a couple of ideas for a new app under Avrin Ross/8-Bit Avrin Apps to work on and finish in 2020. I’ll post more about that as more work on it gets done.

“Well done is better than well said.” – Benjamin Franklin

I hope you all have an awesome 2020! Take care!

Use This App to Cheer for your Teams in the Women’s World Cup, Copa America, & Gold Cup Tournaments

28 Jun
2019

Cheer for your teams by playing their national anthems while waving their flags with the Ultra Soccer Match Soundboard app. See a foul on the field? You can use this app to quickly give out yellow & red cards. This app also features several sound effects including crowd noise, horns, drums and more! 64 countries flags with their respective national anthems, various sound effects, yellow & red cards with whistles, and there’s no data connection needed to do any of this with the app after downloading! Have fun and enhance your atmosphere my app Ultra Soccer Match Soundboard!

Available on the Apple App Store

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Such a wonderful time to be a fan of international soccer with these tournaments going on at the same time! Wow! I’ve been watching different matches and highlights when I can from all of the tournaments, but the Women’s World Cup 2019 has been my favorite to watch so far. In the Women’s World Cup I’m mainly rooting for U.S.A., but I’ve also been slightly going for Brazil(I know they’re out as of now) & England. In Copa America I’m mainly going for Brazil, but I’ve also slightly been going for Venezuela(go Josef Martinez!), and Paraguay(go Miguel Almiron!…but they’re out as of now). In the Gold Cup I’m mainly going for U.S.A, but I’m definitely aware that Mexico may possibly be the best team in this tournament. The final match could even be Mexico vs U.S.A if they both continue to win their respective matches!

Regardless of who wins each tournament, this has truly been some great soccer to watch so far and I’m looking forward to the remaining matches in these tournaments! Also, Euro 2020 qualifiers have been going on! Wow! So much soccer!! Enjoy!

(: *Yes I know soccer is referred to as Football/Futbol in countries outside of the U.S.* 🙂 )

New App Release: Master Fantasy RPG Soundboard

25 Aug
2017

    

Master Fantasy RPG Soundboard is a fantastic app filled with hundreds of high quality sound effects that will help you on your quest. You can use this app as a companion while playing board games, roleplaying, reenacting, or just randomly throughout life. Using this app as a companion to your adventures easily enhances the atmosphere. No internet connection is needed to use this app so it doesn’t matter if you have high speed internet or if you’re in the woods without a signal. This app will work regardless of your connection or lack thereof.

After the initial startup load all of the sounds are at your fingertips for instant playability without the need to load any sounds before playing. No lagging and no ads. This app can easily enhance the atmosphere during board game time at day or night. While on the main menu you can pick the category you want and quickly pull up those sounds and go back to the other categories just as quick as well. The 8 sound categories in this app are Animals, Atmosphere, Combat, Instruments, Magic, Monsters, Objects, and People. Atmosphere sounds can play in the background while you play other sound effects.

This soundboard app also has a favorites feature. Simply hold down the sound effect button you like for 5 seconds to mark it as a favorite with a shield. You can remove that sound as a favorite by holding down on it again for 5 seconds. There are no limits with how many sound effects you can mark as a favorite.

The developer of this app is a big fan of fantasy video games like Skyrim & Witcher and entertainment like Game of Thrones, Vikings & Lord of the Rings, and he made this for other people who enjoy the realm of fantasy video games, board games, cosplaying, medieval role playing, reenactments, role playing, movies, television, & etc. This awesome sound effects app is filled with the sounds of mages, knights, wizards, magicians, vikings, dungeons, medieval battles, nature, castles, forests, battles, wars, sieges, middle age actions, gameplay, dragons, other animals and various different sounds.

Sound effects within this awesome app include…

Animals: bear, bird, cat, cow, dogs, dragons, goat, horses, sheep, wolf and more

Atmosphere: beach, cave, fireplace, forest, rain, snow and more

Combat: arrows, bombs, shields, swords, spears, and more

Instruments: bagpipes, cymbals, drums, fiddles, flutes, harps, horns, and more

Magic spells: fires, heals, ice, teleports, winds, and more

Monsters: grumbles, laughs, pains and sounds from within a cave

Objects: chest opens, coins, doors, rummaging, traps, and more

People: applause, belching, bones, booing, drinking, eating, marching, sayings and more

Become the ultimate dungeon master with Master Fantasy RPG Soundboard

 

(Development, design & audio* by: Avrin Ross of 8-Bit Avrin Apps. *Some of the sounds were obtained from public domain resources like freesound.org and then edited.)

