Tag Archives: releases

Nook Developer: 8-Bit Avrin

8 Mar
2013

Nook App Developer Post

It’s official……..I’m now a part of the Nook(Barnes & Noble) App Store! Earlier today Professor Piggy Bank and Jumbo Egg Hunt became available for Nook tablets. They’re currently supported by the Nook Tablet, Nook Color, and Nook HD/HD+ Tablets. The Nook tablets run on an Android OS similar to other tablets that I’ve developed for. I already had an Android build of Professor Piggy Bank & Jumbo Egg Hunt ready so porting those apps over didn’t take long at all. After completing all of the meta-data I just had to change a link within the apps and they were ready. 

Jumbo Egg Hunt 2 is currently under review for the Nook App Store. I submitted it after the other apps were approved so hopefully it will be available soon as well. The process for publishing apps on the Nook App Store is set up differently than the other app stores so I wanted to go through it completely with those two apps before I submitted my newest one. All of the app stores have their own submission differences, but two of the main differences on this app store were the first initial step and the final review process.

In order to publish apps on the Nook App Store you have to first become a “Qualified Nook Developer.” In order to become one I had to fill out some specific info and answer questions that resembled those of an interview. After I was approved I went through the same steps like the other app stores in regards to adding age ratings, descriptions, screenshots & etc. Then came another new part, I had to submit the app for meta-data approval before uploading the APK app file. After the meta-data was approved I uploaded the APK for technical review. After it passed technical review it went through a business review. Then after the business review was passed the app started the publishing process for the app store itself.

However, for Jumbo Egg Hunt 2(my third submission) I didn’t have to wait for meta-data to be approved to upload the app file for review so I’m not sure if that step still exists. There’s a lot of informative information about the entire process on their website so I was never confused or stuck on anything though, plus I guess I have a good deal of experience when it comes to submitting apps and whatnot. Overall it didn’t take that long to get an app published on their app store for me. I started the process in the middle of February off & on and I didn’t run into any errors or rejections.

I like the clean presentation of their app store and the Nook devices themselves are very nice. They also seem to have a nice casual & educational market/audience overall, and several of my apps fit very well into those categories. I look forward to making more of my apps available for Nook tablets in the future. Since my final app builds for Nook are similar to those for the Kindle Fire, I’ll probably try making some if not all of my apps available on the Nook App Store concurrently with my Amazon releases. Apple, Amazon, Google Play, Windows, and now Barnes & Noble………bringing the total number of app stores I’m on to five! A big THANK YOU to all of the companies that are distributing my apps. I think those are enough for now……..time to put all of my app focused occasions back into the apps themselves.

Now Available as a Nook App

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Professor Piggy Bank: http://www.barnesandnoble.com/w/professor-piggy-bank-avrin-ross/1114781609?ean=2940147113417

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 Jumbo Egg Hunt: http://www.barnesandnoble.com/w/jumbo-egg-hunt-avrin-ross/1114781613?ean=2940147113455

The link to all of my apps available for Nook tablets will be at: http://www.barnesandnoble.com/c/avrin-ross

Available As A Nook App

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New Release: Professor Piggy Bank

2 Feb
2013

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(Update: Now also available on Windows app store)

Professor Piggy Bank is a fun & educational app featuring the four major coins used in the United States. It’s a great app for younger children or somebody new to the U.S. to use to learn about coins while having fun. With this app you can learn about coins, save money by putting coins in a piggy bank, play a game, count money, and take a quiz. This app has four different modes; PLAY, SAVE $, LEARN, & QUIZ……..

In PLAY mode the object of the game is to bounce the piggy up and collect coins while avoiding blocks and falling down. This mode features two control options so you can either Tilt the device to move the piggy left & right or select Touch for on-screen arrows. The results screen at the end of each game also shows you how many of each coin was collected and the total values.

In SAVE $ mode, you can add coins to the piggy bank and it shows you how much money you’ve saved. So when you add coins to your real piggy bank, just open up the app and add those same coins to this piggy bank. It’s a great tool for keeping up with how much you’ve been saving, and it can be emptied if you decide to empty your piggy bank.

In LEARN mode, you can learn about how much each coin is worth, how they look on the front and back, and various other information. In QUIZ mode, there are several different questions with multiple choice answers. The questions can be simply asking you to tap on a specific coin or even figuring how many coins it takes to equal a certain value. Both LEARN & QUIZ modes have voiced dialogue for auditory learning, but it can be turned on or off in the settings.

Professor Piggy Bank is great for basically all ages! Save money and have fun while learning! Teaches kids the basics of the four main U.S. coins, and incorporates mathematics with addition and multiplication of coin values for older children.

