Tag Archives: updates

July Mobile App Development Report

2 Aug
2015

July was an all over the place month in app development land. Worked on new apps and updates to previously released apps, and then there were even some updates to updates. This is what happens when I develop without a clear organized plan…..

During the beginning of the month I worked on my new relaxation app. I continued tidying up the UI that I’ve been working on previously, and then I started implementing logic. As I was deep into development logic I released that I may not be able to finish this app this year because I’m not sure if I’ll be visiting a beach this year. No, that’s not a typo or a mismatched sentence. I really want to incorporate beach sounds in this app, and I want it to record them myself like I’ve done for various other sounds that will be in this app. This app will have a heavy focus on sounds and I want the sound of the beach & ocean to be a segment of it. So the conclusion of this little tangent is that I’ve decided to stop development on this app until I’ve gathered and edited all of the main sounds for this app. I’m still really interested in working on this app and I can’t wait to release it, but I feel like I would prevent a lot of backtracking if I have one of the main focus points of the app finished before I get too deep into implementation of rules, attributes, and other developmental aspects.

During the middle and end of the month I worked on several updates to previously released apps. Some of them were minor and some of them were more substantial. Gift Wrap Difference, Light Up The Tree, & Zompy Jumpy all received 64-bit support updates which also decreased loading times. Right after the Light Up The Tree update was released I realized that I needed to fix a couple of links within the app. So I quickly fixed those issues and published another update which is currently waiting on review with Apple. After the Zompy Jumpy update went live I realized that I forgot to include a pre-typed hashtag within the tweet feature. I know it’s a very minor mishap that can even be added or deleted by any user, but I’m really into minor details. Usually the minor details I may revisit pertain to graphics, sound, or code, but this time it was a preloaded tweet. Yea kind of ridiculous, but I should have noticed it during the initial update I did this month. If I would have been more patient I could have avoided these two back to back updates. The latter two updates were minor but they were still time consuming in a month were I didn’t have much app dev time to consume. I’ve learned my lesson from these mishaps though and hopefully I’ll avoid these similar situations in the future.

In July I also worked on the Fireworks Showeator 1.4 update. More info on the update itself and the reasoning behind a part of it can be found on the linked post. Fireworks Showeator also received a minor iOS update after version 1.4 went live that was similar to the additional update that I submitted for Zompy Jumpy.

Last month I also finished my newest game. It’s a quick fast paced arcade game that I initially created during a space themed game jam. After the game jam I put it off for a while and went back to working on other apps. I recently decided to revisit the game, finish it, and release it on the Apple App Store. I may end up including the main gameplay of this game into a larger game in the future so I want to see how it’s received by the public. Most of the game has been finished for a while, but in order for me to feel fine with releasing it on the App Store I wanted to add a leaderboard and fully test it on different devices. So in July I incorporated Game Center leaderboards, added a main front screen to prepare players for the challenge, and then I tested it on different devices. The game has actually already been in front of you multiple times, but it’s just waiting on August 8th…..that’s a really lame inside joke that will make more sense when it’s released….

I recently quit a job that wasn’t related to my two separate ongoing careers (healthcare & app development) so things are going to start ramping up even more in app development land for me. My career focus is to stay on track with my two different paths, any other work is kind of a waste of my time, and I really don’t like wasting time. Anyways, I’m really excited about working on various new apps and sharing what I’ve been working on! I think I’ll start incorporating more images in these post too. I’m a visual person and I know a lot of other people are too. I’m excited about my healthcare career that’s been going well too, but this site isn’t about that. Back to the mobile apps. Until next time ∞

September Mobile App Progress Report

6 Oct
2014
  • Worked on my first game with zombies. I had a lot of different things going on in my life outside of app development so I felt like creating a game with quick challenging gameplay that’s kind of silly. In this game you play as a character in a tracksuit that jumps over dancing zombies. I created all of the graphics in a retro 8-bit style with an emphasis on minor details and minimalism. I wanted to make sure the game had a certain aesthetic tone also so I used a specific color palette influenced by some of the main colors used in The Walking Dead TV show. It’s close to being finished so it will probably be released sometime during the middle of October.
  • With the release of iOS 8 Apple introduced app bundles. (However, you don’t have to have iOS 8 take advantage of app bundles on the App Store.) I’m a big fan of app bundles because it gives developers the opportunity to bundle similar apps together at a discount for consumers. So for my first one I put together the Word Owl’s Word Search bundle which features all four of my Word Owl Word Search apps for the price of only $1.99. I’ll definitely be putting together other bundles for my apps that have similarities when possible in the future. Hopefully some of the other app stores will add a bundle feature eventually.

 

So that was mainly it in September app development land. Last month was a super busy month outside of app development. It was filled with a lot of fun and a lot of stress, but that seems to be a common theme in my life lately. The future is ahead and I think there’s going to be more positivity than negativity so I’m looking forward to it! In regards to app development, my next two apps will be soundboards. Like my other soundboard apps they’ll also be unique, filled with sound effects, and unlike anything else on the app stores. After those two apps I’ll be jumping back into development on a children’s educational game I started working on briefly a couple of months ago. Until next time ∞

Apple Performing Massive Update After Developer Site Hack

27 Jul
2013

Last week while I was trying to log into the Apple developer console I noticed it was responding slowly, and then eventually I was given a “site is down, will return soon” page. I thought it must have been some sort of maintenance going on, and that it would eventually be back up. However, it turns out that the developer site was actually hacked and everything was shut down. In response to the hack Apple is overhauling the developer systems, updating their server software, and rebuilding the entire database. Apple is a massive technology company so it makes sense that they’re responding to this hack by performing a massive update.

So far, I haven’t noticed anything odd going on with my developer account and I haven’t heard of anything odd going on with any other developers either. There are a few articles around the internet were the supposed hacker states that he didn’t perform the hack to steal information or cause harm, but instead he states that he did it to help Apple. Regardless, Apple is definitely taking it seriously and they’ve been keeping developers updated on the situation through emails.

The first email Apple sent to developers about the situation gives a bit of an overview of what happened and what they’re currently working on to resolve the issues. The second email from Apple emphasizes  what they’re doing to resolve the issues and prevent them from happening again. This email also laid out an overviewed scheduled pipeline of what sections they’ve planned to restore next and it introduced a link to the system status page that shows an up to date availability of the different systems. The third email was a basic announcement of which services have been restored. I’ve posted the emails I’ve received below as well as a couple screenshots of the system status page on different days.

First email_Apple Hack

First email received

Second email_Apple hack

Second email received

Status Page_July24

Status page on July 24th

Third Email_Apple Hack

Third email received

Status Page_July27

Status page on July 27th

Chinatown Fortune Cookie and Ultra Fortune Ball – App Updates

16 Jul
2013

Updates for Chinatown Fortune Cookie and Ultra Fortune Ball are now live! Ultra Fortune Ball was updated on the Apple iOS, Amazon, and Barnes & Noble app stores. Chinatown Fortune Cookie was only updated on the Apple app store because the main update for it involved the tweet feature which is on only on the iOS version. Also, it was already optimized for tablets on the other app stores.

Chinatown Fortune Cookie 1.6 iOS update:

  • Performance improvements.
  • Added a #(hashtag) to the Twitter tweet feature.
  • Optimized the full .99 cent version for the iPad so now it’s a universal app.

Ultra Fortune Ball update (version 3.5 on Apple iOS, 1.2 on Amazon, and 1.1 on Barnes & Noble):

  • Sound setting saves when changed.
  • Updated graphics.
  • Performance improvements.
  • Optimized the full .99 cent version for the iPad so now it’s a universal app.(iOS version)