August Mobile App Development Report

8 Sep
2016

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August continued the trend of…..UPDATES! Since January 2016 I’ve been steadily working on various app updates during most of my development time. August was a massive month of work, but due to what I was able to accomplish it will be the last month this year in app dev land that’s devoted mainly to updates. However before diving into what’s next, let talk about what happened in August.

The first app update I worked on and completed was 8-Bit Eagle Smash. For this app I updated the text score font to match the look of the rest of the game. This game was created in a couple of days during a gamejam so it was kind of rushed, but the new font obviously looks better with game. I should have updated it earlier than 2 years after release, but other apps continued to take precedence over this one. While testing I also noticed that one of the tweet functions caused the pre-entered text to be cut off so I also fixed that. After doing a quick search on Twitter I discovered that most people(like 99.99%) who play this game don’t tweet their scores, but I still wanted to feature to work efficiently as intended. The game also received 64-bit support and overall performance enhancements which cut down on the already short load times. More can be read about the game itself and the gamejam that initiated its development on the 8-Bit Eagle Smash release post.

With iAds closing down I also had to replace it in the remaining apps that still had it embedded. I only put banner ads in 8-Bit Eagle Smash so I replaced the iOS banner ads with Admob banner ads. Then for the Zompy Jumpy update I replaced the iOS banner ads with Revmob and replaced the Chartboost interstitial ads with Admob. Zompy Jumpy is also running on a newer improved game engine so the minor loading times and gameplay movements are improved. When it comes to ad providers Admob is my favorite and then it’s kind of a tie between Revmob & Chartboost. Chartboost doesn’t have banner ads so I’ve decided to go with an Admob interstitial & Revmob banner ad combination for most of my free apps.

The biggest and overall most time consuming update that I worked on and finished in August was Professor Piggy Bank. I started working on this update months ago, but this month brought the update to completion. This is one of my favorite apps and it gets a decent amount of downloads sometimes, including some from actual classrooms, so I wanted to make sure this app received a few more major improvements. A list of what all the app update contains can be seen on the Professor Piggy Bank 2.0 post or on one of the app store pages so for this post we’ll just dive into what was worked on in August. The last big section that was completed in August was the recording and implementation of the additional dialogue. The Quiz mode features more than double the amount of questions so there was a lot of new audio to record. I also added some new correct answer graphic pop ups so we had to record audio for those as well. My wife happily agreed to continue being the voice of the game so one day we got the parents to keep to kids to minimize disruptions and we were able to record all the new dialogue that evening. I already told her in person and also via a Facebook post but another big THANK YOU to my wife for lending me her lovely voice. Kiss kiss! Ok back to dev land……I also did the minor editing to each piece of audio after we recorded it so after we were done I only had to implement it into the actual app. After finishing the implementation I started testing the app with the completed new update. I ran into some issues in quiz mode with a couple of incorrect sections in the quiz spreadsheet so I found those and fixed them quickly. After testing I worked on a couple of new screenshots to showcase some of the visual enhancements. Once I got the screenshots I wanted I had to edit them to conform to the various different sizes required for each app store that the app is on.

There have been issues with blurry text appearing in some of my apps so I updated two of my text heavy apps, Quiz of Medicine & Ultra Fortune Ball. The issues mainly appeared in Android devices, and usually they were Kindle Fire devices. This fix also enhanced the text resolution overall so I decided to update the iOS versions of these apps that didn’t have this component already embedded. So during August both of those apps received that update and I also replaced the iOS banner ads that were no longer working.