√ Four awesome modes: PLAY, SAVE $, LEARN, & QUIZ

√ Sharp, colorful, high quality graphics

√ Real coin sound effects and cheerful audio

√ Voiced dialogue in LEARN & QUIZ modes

√ Settings: Control: Tilt/Touch, Music On/Off, Sound FX On/Off, Voice On/Off

√ Ten 100 point Game Center achievements for a total of 1000 achievement points

My Top Downloads In 2012 & etc

5 Jan
2013

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2012 was an extremely busy year for me. I only develop apps part-time, when I have time. So I usually end up giving up sleep and/or my little leisure time in order to develop apps. I somehow ended up releasing ten apps throughout the year. One of those ten apps was a Spanish spin-off of my fortune cookie app, and one was a free version of one of my apps. However that still leaves 8 original “IPs”(intellectual properties), so yea that’s a lot of work.

I came up with the ideas for some of the apps in 2011 and towards the beginning of 2012. Some of the apps I developed happened kind of sporadically when ideas popped into my head throughout the year. I started development on Chinatown Fortune Cookie and Lightspeed Bit Bit in 2011, but development on the other eight started throughout the year. 2012 was a year of some success and also a bit of failure. One of the things I look into as I reflect back on 2012 are the amount of downloads I’ve received. Amazon & Apple turned out being the more successful app stores for me in 2012. We’ll see what the future holds for my apps on Google Play. Here’s the conclusions from some of the data I’ve gathered.

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Top 5 Countries That Downloaded My Apps in 2012:

  1. US

  2. UK

  3. Australia 

  4. Canada

  5. Mexico

(Countries that almost made # 5 – Germany & China)

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Top 3 Downloaded Paid Apps on Apple:

  1. Jumbo Egg Hunt

  2. Ultra Fortune Ball

  3. Lightspeed Bit Bit

(Sidenote: My two free apps on the iOS Apple App Store have received a ton a downloads, but I’m just considering paid apps for this list.)

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Top 3 Downloaded Paid Apps on Amazon:

  1. Jumbo Egg Hunt

  2. Raven’s Hidden Hollows

  3. Strike The Goal

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THANK YOU to everybody that’s downloaded any of my apps! It really brings a smile on my face and a warm feeling in my heart when my apps are downloaded. Developing apps isn’t easy, especially when you like to pay close attention to detail like I do. Also, thank you to the people who have helped spread the word about my apps in real life and on the Twitters with the retweets, mentions & etc. I’ve met several great people and fellow game devs through Twitter, so I’d like to give a little thanks to Twitter for being a neat tool for networking and marketing. I’ve learned how hard it is to market apps so every little bit counts. 

Also thank you to those of you that gave positive or constructive feedback. The majority of people who download my apps don’t leave reviews, but I’ll just take that as a compliment. People in general seem to be quicker to give negative reviews than positive ones, which is a shame, but oh well that’s the internet for you.

In 2013 I plan on releasing fewer apps, but they’ll be even higher in quality than some of my previous ones. I’m going to start concentrating more on my full-time career this year so I can do something I actually like at a company that I like and respect. It’s also important that I try to move my family to a better area, and it’s becoming increasingly important to me especially since I have a kiddo now. I want him to grow up and go to school in a better city than the one we currently live in and be surrounded by more opportunities. Also I really dislike this city, the cons outweigh the pros for me.

If developing apps becomes successful enough to become a full-time job than that’s great, but I’m not going to just automatically think that’s going to happen. When I first started developing apps it was just a hobby, but it eventually turned into a part-time adventure as well. I’m not ruling it becoming full-time out, but I’m not depending on that happening either. So I’ve got to dust off my degree, clean up my resume, and see what’s out there. However, I’m going to continue making time for app development. I’ve got several awesome ideas and I hope I’m able to bring some of them to life on phones & tablets throughout the world this year. If all goes well….. I’ll be releasing my first app of 2013 in a few weeks……..more details later……..OYE!

Christmas Time on Amazon

17 Dec
2012

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Both of my Christmas holiday themed apps, Light Up The Tree! and Gift Wrap Difference, are now available on the Amazon app store! Light Up The Tree! has been available on Amazon for the past couple of weeks, but Gift Wrap Difference was just approved today!

Light Up The Tree! is a festive tapping game where you have to turn on the Christmas tree lights and try to keep them on. It features three different game modes that also incorporate numbers & colors, which adds an educational element. Gift Wrap Difference is a spot the difference game filled with holiday joy. It features over 50 difference levels constructed from 20 different festive wrapping papers. Enjoy! Happy Holidays!

Christmas Time on Google Play

16 Dec
2012

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Both of my Christmas holiday themed apps, Light Up The Tree! and Gift Wrap Difference, are now available on the Google Play app store! Light Up The Tree! is a festive tapping game where you have to turn on the Christmas tree lights and try to keep them on. It features three different game modes that also incorporate numbers & colors, which adds an educational element. Gift Wrap Difference is a spot the difference game filled with holiday joy. It features over 50 difference levels constructed from 20 different festive wrapping papers. Enjoy! Happy Holidays!