Tag Archives: new apps

July Mobile App Development Report

2 Aug
2015

July was an all over the place month in app development land. Worked on new apps and updates to previously released apps, and then there were even some updates to updates. This is what happens when I develop without a clear organized plan…..

During the beginning of the month I worked on my new relaxation app. I continued tidying up the UI that I’ve been working on previously, and then I started implementing logic. As I was deep into development logic I released that I may not be able to finish this app this year because I’m not sure if I’ll be visiting a beach this year. No, that’s not a typo or a mismatched sentence. I really want to incorporate beach sounds in this app, and I want it to record them myself like I’ve done for various other sounds that will be in this app. This app will have a heavy focus on sounds and I want the sound of the beach & ocean to be a segment of it. So the conclusion of this little tangent is that I’ve decided to stop development on this app until I’ve gathered and edited all of the main sounds for this app. I’m still really interested in working on this app and I can’t wait to release it, but I feel like I would prevent a lot of backtracking if I have one of the main focus points of the app finished before I get too deep into implementation of rules, attributes, and other developmental aspects.

During the middle and end of the month I worked on several updates to previously released apps. Some of them were minor and some of them were more substantial. Gift Wrap Difference, Light Up The Tree, & Zompy Jumpy all received 64-bit support updates which also decreased loading times. Right after the Light Up The Tree update was released I realized that I needed to fix a couple of links within the app. So I quickly fixed those issues and published another update which is currently waiting on review with Apple. After the Zompy Jumpy update went live I realized that I forgot to include a pre-typed hashtag within the tweet feature. I know it’s a very minor mishap that can even be added or deleted by any user, but I’m really into minor details. Usually the minor details I may revisit pertain to graphics, sound, or code, but this time it was a preloaded tweet. Yea kind of ridiculous, but I should have noticed it during the initial update I did this month. If I would have been more patient I could have avoided these two back to back updates. The latter two updates were minor but they were still time consuming in a month were I didn’t have much app dev time to consume. I’ve learned my lesson from these mishaps though and hopefully I’ll avoid these similar situations in the future.

In July I also worked on the Fireworks Showeator 1.4 update. More info on the update itself and the reasoning behind a part of it can be found on the linked post. Fireworks Showeator also received a minor iOS update after version 1.4 went live that was similar to the additional update that I submitted for Zompy Jumpy.

Last month I also finished my newest game. It’s a quick fast paced arcade game that I initially created during a space themed game jam. After the game jam I put it off for a while and went back to working on other apps. I recently decided to revisit the game, finish it, and release it on the Apple App Store. I may end up including the main gameplay of this game into a larger game in the future so I want to see how it’s received by the public. Most of the game has been finished for a while, but in order for me to feel fine with releasing it on the App Store I wanted to add a leaderboard and fully test it on different devices. So in July I incorporated Game Center leaderboards, added a main front screen to prepare players for the challenge, and then I tested it on different devices. The game has actually already been in front of you multiple times, but it’s just waiting on August 8th…..that’s a really lame inside joke that will make more sense when it’s released….

I recently quit a job that wasn’t related to my two separate ongoing careers (healthcare & app development) so things are going to start ramping up even more in app development land for me. My career focus is to stay on track with my two different paths, any other work is kind of a waste of my time, and I really don’t like wasting time. Anyways, I’m really excited about working on various new apps and sharing what I’ve been working on! I think I’ll start incorporating more images in these post too. I’m a visual person and I know a lot of other people are too. I’m excited about my healthcare career that’s been going well too, but this site isn’t about that. Back to the mobile apps. Until next time ∞

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August Mobile App Progress Report

4 Sep
2014
  • Updated the free versions of Ultra Fortune Ball, Chinatown Fortune Cookie, & Jumbo Egg Hunt 2, and re-released them on the Apple App Store. I initially made free versions of these apps to test how they would perform on the Apple App Store, and see if they affected the downloads of any of my other apps. I’m not totally sure if they directly increased downloads of my other apps, but they did get a lot of downloads themselves and confirmed my thought that people would really like free apps from 8-Bit Avrin. I’ll be embracing the idea of making certain apps free(with ads and/or in-app purchases) in the future. However, they definitely won’t have annoying ads that constantly pop up or ridiculous in-app purchases that make the apps worse.
  • Completed a massive update on the Amazon App Store. More info on this can be found on this post.
  • Created a new icon for Light Up The Tree! Made the iOS version universal to work efficiently on supported iPhone, iPod Touch, and iPad devices.
  • Also updated Gift Wrap Difference to become universal on the Apple App Store. Previously there was a separate iPhone version and iPad version. The iPad version had more downloads so I removed the iPhone version and made the iPad version universal so now it works full screen on supported iPhone, iPod Touch, and iPad devices.
  • Added full screen support for Saving Bunnies on the Apple App Store. This update hasn’t gone live yet, but it should available soon. I also added full screen support for some of my other apps including this one on the Amazon App Store which was a part of the massive update mentioned above.
  • Started minor development on the entertainment app I mentioned in the progress report post last month. Also started working on graphics for the educational children’s app mentioned in that post. However, both of these apps will be pushed back to make way for a game that I’ve started working on. This game will feature challenging gameplay with a minimalistic design and quirky characters.  I’ll jump right back into development on the children’s educational game followed by the entertainment app after I finish this game.

 

As you can tell, August was a super busy month in app development land. I was also busy trying to make substantial progress with my full-time career, but things have been moving slow in that area so I used some of the time I had available to work extra hard on apps. App development in August mainly consisted of updates, but I improved the quality of some of my older apps, and learned a lot while working on them. Looking forward to eventually releasing new apps though. Until next time ∞

June Mobile App Progress Report

2 Jul
2014
  • Updated the pricing for all my apps on the Windows app store to 0.99 cents. When I originally started releasing apps in the Windows app store the lowest price you could list apps at was 1.49 or free. However, I discovered in June that there was a 0.99 cents option so I immediately updated all of my apps currently on Windows to that price because that’s what they’re listed at on the other app stores.
  • Finished Word Owl’s Word Search First Grade AND Second Grade edition! I finished the 1st grade version a few weeks ago and then went straight into working on the 2nd grade version and finished it on June 30th! They both will be released in the Apple & Amazon app stores on July 10th. They’ll also be available on Barnes & Noble around that time as well. They don’t have an option to set a specific date so I’m not exactly sure when it will be available there. I’m currently working on a Windows version of my Word Owl sight word apps so hopefully all three of them will be available for Windows tablets & computers soon. Most of my development time in June went towards these two apps. They’re similar to the Kindergarten Edition I released last year, but the 1st grade and 2nd grade version both feature 200 sight words each. The 2nd grade version also has some of the words displayed backwards in the word search puzzle section.
  • In June I also decided which app I’ll be working on next. It’s going to be another educational app for kids, but it’s all about colors, shapes, and numbers. I’ll post and/or tweet some images from it soon.