Now that the majority of the updates that I’ve wanted to do are done I’m now able to jump into app dev on a new app. The new app I’m working on is a finance app so yea nothing too exciting if you’re not interested in finance. However, it’s one of my interests and I’ve noticed a void within the app stores for the type of app I’m creating so I decided to jump back into development on it. I had the idea for it a while ago, but pushed it back because of other new releases and updates. I’m hoping to finish and release it sometime this year. In August I mainly worked on gathering data for it, and that will continue in September as well along with some UI design hopefully. There are still one couple of other app updates that I’ll be working on in September as well, but nothing that time consuming compared to some of the other big updates I’ve released this year. They’ll mainly be blurry text fixes to my word search apps on the Amazon app store. This issue doesn’t appear on all devices and it doesn’t make the text unreadable at all, but knowing that it does appear for some users along with knowing how to fix it means……I’m fixing it. I also plan on making some new videos for the newer versions of some of my apps. It’s somewhat unfair to apps that had an initial release video, but have received major visual & feature updates since then. So yea I’ll be working on a couple of new videos sometime soon too. Until next time ∞

October Mobile App Development Report

4 Nov
2015

October started with a new app release on October 1st, and the rest of app dev work during the month went towards a new app that’s being released today(November 4th)!

The first couple of days went towards promoting and enjoying the release of Word Owl’s Word Search: Halloween Edition.

Then….because I’m a workaholic that set ambitious goals for the rest of the year….I went right into work on finishing RX Quiz of Pharmacy. I finished several tables containing questions and answers  in September so October development went towards implementation of that data into the actual app, design, testing & audio. After implementing the quiz data I jumped more into design, design, & more design. I decided to make the app basically look like a clipboard with pills on it but also have an overall clean bold look. So I made flat clipboard backgrounds and slightly raised buttons that looked like tablets.  For the color of the tablet graphics I used colors from actual real life pill images online. After finishing those graphics I decided to make a statistics page that would store the number of questions answered, number answered correctly, and answered correct percentages.

After the all the work mentioned above was finished, I went into the testing phase. After finding and fixing some of the data issues I went to work on the audio. For most of the audio on the app I recorded sound effects using actual pills and pill bottles. The button click sounds are the sounds of tablets dropping into a bottle. The Start Quiz button sound effect is the sound of a pill bottle opening with pills inside, and the sound heard after finishing a quiz is the sound of pouring pills on a table. I added minor effects to these sounds in GarageBand after recording them to make sound more bounteous. Then after finishing those sounds I also made basic correct & incorrect sound effects.

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Recording sound effects for RX Quiz of Pharmacy

I really wanted to make sure this app looked different from my Quiz of Medicine app, but also kind of pay homage to it because that app inspired me to make this app. When I started working on Quiz of Medicine I thought I was going to make it more focused, but I went a little overboard with the medications and the app ended up turning into a massive quiz app featuring thousands of questions for over 400 medications. However, I definitely wasn’t disappointed with how that app turned out. I still think it’s a great app and it’s one of my best performing and well received apps with a lot of downloads and mostly positive reviews. 

My goal for RX Quiz of Pharmacy was for it to be more focused on pharmacy overall as a whole. I believe I succeeded with that goal by having it feature abbreviations, law, history, and only the top 200 drugs(in 2015 currently). I’m also really satisfied with the look of the app. I even smiled at the app icon for about a minute after finishing it. Working on an app icon is usually one of the final things I do during development, and that was also the case for this app. So I wasn’t just smiling because I really liked the look of the app icon, but also because it was a moment of culmination.

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Working on the RX Quiz of Pharmacy app icon

Up next on my app development plate will be a finance app and the next Word Owl’s Word Search app. Not sure which one I’ll focus more on, but I’ll be working on both until I figure it out. Until next time ∞

September Mobile App Development Report

9 Oct
2015

September development time consisted of a lot work on two new apps. Most of that time went to working on and finishing Word Owl’s Word Search Halloween Edition, but work also continued on my new educational medical app.

  • In the beginning of the month I continued working on organizing words for Word Owl’s Word Search Halloween Edition. I grouped the words into similar categories for some of the puzzles and then eventually randomly jumbled some of them together. There’s an option to hide the words to seek out to make the game more challenging so I wanted the earlier puzzles to have similar words. By doing this the players will get the idea of what words to possibly look for in later puzzles if they’re playing with the Show Words option off.

 

  • During the beginning and middle of the month A LOT of design work went into effect for the Word Owl Halloween app. I completed the look of the main menu which consisted of working on button graphics and the overall layout. On my previous Word Owl word search apps I have the owl popping up on different areas of the main menu screen but I decided to have a window where it could pop up from in different areas. I ran into some problems with layering and transparency on the main menu, but ended up working those out during a late night session. I also worked on the ghost costume for the owl and its candy bucket that shows up after puzzles and on the loading screen. I already had white and black letter blocks from previous apps so I just had to make orange ones this time and then incorporate some rules in game to have a mixed color block option. I also made different backgrounds, some really simple, and some more elaborate. 
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Eventually ended up removing the ears from the owl while in costume, and changing the color on the main menu window to a layered gray instead of white.

  • I was able to use a lot of the code from my previous word search apps so I saved a lot of time in that area during development of this game, but I still had a decent amount of work to do in that area though. It definitely wasn’t just graphics and audio work for this app. After completing the game and finishing testing I submitted the app to the app stores and set the release date to October 1st. The app was released earlier on Barnes & Noble store because there’s no way to set a future release date on that store. I also submitted to the Barnes & Noble store earlier than I wanted to because I tried to make a promotion deadline for them but ended up missing it by a day. Apple and Amazon are usually my main stores in terms of downloads, so it wasn’t a big deal that I ended up missing that deadline. While the app was waiting on review I made some promo images, a gameplay video trailer, and wrote the press release. 

 

  • I really like the design of my word owl games and how they all have things in common, but they also each have their own identify. The sight word apps have their playful classroom feel, the Christmas edition is wrapped in Christmas joy with the art and sound, and now this Halloween edition has a definite kid friendly Halloween focus with its look and sound. I like for the design of these apps to be big & bold, approachable, and colorful in their own theme. I try not to make them look too detailed, but I also make sure they don’t turn out plain and/or bland. I plan on making two more Word Owl apps eventually, and then that will probably be all for the Word Owl Word Search series. I’m planning on making a third grade sight words edition, and then an Easter edition. On the iOS App Store there will eventually be a classroom bundle and then a Holiday bundle, and they both will be available at discounted prices. If any of the other app stores they’re on give developers the option of making bundles then I will definitely share the bundle love with their stores customers too.

 

  • Throughout the month during dev time I took a couple of breaks from the word search app to continue working on my new pharmacy quiz app. There are going to be six quiz types, plus a mixed/assorted option. I finished the questions for the brands, generics, indications, and drug class category quiz modes. There will also be a top 100 or 200 drugs option for those quiz types to narrow down or widen the scope of questions. I also worked on questions & answers for the other two quiz types. Hopefully I’ll finish this app in October, but I’m not sure what exact date I’ll release it….probably towards the beginning of November.

 

I would like to finish and release at least three new apps by the end of 2015, including the pharmacy app mentioned above. However, with everything going on in life there’s a chance that number may be lowered to two, but then there’s also a chance that number could be four! We’ll see. Until next time ∞

January Mobile App Progress Report

5 Feb
2015

I didn’t have much time to develop apps in January, but a lot of the time I did have went towards reflecting on my development, releases, and results in 2014. I wrote about some of those thoughts and statistics in the 8-Bit Avrin Apps 2014 Overview post. During the first part of January I wrote a couple of app related and non-app related posts.

The Ultra Soccer Match Soundboard updates also went live on all the app stores its on throughout January. I previously updated the Apple version in December and it went live in early January, but then I noticed a minor graphical problem on the flags section so I updated it again which made version 1.4. Then after that I updated the Amazon and Windows variants with version 1.4.

During the later half of January I was able to slowly jump back into development on my numbers game. Progress on it is picking up in regards to the actual gameplay, but I still didn’t decide on a final art style. I think it will be finished or at least close to being finished in February. However, my life outside of app development has been all over the place so I’m not making a guarantee on that, but I’m really excited to release this game. It’s educational, fun, challenging, and has quick jump in gameplay. I don’t plan on releasing it until I create a trailer for it so even if I finish it in February it won’t be released until I finish the trailer.

One of my main marketing efforts in 2015 is to make promotional videos about my apps before release. I’ve done a decent job with video for some of my apps, but I’ve been somewhat lacking in this area. I think a lot of people, including myself sometimes, would rather see how something works instead of just reading about it. I think a good mix of both is the way to go in most circumstances. You can check out my current and future videos on YouTube & Vine. Well that’s enough writing for now. Back to work. Until next time ∞

8-Bit Avrin Apps 2014 Overview

11 Jan
2015

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Well, 2014 is in the books. First, I want to give a big THANK YOU to everyone that downloaded an app, liked or shared a post, favorited or retweeted a tweet, spread news word of mouth, or anything else positive for me. It was another busy all over the place year for me personally, but I was able to develop & release seven neat high quality apps that I’m proud of. My skills in app development and design continued to get better, I came up with some new app ideas, and some of the ideas I already had ended up transforming into something different. 

I probably won’t release as many apps in 2015 as I did in the previous two years, but I have a schedule in my mind of a few apps I definitely want to finish and release this year. In 2014 I became more organized and focused in my app development. I narrowed down the kind of apps I wanted to work on to specific categories; education, entertainment, health, & arcade games.  I’ll continue with those specific categories in the future but I’ll also be working on puzzle games & adventure games as well.  

In 2014 I continued the Word Owl’s Word Search series I started in 2013 with a First Grade & Second Grade edition. I really enjoyed working on these apps. They’re educational and I really like the cartoon wooden block design I went with. My Word Owl apps continue to acquire downloads, especially on the Apple App Store for iPad which is what they were initially designed for. I decided to make a couple of sound effects apps and include Ultra in the title to make it kind of like a series with Ultra Soccer Match SoundboardUltra Big Celebration Soundboard in 2014. Based on download numbers people seem to like my soundboard apps which is great because I enjoy designing them and working on the audio in GarageBand.

I also developed a medication quiz app(Quiz of Medicine) which has received way more downloads than I thought it would. I initially developed it to help myself and a few others learn more about medicine, but download numbers indicate that I’ve helped A LOT of people instead, which is awesome. I decided to develop Zompy Jumpy because I realized the fact that I have never created a game with zombies which I think is a requirement in the indie game developer world…….not really, I actually just wanted to make a quick challenging arcade game with dancing zombies, because why not?

I also joined a couple of game jams in 2014 as well. I liked the challenge of creating a theme specific game in a short time span so I’ll probably continue joining them in the future if they interest me. I created 8-Bit Eagle Smash in the span of a weekend during the Flappy Jam earlier in the year, and I also developed two other games during separate game jams. For those games I was able to make slim versions that were complete enough for the jams, but not complete enough for me personally to release officially. I’ll be working to make complete versions of these games in 2015, especially the numerical education one I’ve been referring to on different posts.

2014 also consisted of a few updates to some of my apps to increase performance or fix a minor issue. When something’s not working or looking right I always try to fix it as soon as possible, but so far I don’t recall ever releasing a broken app that needed an immediate fix. In 2014 I also started writing monthly progress reports where I give an overview of what I’ve been working on and what I plan to work on. I liked writing these post for various reasons so I’ll continue that in 2015. For previous posts feel free to use the category drop down on the top right of the website, search bar above the category section, or the archive section on the bottom right. 

Most people who download my apps never leave reviews, but I’ve made a little collage of a few reviews I received in 2014 that I’ll add below. First, here’s a few top 5 lists for my app downloads in 2014….

Top 5 Countries That Downloaded My Apps

  • United States
  • Canada
  • United Kingdom
  • Australia 
  • Philippines

 

Top 5 Free Apps Downloaded

  • Quiz of Medicine
  • 8-Bit Eagle Smash
  • Motivational Quotes to Inspire
  • Ultra Fortune Ball – Free
  • Saving Bunnies

 

Top 5 Paid Apps Downloaded

  • Ultra Retro Game Soundboard
  • Professor Piggy Bank
  • Rest, Relax, & Reflect
  • Ultra Soccer Match Soundboard
  • Word Owl’s Word Search: Kindergarten

 

Top 5 Download Months

  • September
  • December
  • March
  • October
  • May

 

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“Awesome mobile apps, inspired by the past, from the future.”

8-Bit Avrin Apps | Avrin Ross

Until next time ∞

2013 Overview2012 Overview